Booknewt2 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +1 scale mail of willpower (61, 16, D) a parchment of Dimensional Bullseye (62, 0, D) a staff of cold (62, 9, D) a +4 arbalest of freezing (62, 16, D) the ring of Cetakh {rPois rC+ Str+6 Dex+3} [ring of strength] rPois: It protects you from poison. rC+: It protects you from cold. Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). (unseen) (62, 17, D) a +2 kite shield of protection (unseen) (63, 0, D) a +5 whip of electrocution (63, 8, D) the +7 hand axe "Bakum" {flame, *Slow rC+++ rN++ rCorr} *Slow: It may slow you when you take damage. rC+++: It renders you almost immune to cold. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (63, 16, D) a staff of cold (unseen) (63, 17, D) a +2 mace of protection (unseen) (63, 23, D) an atropa-tipped dart (64, 16, D) a staff of fire (unseen) (64, 17, D) the +2 long sword of Due Proportion {holy, rF+ Str+2 Dex+5} rF+: It protects you from fire. Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (67, 2, D) a +0 falchion a +0 trident (68, 2, D) a +0 trident (69, 0, D) a parchment of Summon Horrible Things (69, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (70, 9, D) a +3 vampiric rapier (71, 8, D) a +4 scale mail of fire resistance (71, 16, D) a +2 sling of draining (71, 17, D) a +2 ring mail of cold resistance (71, 26, D) a +3 leather armour of poison resistance (71, 27, D) a +3 falchion of distortion (71, 30, D) a water moccasin corpse (72, 9, D) a +2 morningstar of protection (72, 16, D) a staff of earth (72, 17, D) the +9 sling "Febles" {heavy, Str+2 Int+2} Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (72, 21, D) a +0 spear a spriggan corpse (skeletalised by now) (72, 26, D) the +10 hand axe of the Ten Xenops {heavy, Will+} Will+: It increases your willpower. It cannot be enchanted further. (72, 27, D) a staff of alchemy (72, 29, D) a bullfrog corpse (72, 30, D) a wolf corpse (73, 1, D) a +3 rapier of venom (73, 4, D) a +0 dagger a +0 robe (73, 16, D) a +0 quarterstaff of speed (73, 21, D) a +2 spear of flaming (73, 23, D) a wolf corpse (skeletalised by now) (73, 26, D) the +4 ring mail "Igeiridd" {Rampage Regen+ Int+3} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (73, 31, D) a yak corpse (74, 2, D) a +0 scythe of freezing a +2 robe of willpower the human corpse of Sigmund (skeletalised by now) (75, 1, D) the +3 trident of Law {vamp, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further.