Booknewt2 the Dungeon (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 24, D) a scroll of brand weapon (49, 29, D) a +0 trident (49, 36, D) a +0 vampiric morningstar (50, 24, D) a +1 scale mail of command (unseen) (50, 25, D) a lightning rod (4/4) (50, 29, D) a +0 battleaxe (50, 30, D) a +0 whip a +0 robe (50, 43, D) a +3 long sword of draining a +0 plate armour (50, 44, D) a +3 heavy scimitar a +0 plate armour a human corpse (51, 24, D) a +1 dagger of venom (unseen) (51, 25, D) the +1 helmet of the Scorching Gods {Light, +Blink} +Blink: It lets you blink. It cannot be enchanted further. (51, 31, D) a curare-tipped dart (51, 36, D) a staff of alchemy (51, 37, D) a +6 ring of dexterity (51, 44, D) 2 darts of disjunction a javelin (52, 24, D) a Treatise on Traps (52, 25, D) a staff of conjuration (unseen) (52, 43, D) a +4 war axe of distortion a +0 plate armour a human corpse (53, 24, D) the +0 pair of boots of Jiobapt {Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (unseen) (53, 25, D) a parchment of Splinterfrost Shell (53, 36, D) a +5 demon whip (54, 24, D) a parchment of Magic Dart (54, 25, D) a staff of fire (unseen) (54, 36, D) a +1 morningstar of protection (55, 24, D) a staff of air (unseen) (59, 36, D) a +4 lajatang of speed (60, 36, D) a +0 dagger (60, 41, D) a +0 short sword of flaming a +2 robe of willpower (60, 42, D) a +0 giant spiked club (61, 20, D) a +0 mace (61, 37, D) a +1 flail of holy wrath (61, 40, D) the alchemy staff of Courage {rElec rPois rF- rN+++ Stlth- Alch} [staff of alchemy] rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. Stlth-: It makes you less stealthy. Alch: It increases the power of your Alchemy spells. a +0 robe an orc corpse (61, 41, D) a +0 flail a +0 chain mail a +0 giant club a +0 war axe a +0 chain mail an orc corpse (62, 0, D) a staff of conjuration (62, 9, D) a staff of necromancy (62, 16, D) a phantom mirror (62, 20, D) a +0 long sword (still there?) a +0 falchion of electrocution (still there?) a +0 robe (still there?) (62, 26, D) a parchment of Sphinx Sisters (62, 36, D) a +3 leather armour of cold resistance (62, 37, D) a +2 vampiric battleaxe (62, 39, D) a +0 giant spiked club (62, 41, D) a +0 flail a +0 plate armour an orc corpse (62, 42, D) a +0 battleaxe a +0 plate armour an orc corpse (63, 0, D) the +10 hand axe "Ceputerph" {speed, +Blink rElec rC- rN+++} +Blink: It lets you blink. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. It cannot be enchanted further. (63, 8, D) the +6 glaive of Untimely Demise {entangle, ^Fragile +Blink rCorr Int+5} ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (63, 16, D) the +1 leather armour of Greater Demons {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (63, 17, D) a +2 leather armour of fire resistance (63, 20, D) a +0 dagger a +0 robe (63, 27, D) a staff of necromancy (63, 36, D) a +0 dagger (63, 37, D) a +3 orcbow of freezing (64, 17, D) a +5 spectral quarterstaff (64, 20, D) a +0 glaive (64, 26, D) a parchment of Tukima's Dance (65, 26, D) a staff of cold (67, 0, D) a +7 morningstar of venom (67, 3, D) a ball python corpse (skeletalised by now) (68, 0, D) the +0 ring mail of Roaxoreh {rC++} rC++: It greatly protects you from cold. It cannot be enchanted further. (68, 3, D) a water moccasin corpse (skeletalised by now) (70, 36, D) a +4 heavy hand axe (70, 39, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 41, D) a +0 shortbow a centaur corpse (skeletalised by now) (71, 8, D) a staff of fire (71, 11, D) a hell hound corpse (skeletalised by now) (71, 26, D) a parchment of Hoarfrost Cannonade (71, 27, D) a parchment of Forge Phalanx Beetle (71, 36, D) a +1 plate armour of archery (71, 37, D) the air staff of Collusion {^Contam Fly rElec rCorr Dex+3 Air} [staff of air] ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Air: It increases the power of your Air spells. (71, 39, D) a +0 trident a merfolk corpse (skeletalised by now) (71, 40, D) a +0 trident a wind drake corpse (skeletalised by now) (72, 8, D) a +6 antimagic lajatang (72, 16, D) a staff of air (72, 22, D) a +0 short sword a +0 robe (72, 26, D) a ring of see invisible (72, 37, D) a +3 sling of freezing (72, 39, D) 4 large rocks a cyclops corpse (skeletalised by now) (72, 40, D) a +0 shortbow a centaur corpse (skeletalised by now) (72, 41, D) a +0 trident a boomerang (73, 1, D) a +2 falchion of electrocution (73, 16, D) a +6 sling of freezing (73, 17, D) a staff of cold (73, 20, D) a black bear corpse (skeletalised by now) (73, 21, D) a +0 spear (73, 27, D) a +2 hand axe of flaming (73, 36, D) a +1 mace of protection (74, 21, D) a +1 short sword of venom a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (75, 1, D) the conjuration staff "Jellybane" {Str-3 Dex+7 Conj} [staff of conjuration] Str-3: It affects your strength (-3). Dex+7: It affects your dexterity (+7). Conj: It increases the power of your Conjurations spells. (75, 3, D) a +0 giant club a +0 giant club