Booknewt2 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (47, 0, D) 2 boomerangs (47, 2, D) a +5 great sword of flaming (unseen) (48, 0, D) a +1 great sword of flaming (still there?) a fire giant corpse (still there?) (48, 1, D) a +1 great sword of flaming (still there?) a fire giant corpse (still there?) (48, 2, D) a hell hog corpse (49, 0, D) a +2 scale mail of fire resistance (unseen) (49, 1, D) a scroll of brand weapon (49, 12, D) a parchment of Spellspark Servitor (49, 37, D) the +5 chain mail of Valiance {rN+ Dex+4} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (50, 0, D) the alchemy staff of Fyeviosh {rPois Int+2 Alch} [staff of alchemy] rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Alch: It increases the power of your Alchemy spells. (unseen) (50, 1, D) a +1 heavy hand axe (unseen) (50, 25, D) a +0 scimitar of electrocution (50, 36, D) a staff of cold (50, 37, D) a +1 trident of protection (50, 42, D) a +0 scimitar a purple draconian corpse (skeletalised by now) (50, 43, D) a +0 long sword a +3 great mace of protection (51, 0, D) a staff of air (unseen) (51, 1, D) a +6 sling of flaming (unseen) (51, 13, D) a +4 dagger of draining (51, 24, D) a staff of air (51, 25, D) the +8 frozen axe "Frostbite" {freeze, freezing cloud, *Noise Fly rC+} *Noise: It may make a loud noise when swung. Fly: It grants you flight. rC+: It protects you from cold. It cannot be enchanted further. (51, 36, D) a +3 chain mail of cold resistance (51, 37, D) a +2 flail of concussion (51, 38, D) a +0 whip a +0 cloak a purple draconian corpse (skeletalised by now) (51, 42, D) a +0 long sword (51, 44, D) a +0 long sword (52, 0, D) a parchment of Forge Blazeheart Golem (52, 1, D) a tin of tremorstones (2/2) (52, 12, D) a +2 arbalest of draining (52, 13, D) a +0 shortbow of draining (52, 24, D) a +1 short sword of protection (52, 37, D) a riddle talisman (52, 42, D) a +0 battleaxe a purple draconian corpse (skeletalised by now) (52, 43, D) a +0 halberd a red draconian corpse (skeletalised by now) (52, 44, D) a +0 glaive (53, 0, D) a +0 heavy battleaxe (unseen) (53, 1, D) a parchment of Vhi's Electric Charge (53, 12, D) a +1 glaive of flaming (53, 13, D) a +3 war axe of electrocution (53, 25, D) a +2 falchion of pain (53, 37, D) a phantom mirror (53, 39, D) a +0 glaive (54, 0, D) a parchment of Alistair's Walking Alembic (54, 1, D) a staff of necromancy (unseen) (54, 17, D) a hydra corpse (54, 18, D) a cane toad corpse (54, 24, D) a parchment of Tukima's Dance (54, 25, D) a box of beasts (54, 29, D) a +0 morningstar (54, 36, D) a +0 hand axe (55, 0, D) a +1 dire flail of holy wrath (unseen) (55, 1, D) a scroll of brand weapon (55, 13, D) a +2 scale mail of cold resistance (55, 17, D) a +1 antimagic rapier a +0 animal skin (55, 19, D) a +0 robe a spriggan corpse (55, 24, D) a +4 orcbow of electrocution (55, 28, D) a +0 trident (55, 37, D) a +0 long sword a +0 cloak a yellow draconian corpse (skeletalised by now) (56, 17, D) a +0 war axe a +0 animal skin a spriggan corpse (56, 29, D) a +0 flail (56, 30, D) a shadow dragon corpse (57, 17, D) a +0 robe a spriggan corpse (57, 30, D) a +3 hand axe (59, 36, D) a phantom mirror (59, 37, D) a box of beasts (59, 41, D) 2 large rocks a stone giant corpse (skeletalised by now) (60, 36, D) the +7 captain's cutlass {speed, disarm} It cannot be enchanted further. (60, 37, D) a +2 sling of freezing (60, 40, D) the +9 spear of the Establishment {drain, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. a +0 plate armour a human corpse (skeletalised by now) (60, 41, D) a +0 dire flail a +0 chain mail a human corpse (skeletalised by now) (60, 42, D) a +0 dire flail a +0 chain mail a +3 great