Booknewt2 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 8, D) a +4 heavy bardiche (61, 16, D) the +10 shortbow of Ragnarok {speed, rN+ Str+4 Int-4} rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int-4: It affects your intelligence (-4). It cannot be enchanted further. (unseen) (62, 0, D) a staff of air (62, 1, D) a +2 spear of venom (62, 3, D) a +0 flail an adder corpse (skeletalised by now) (62, 8, D) a +3 scale mail of archery (62, 9, D) a parchment of Malign Gateway (62, 16, D) a parchment of Forge Phalanx Beetle (62, 17, D) the +1 robe of Distant Shores {rPois} rPois: It protects you from poison. It cannot be enchanted further. (unseen) (63, 3, D) a ball python corpse (skeletalised by now) (63, 11, D) a jackal corpse (skeletalised by now) (63, 16, D) a staff of air (unseen) (63, 17, D) a parchment of Diamond Sawblades (63, 20, D) an elf corpse (64, 16, D) a +2 dire flail of holy wrath (unseen) (64, 17, D) a parchment of Hoarfrost Cannonade (67, 0, D) a +5 battleaxe of draining (68, 3, D) a water moccasin corpse (skeletalised by now) (69, 0, D) a +2 sling of freezing (70, 8, D) a +4 heavy arbalest (70, 9, D) a +5 orcbow of freezing (70, 10, D) a +0 glaive (70, 30, D) a +0 orcbow (71, 8, D) a +1 sling of flaming (71, 16, D) a parchment of Awaken Armour (71, 17, D) a staff of fire (71, 26, D) the +9 war axe of Ehukkeoph {freeze, Str+3 Int+7 Dex-4} Str+3: It affects your strength (+3). Int+7: It affects your intelligence (+7). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (71, 29, D) a +0 trident (72, 9, D) a +4 scimitar of draining (72, 26, D) a parchment of Haunt (72, 29, D) a +0 trident a merfolk skeleton (73, 1, D) a +2 heavy sling (73, 2, D) a +0 club a +0 robe (73, 16, D) a +3 scale mail of fire resistance (73, 17, D) a +0 rapier of venom (73, 30, D) a +0 shortbow a +0 shortbow (74, 2, D) a +0 scythe a +0 robe (75, 1, D) a +1 short sword of venom