Booknewt2 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (35, 0, D) a staff of necromancy (35, 14, D) a ring of see invisible (35, 15, D) a staff of conjuration (unseen) (36, 14, D) the +4 battleaxe "Doitubew" {flame, rF- Str+8 Dex-3} rF-: It makes you vulnerable to fire. Str+8: It affects your strength (+8). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (unseen) (36, 15, D) a +2 robe of cold resistance (unseen) (37, 0, D) a +3 ring mail of fire resistance (37, 1, D) a +0 short sword (37, 14, D) a parchment of Flame Wave (37, 15, D) a +1 falchion of holy wrath (unseen) (38, 0, D) a +0 ring mail (38, 1, D) a +5 scimitar of protection (38, 14, D) a staff of air (unseen) (38, 15, D) an amulet of regeneration (39, 1, D) a +7 quarterstaff of draining (39, 14, D) a +2 scale mail of cold resistance (unseen) (39, 15, D) a parchment of Irradiate (39, 16, D) the ring of Eternal Night {rPois Str+3} [ring of poison resistance] rPois: It protects you from poison. Str+3: It affects your strength (+3). (unseen) (39, 21, D) 2 silver javelins (40, 0, D) the fire staff of Havoc {rF+ rC+ Dex+4 Fire} [staff of fire] rF+: It protects you from fire. rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). Fire: It increases the power of your Fire spells. (40, 15, D) a +1 halberd of protection (unseen) (40, 18, D) a +0 robe (still there?) a +2 dagger of venom (still there?) a glowing shapeshifter corpse (still there?) a kobold corpse (still there?) (40, 19, D) a shapeshifter corpse (41, 1, D) the +2 glaive of Fragile Peace {protect, rF+} rF+: It protects you from fire. It cannot be enchanted further. (41, 14, D) an amulet of regeneration (41, 15, D) a +2 great sword of valour (unseen) (41, 18, D) a glowing shapeshifter corpse (41, 19, D) a glowing shapeshifter corpse (41, 20, D) a glowing shapeshifter corpse (42, 1, D) a +0 falchion of holy wrath (42, 5, D) a +0 halberd of protection (42, 14, D) a +3 chain mail of willpower (unseen) (42, 15, D) a +2 flail of concussion (unseen) (42, 18, D) a shapeshifter corpse (42, 19, D) a +1 rapier of venom (still there?) a +0 robe (still there?) a kobold corpse (still there?) (43, 1, D) a +0 long sword a +1 leather armour of fire resistance (43, 5, D) a +0 long sword a +0 leather armour a +0 dagger a +0 shortbow a +0 leather armour a +2 short sword of venom a +0 robe an elf corpse an elf corpse (43, 6, D) a +0 short sword a +0 robe a +6 ring of intelligence a +0 longbow a +0 leather armour a +4 mace of draining (43, 14, D) a +2 glaive of flaming (unseen) (43, 15, D) the ring of the Princess {rElec rF+ Will+++ Str-4 Slay-4} [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. Will+++: It greatly increases your willpower. Str-4: It affects your strength (-4). Slay-4: It affects your accuracy & damage with ranged weapons and melee (-4). (unseen) (44, 5, D) a +0 long sword a +0 longbow a +0 scale mail (45, 6, D) a +0 rapier a +0 rapier a +0 leather armour a +6 ring of intelligence an elf corpse (45, 7, D) a +0 long sword a +0 leather armour a +0 rapier a +0 rapier a +0 leather armour an elf corpse an elf corpse (47, 29, D) a rime drake corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (47, 30, D) a hydra corpse (skeletalised by now) (48, 30, D) a hydra corpse (skeletalised by now) (48, 38, D) a +3 heavy sling a +0 arbalest (49, 24, D) a staff of conjuration (49, 36, D) the +9 battleaxe "Waah" {venom, Str+7 Int-4} Str+7: It affects your strength (+7). Int-4: It affects your intelligence (-4). It cannot be enchanted further. (49, 39, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (50, 1, D) a box of beasts (50, 12, D) a +4 rapier of venom (50, 13, D) a +0 great sword of electrocution (50, 25, D) a +2 hand axe of freezing (50, 29, D) a bullfrog corpse (skeletalised by now) (50, 37, D) a +0 orcbow (50, 38, D) a +0 shortbow (50, 39, D) a +0 longbow a +0 leather armour (51, 1, D) a +0 mace (51, 12, D) a +4 shortbow of flaming (51, 13, D) a +2 scale mail of resonance (51, 24, D) the +9 flail of Reapportionment {heavy, rF++} rF++: It greatly protects you from fire. It cannot be enchanted further. (51, 37, D) a staff of cold (51, 40, D) a +0 shortbow (52, 13, D) a +4 lajatang of speed (52, 24, D) the +2 plate armour "Figrov" {+Inv Str+4} +Inv: It lets you turn invisible. Str+4: It affects your strength (+4). It cannot be enchanted further. (52, 36, D) an orb of stardust (52, 37, D) a staff of earth (52, 38, D) the necromancy staff of Eternal War {rF+ rN++ Will+ Str-4 Necro} [staff of necromancy] rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Will+: It increases your willpower. Str-4: It affects your strength (-4). Necro: It increases the power of your Necromancy spells. a +0 arbalest of freezing (52, 39, D) a +0 orcbow (52, 40, D) a +0 arbalest (52, 41, D) a +0 arbalest a +0 shortbow a centaur corpse (skeletalised by now) (53, 0, D) the conjuration staff "Jaocabro" {^Drain Str+2 Dex+5 Conj} [staff of conjuration] ^Drain: It drains your maximum health when unequipped. Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). Conj: It increases the power of your Conjurations spells. (53, 1, D) a +1 halberd of venom (53, 12, D) the +3 rapier "Jamuor" {holy, Will+ Int+3 Dex+2} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (53, 13, D) a staff of fire (53, 25, D) the cold staff of the Ancients {rC+ Dex+2 Ice} [staff of cold] rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. (54, 1, D) a +7 short sword of holy wrath (54, 12, D) a staff of cold (54, 13, D) the +9 broad axe "Giantslayer" {protect, rF+ Will++} rF+: It protects you from fire. Will++: It greatly increases your willpower. It cannot be enchanted further. (54, 17, D) a +0 glaive (54, 25, D) a staff of earth (55, 0, D) a staff of conjuration (55, 5, D) a +0 dagger a +0 robe a +3 battleaxe a +1 sling of flaming a +0 plate armour a +0 dagger a +0 robe (55, 13, D) a parchment of Forge Phalanx Beetle (55, 16, D) a +0 hand axe (55, 17, D) a +0 heavy war axe a +0 mace a +0 long sword a +0 cloak (55, 24, D) a +1 helmet of ice (56, 3, D) a +0 scimitar a +0 robe (56, 5, D) a +0 robe (56, 15, D) a +0 scimitar a +0 orcbow of freezing a white draconian corpse (skeletalised by now) (56, 17, D) a +0 war axe a +0 war axe (57, 4, D) a +0 halberd (57, 5, D) a +0 short sword (57, 17, D) a +0 battleaxe (57, 19, D) a +0 war axe (59, 36, D) a +0 antimagic hand cannon (59, 37, D) a +1 spear of venom (59, 43, D) a +0 short sword a +0 ring mail a +0 buckler (60, 37, D) a parchment of Sculpt Simulacrum (60, 40, D) a +0 shortbow (still there?) a +0 short sword (still there?) a +0 leather armour of positive energy (still there?) (60, 42, D) a +0 short sword a +0 robe an elf skeleton (60, 43, D) a +1 mace of concussion (61, 0, D) a +0 scale mail of cold resistance (61, 8, D) a staff of conjuration (61, 26, D) a +2 arbalest of electrocution (61, 37, D) a +2 whip of pain (61, 42, D) a +0 longbow a +0 leather armour (61, 43, D) a +2 hand axe of distortion (61, 44, D) an atropa-tipped dart (62, 9, D) a box of beasts (62, 16, D) the alchemy staff of the Charming Gods {rPois rC- Will+ Stlth+ Hexes Alch} [staff of alchemy] rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Stlth+: It makes you more stealthy. Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. (62, 17, D) the +1 whip of the Inferno {speed, rN+ Will+ SInv} rN+: It protects you from negative energy. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (62, 26, D) a +2 rapier of speed (62, 27, D) a staff of alchemy (62, 42, D) a +0 halberd of entangling (62, 43, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (63, 10, D) a +0 dagger a +0 robe a human corpse (skeletalised by now) (63, 16, D) a +2 war axe of distortion (63, 21, D) a +0 flail (63, 26, D) a parchment of Summon Small Mammal (63, 27, D) the +0 plate armour "Luhe" {Archery, rC+} rC+: It protects you from cold. It cannot be enchanted further. (63, 36, D) a staff of conjuration (63, 37, D) a parchment of Malign Gateway (63, 43, D) a +0 long sword a +0 leather armour (64, 16, D) a +0 great sword of protection (64, 17, D) a +2 leather armour of cold resistance (64, 26, D) a +3 orcbow of freezing (64, 27, D) the +9 flail of the Exiled Hosts {flame, Will+ Int+3 Dex-4} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (65, 26, D) a +2 shortbow of freezing (68, 0, D) a +5 flail of protection (69, 0, D) a +5 falchion of holy wrath (70, 9, D) a staff of conjuration (70, 36, D) a +3 great sword of valour (70, 37, D) a staff of air (71, 8, D) a staff of cold (71, 16, D) the +4 longbow of Spores {flame, rF+ Will+ Int-5} rF+: It protects you from fire. Will+: It increases your willpower. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (71, 17, D) a staff of cold (71, 26, D) the +6 sling of Qoecups {drain, ^Drain rPois Will+} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Will+: It increases your willpower. It cannot be enchanted further. (unseen) (71, 30, D) a +0 dagger an orc corpse (skeletalised by now) (72, 8, D) a +1 robe of cold resistance (72, 9, D) the +10 bardiche of Sosu {venom, ^Drain rN+++ Int+2 SInv} ^Drain: It drains your maximum health when unequipped. rN+++: It renders you almost immune to negative energy. Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (72, 16, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (72, 17, D) a +2 robe of cold resistance (72, 26, D) the +7 falchion of Conformity {heavy, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (72, 27, D) a staff of air (72, 28, D) a +0 dagger of electrocution a +0 robe (72, 30, D) a +0 dagger a +0 robe of willpower a +0 club a +0 chain mail an orc corpse (skeletalised by now) (72, 36, D) the +6 battleaxe of Valiance {elec, Will+ rCorr Int+3 Dex-3} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (72, 37, D) a +2 scale mail of cold resistance (72, 39, D) a +4 glaive (73, 16, D) a phantom mirror (73, 26, D) a +0 leather armour of poison resistance (73, 27, D) a +0 war axe (73, 30, D) a +0 dagger a +0 chain mail an orc corpse (skeletalised by now) (73, 36, D) a staff of fire (73, 37, D) the +1 scale mail "Forget-Me-Not" {Rampage SInv} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. SInv: It lets you see invisible. It cannot be enchanted further. (74, 3, D) a yak corpse (skeletalised by now) an iguana corpse (skeletalised by now) (75, 1, D) the +1 flail of Flawed Execution {chaos, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen)