Booknewt2 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a +2 scale mail of resonance (unseen) (59, 37, D) a +1 pair of boots of stealth (unseen) (59, 40, D) a moth of wrath corpse (60, 36, D) a +1 falchion of protection (unseen) (60, 37, D) a storm talisman (61, 8, D) the +1 ring mail of Nemelex Xobeh's Scorn {rElec Will+ Int-5 SInv} rElec: It insulates you from electricity. Will+: It increases your willpower. Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. It cannot be enchanted further. (61, 26, D) a staff of earth (61, 36, D) the blade talisman of Ben Veapp {*Silence rPois Int+2 Slay+6} [blade talisman] *Silence: It may silence you when you take damage. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (unseen) (61, 37, D) a +3 heavy morningstar (unseen) (61, 41, D) 3 atropa-tipped darts (62, 8, D) a parchment of Summon Hydra (62, 11, D) a river rat corpse (skeletalised by now) (62, 16, D) a +4 arbalest of freezing (62, 17, D) a +2 arbalest of flaming (62, 26, D) a +2 triple sword of holy wrath (62, 27, D) a riddle talisman (62, 36, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (62, 37, D) a +3 plate armour of poison resistance (unseen) (63, 0, D) a sack of spiders (63, 3, D) a +0 dagger a +0 robe (63, 11, D) a yak corpse (skeletalised by now) (63, 17, D) a staff of conjuration (63, 27, D) a +5 sling of freezing (63, 30, D) a +0 mace (63, 36, D) a +0 long sword (63, 37, D) a staff of fire (unseen) (64, 16, D) the +5 spear of Ehuerhipn {heavy, Bane ^Drain rF+++ Int+5} Bane: It inflicts you with a random bane when you equip it. ^Drain: It drains your maximum health when unequipped. rF+++: It renders you almost immune to fire. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (64, 17, D) a staff of air (64, 26, D) the +0 dagger of Gluttony {drain, *Rage +Blink Fly rCorr} *Rage: It berserks you when you make melee attacks (+20% chance). +Blink: It lets you blink. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (64, 27, D) a staff of necromancy (65, 26, D) a staff of earth (66, 19, D) a basilisk corpse (skeletalised by now) (67, 0, D) a +3 spear of flaming (67, 1, D) a +0 trident a draconian corpse (skeletalised by now) (68, 0, D) a staff of alchemy (68, 2, D) a +0 whip (69, 0, D) a staff of conjuration (69, 2, D) a +0 dagger a draconian corpse (skeletalised by now) (70, 8, D) a staff of alchemy (70, 9, D) a +0 long sword a +0 robe the +6 spear "Cebawk" {holy, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. an elf skeleton (70, 11, D) a +0 long sword a +0 robe an elf skeleton (70, 30, D) a +0 rapier a +0 robe (70, 37, D) a +2 flail of protection (unseen) (70, 38, D) a +0 rapier of venom (still there?) a +0 robe (still there?) a +0 buckler (still there?) (70, 39, D) a black bear corpse (70, 41, D) a +0 spear (still there?) a +2 buckler (still there?) a +0 short sword (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (71, 16, D) a +1 rapier of draining (71, 17, D) the +7 captain's cutlass {speed, disarm} It cannot be enchanted further. (71, 26, D) a +1 scale mail of cold resistance (71, 31, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (71, 40, D) a +0 spear a spriggan corpse a hornet corpse (72, 8, D) a staff of earth (72, 20, D) a +0 mace a hell hound corpse (skeletalised by now) (72, 26, D) a +0 ring mail of willpower (72, 27, D) the +7 lajatang "Zeutidi" {speed, Fly rElec rC-} Fly: It grants you flight. rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. It cannot be enchanted further. (72, 31, D) a +0 long sword a +0 longbow a +0 robe an elf corpse (skeletalised by now) (72, 40, D) a wolf corpse (72, 41, D) a +0 short sword a +0 robe a +0 rapier a +0 robe a +0 buckler a +0 rapier a +0 robe a spriggan corpse a spriggan corpse a spriggan corpse (73, 16, D) a +2 leather armour of willpower (73, 26, D) the +6 arbalest "Damnation" {damnation} It cannot be enchanted further. (73, 33, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (73, 36, D) a parchment of Summon Cactus Giant (75, 1, D) the +7 longbow "Jeguogi" {elec, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). It cannot be enchanted further.