sword a +0 chain mail of cold resistance a human corpse (skeletalised by now) (61, 2, D) a river rat corpse (skeletalised by now) (61, 8, D) a staff of cold (61, 16, D) a staff of earth (61, 36, D) a +0 war axe (61, 37, D) a +1 great mace of protection (61, 41, D) a +2 great mace of protection a +0 chain mail a +6 ring of strength (62, 8, D) a +6 ring of strength (62, 9, D) the medusa talisman of Boduaxol {+Inv Str+4} [medusa talisman] +Inv: It lets you turn invisible. Str+4: It affects your strength (+4). (62, 16, D) a +2 trident of pain (62, 17, D) a +1 scale mail of cold resistance (62, 20, D) a river rat corpse (skeletalised by now) (62, 36, D) a +2 robe of resistance (62, 41, D) a +0 battleaxe a +0 chain mail (62, 42, D) a +0 great mace a +0 chain mail a +3 war axe a +0 plate armour a human corpse (skeletalised by now) a human corpse (skeletalised by now) (63, 2, D) an iguana corpse (skeletalised by now) (63, 8, D) a +2 triple sword of venom (63, 16, D) the +6 mace of Mourning {heavy, *Rage rElec Will++ SInv} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Will++: It greatly increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (63, 17, D) a +3 morningstar of protection (63, 37, D) a +0 broad axe of flaming (64, 16, D) an orb of energy (64, 20, D) an iguana corpse (skeletalised by now) (64, 26, D) a +1 rapier of venom (65, 20, D) an iguana corpse (skeletalised by now) (65, 26, D) a staff of necromancy (67, 0, D) a +0 antimagic spear (68, 0, D) a staff of cold (68, 3, D) a wolf corpse (skeletalised by now) (69, 0, D) a staff of alchemy (69, 3, D) a wolf corpse (skeletalised by now) (69, 4, D) a +0 short sword a +0 robe (70, 8, D) a +4 heavy shortbow (70, 12, D) a +2 rapier of draining a +0 robe an elf corpse (skeletalised by now) (70, 36, D) a staff of conjuration (70, 37, D) a parchment of Forge Lightning Spire (71, 8, D) a staff of air (71, 16, D) a +1 chain mail of fire resistance (71, 17, D) the +5 spear of Inconvenience {flame, Int+4 SInv} Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. (71, 27, D) the +7 rapier "Embalmer" {spect, +Blink rN+} +Blink: It lets you blink. rN+: It protects you from negative energy. It cannot be enchanted further. (71, 36, D) the +6 quarterstaff of Wariness {protect, Fly Int+5 Dex+3} Fly: It grants you flight. Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (71, 37, D) a parchment of Alistair's Walking Alembic (71, 40, D) a yak corpse (skeletalised by now) a bullfrog corpse (skeletalised by now) (72, 9, D) the +4 plate armour of Death Resistance {Ponderous, Int+6 Dex+2} Int+6: It affects your intelligence (+6). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (72, 10, D) a +0 long sword a +0 robe an elf corpse (skeletalised by now) (72, 11, D) a +0 rapier a +0 leather armour (72, 12, D) a +0 long sword a +0 leather armour (72, 16, D) the +7 sceptre of Torment {pain, torment} It cannot be enchanted further. (72, 17, D) a wellspring talisman (72, 26, D) a staff of necromancy (72, 27, D) a staff of conjuration (72, 36, D) the +7 flail "Guoll" {vamp, *Rage Str+5 Dex+6} *Rage: It berserks you when you make melee attacks (+20% chance). Str+5: It affects your strength (+5). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (72, 40, D) a komodo dragon corpse (skeletalised by now) (72, 41, D) a river rat corpse (skeletalised by now) (73, 1, D) a parchment of Awaken Armour (73, 17, D) a +3 leather armour of cold resistance (73, 27, D) a +1 plate armour of cold resistance (73, 36, D) a +7 heavy scimitar (73, 37, D) a +2 dagger of electrocution (73, 41, D) a river rat corpse (skeletalised by now) a basilisk corpse (skeletalised by now) (75, 1, D) a +3 spectral quarterstaff