Booknewt2 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 2 potions of brilliance (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (59, 36, D) a +1 war axe of venom (unseen) (59, 37, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. It cannot be enchanted further. (unseen) (60, 36, D) the +9 falchion "Feiss" {flame, rElec rPois Str+10 Int-3} rElec: It insulates you from electricity. rPois: It protects you from poison. Str+10: It affects your strength (+10). Int-3: It affects your intelligence (-3). It cannot be enchanted further. (unseen) (60, 37, D) a staff of alchemy (unseen) (61, 0, D) a +1 sling of flaming (61, 5, D) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (61, 8, D) the air staff of Sulphur {rElec Will+ Int+5 Air} [staff of air] rElec: It insulates you from electricity. Will+: It increases your willpower. Int+5: It affects your intelligence (+5). Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (61, 16, D) a parchment of Iskenderun's Mystic Blast (61, 26, D) a +3 broad axe of freezing (61, 36, D) +1 ice dragon scales (61, 37, D) a tin of tremorstones (2/2) (62, 1, D) a +4 heavy war axe (62, 3, D) a +0 scythe a +0 robe (62, 8, D) a +0 dagger of draining (62, 9, D) a +1 scale mail of command (62, 17, D) a +0 dagger of venom (62, 20, D) a +0 short sword (62, 27, D) a manual of Earth Magic (62, 29, D) a +0 war axe (62, 30, D) a +0 halberd a +0 robe (62, 36, D) the +9 quarterstaff of the Seven Tusks {freeze, Str+3 SInv} Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (62, 37, D) a +1 hand axe of sundering (unseen) (63, 4, D) a +0 short sword a +0 robe the orc corpse of Blorkula the orcula (skeletalised by now) (63, 5, D) a +3 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (63, 16, D) a +2 heavy hand cannon (63, 17, D) a parchment of Forge Monarch Bomb (63, 20, D) a black mamba skeleton an adder skeleton (63, 21, D) a +2 antimagic executioner's axe (63, 27, D) a parchment of Borgnjor's Revivification (63, 30, D) a +2 glaive a +0 war axe (63, 36, D) an amulet of magic regeneration (63, 37, D) the +1 halberd "Ythys" {spect, Str+7 Int+3} Str+7: It affects your strength (+7). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (unseen) (64, 16, D) a +1 heavy trident (64, 17, D) a +4 plate armour of command (64, 19, D) a +0 trident a naga skeleton (64, 20, D) a water moccasin skeleton (64, 21, D) a water moccasin skeleton (64, 26, D) a staff of fire (64, 29, D) a +0 glaive (65, 26, D) a parchment of Sublimation of Blood (65, 28, D) a +0 halberd (67, 0, D) the air staff of the Burning Gods {rElec Int+4 Fire Air} [staff of air] rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (68, 0, D) a +0 hand axe of flaming (70, 8, D) the conjuration staff "Worm's Wrath" {Will++ Int+2 Stlth- Conj} [staff of conjuration] Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). Stlth-: It makes you less stealthy. Conj: It increases the power of your Conjurations spells. Trog disapproves of the use of such an item. (70, 36, D) the +2 dagger "Affiun" {antimagic, Int+3 Dex+5} Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (70, 37, D) a +1 scimitar of pain (71, 8, D) a +4 sling of draining (71, 16, D) a +4 short sword of venom (71, 20, D) a +0 trident a merfolk skeleton (71, 27, D) a +0 dagger of holy wrath (71, 28, D) a river rat corpse (skeletalised by now) (71, 36, D) a +2 battleaxe of venom (71, 37, D) a +0 trident of venom (72, 8, D) a parchment of Chain Lightning (72, 9, D) a staff of fire (72, 16, D) a +2 heavy mace (72, 27, D) a parchment of Polar Vortex (72, 36, D) a parchment of Apportation (72, 37, D) a staff of fire (72, 39, D) a bullfrog corpse (72, 42, D) a +3 war axe of flaming (73, 1, D) a parchment of Hellfire Mortar (73, 16, D) a +3 heavy spear (73, 20, D) a +0 trident a merfolk skeleton (73, 21, D) a +5 dagger of flaming (73, 26, D) the +9 quarterstaff of Nemelex Xobeh's Envy {heavy, rC+ rN+ Stlth+} rC+: It protects you from cold. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. (73, 36, D) a staff of cold (73, 37, D) a staff of conjuration (73, 39, D) a basilisk corpse (74, 20, D) a +1 heavy orcbow a centaur skeleton (75, 1, D) a staff of air