Booknewt2 the Dungeon (0, 0, D) a +1 dagger of speed (1, -12, D) a spriggan corpse (skeletalised by now) (2, -15, D) a dire elephant corpse (skeletalised by now) (2, 2, D) the blade talisman of Vusaoxue {Dex+6} [blade talisman] Dex+6: It affects your dexterity (+6). a +0 animal skin a +0 antimagic hand axe (2, 3, D) a +0 robe of willpower a spriggan corpse a caustic shrike corpse (2, 4, D) a staff of fire (2, 5, D) a caustic shrike corpse (3, -35, D) a +2 ring mail of poison resistance a +2 ring mail of poison resistance (3, -34, D) a +0 short sword a +0 dagger (3, -33, D) the +6 rapier "Yjiopihodin" {freeze, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (3, -17, D) a +0 battleaxe of venom (3, -15, D) a +0 spear a +0 longbow a caustic shrike corpse (skeletalised by now) (3, -13, D) a +0 animal skin a +0 rapier (3, 0, D) a parchment of Fulminant Prism (4, -47, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (4, -46, D) a +5 lajatang (unseen) (4, -45, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, -35, D) a manual of Shields (4, -33, D) a +0 longbow a +0 leather armour a +0 troll leather armour an elf corpse (skeletalised by now) (4, -31, D) a +0 rapier a +0 ring mail an elf corpse (skeletalised by now) (4, -16, D) a +1 dagger of electrocution (4, 1, D) a +0 quarterstaff (4, 2, D) the +0 flail of the Sufficient God {freeze, rElec rC+} rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. a ring of resist corrosion (5, -47, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (5, -46, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (5, -45, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (5, -44, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (5, -42, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (5, -41, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, -36, D) a +0 leather armour (5, -31, D) a +0 shortbow a +0 leather armour a +2 mace of concussion an elf corpse (skeletalised by now) (5, -30, D) a +0 long sword (5, -15, D) a +4 long sword of electrocution a +0 club a +0 longbow a satyr corpse (skeletalised by now) (5, -14, D) a +3 vampiric demon whip a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (5, -12, D) a staff of fire a +0 robe a ring of protection from fire a +0 flail a +0 animal skin a spriggan corpse (skeletalised by now) (5, 1, D) a +1 flail of venom (5, 3, D) a +0 rapier the +2 whip of Disintegration {heavy, rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a caustic shrike corpse (5, 4, D) a +0 animal skin a caustic shrike corpse (6, -29, D) the +6 mace "Sarcophage" {flame, Str+6 SInv} Str+6: It affects your strength (+6). SInv: It lets you see invisible. It cannot be enchanted further. a +0 leather armour an elf corpse (skeletalised by now) (6, -18, D) a staff of alchemy (6, -17, D) a staff of conjuration (6, -16, D) a +2 scale mail of command a +4 rapier of speed (6, -15, D) the +5 hand axe "Undertaker" {sunder, rC++ rN+} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (6, 1, D) a +2 leather armour of poison resistance (6, 2, D) a +3 mace of venom (6, 3, D) a +1 plate armour of poison resistance a +0 robe a storm talisman a spriggan corpse (6, 6, D) a +0 club (6, 8, D) a +4 antimagic demon whip a +0 robe a +0 buckler (7, -35, D) the +8 hand axe of Dismemberment {freeze, rC+ rN+} rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (7, -30, D) a +0 leather armour a +0 rapier an elf corpse (skeletalised by now) (7, -29, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (7, -27, D) a +0 rapier a +0 rapier a +0 leather armour (7, -15, D) a +6 falchion of electrocution a +0 robe a spriggan corpse (skeletalised by now) (7, 1, D) a staff of air (7, 3, D) a +0 longbow a parchment of Forge Blazeheart Golem (7, 4, D) a +1 scale mail of cold resistance (7, 6, D) a +0 robe a +0 buckler a satyr corpse (8, -34, D) a +3 scale mail of command a +0 robe a +1 rapier of venom an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (8, -33, D) the +3 scimitar of the Duck {flame, ^Contam rC+ Will+} ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Will+: It increases your willpower. It cannot be enchanted further. a +0 leather armour (8, -32, D) a +0 longbow a +0 leather armour a +6 ring of intelligence a +0 rapier a +1 falchion of holy wrath +2 ice dragon scales a +0 longbow a +0 long sword a +3 dire flail of holy wrath a +0 leather armour a +0 long sword of electrocution a +0 long sword a +0 leather armour a +2 quarterstaff of speed a +0 long sword a +0 robe a +0 robe an elf corpse (skeletalised by now) (8, -29, D) a +0 robe an elf corpse (skeletalised by now) (8, -28, D) a +2 long sword of freezing (8, -17, D) a +4 giant spiked club (8, -15, D) a +0 longbow a +0 quarterstaff a satyr corpse (skeletalised by now) (8, -12, D) a staff of fire a +0 robe a caustic shrike corpse (skeletalised by now) (8, -10, D) a +0 robe (8, -9, D) a caustic shrike corpse (skeletalised by now) (8, 2, D) the +1 sling "Xoatuupn" {heavy, rElec rF+ rC+} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. a +2 spectral quarterstaff a +0 robe a +6 ring of intelligence the fire staff of Dominance {rF+ Will++ Tloc Fire} [staff of fire] rF+: It protects you from fire. Will++: It greatly increases your willpower. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. (8, 4, D) a +0 quarterstaff a dire elephant corpse (8, 5, D) a +0 longbow a +0 lajatang of speed a +0 robe (8, 8, D) a +0 animal skin a spriggan corpse (9, -35, D) a +0 dagger a +1 partisan of distortion a +0 long sword the +4 barding of the Akabeko {Fly Dex+2} Fly: It grants you flight. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. an elf corpse (skeletalised by now) (9, -27, D) a +0 rapier a +0 rapier a +2 leather armour of poison resistance an elf corpse (skeletalised by now) (9, -26, D) a +0 short sword a +0 short sword a +0 leather armour an elf corpse (skeletalised by now) (9, -17, D) a ring of flight (9, -15, D) a +0 spear a +0 longbow a +4 partisan of venom a satyr corpse (skeletalised by now) (9, -14, D) an eleionoma corpse (skeletalised by now) (9, 1, D) an amulet of reflection (9, 3, D) a satyr corpse an eleionoma corpse (9, 4, D) a +0 quarterstaff a satyr corpse (9, 6, D) a +3 antimagic flail a +5 flail of protection (10, -35, D) a +0 leather armour (10, -33, D) a +0 leather armour a +0 leather armour a +0 longbow a +0 long sword a +3 plate armour of cold resistance an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (10, -30, D) an elf corpse (skeletalised by now) (10, -29, D) a +0 robe (10, 1, D) a +1 pair of gloves of dexterity (10, 2, D) a +0 longbow a +0 spear a +2 flail of protection (10, 7, D) a spriggan corpse (10, 9, D) a +0 robe (11, -49, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, -45, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, -36, D) a +2 robe of fire resistance a +0 long sword of flaming a +2 robe of positive energy a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an orb of light a +0 robe a +0 falchion (11, -35, D) a +0 robe a +0 shortbow a staff of conjuration a +0 ring mail a +0 buckler a +0 short sword (11, -29, D) a +0 dagger (11, -18, D) a staff of air (11, -14, D) a +2 vampiric long sword a +0 robe (11, -13, D) a granite talisman (11, -11, D) a +1 flail of holy wrath a +0 robe a +0 buckler (11, 1, D) a +2 scimitar of holy wrath (11, 2, D) a +4 sling of draining (11, 3, D) a +0 animal skin (11, 5, D) a +5 rapier of draining a +0 robe a +0 animal skin a +0 antimagic war axe (11, 6, D) the +0 morningstar of Indignation {heavy, Fly Str+4 Stlth+} Fly: It grants you flight. Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 robe a spriggan corpse (12, -49, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (12, -34, D) a +0 short sword a +0 short sword of holy wrath a +0 short sword a +0 robe a +0 battleaxe of sundering an elf corpse (skeletalised by now) (12, -17, D) the fire staff "Jellyslayer" {rF+ Str+2 Forge Fire Air} [staff of fire] rF+: It protects you from fire. Str+2: It affects your strength (+2). Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. a staff of cold (12, -16, D) the +5 glaive of the Guard {elec, spectral} It cannot be enchanted further. a ring of willpower a +0 longbow (12, -14, D) a spriggan corpse (skeletalised by now) (12, -13, D) a dire elephant corpse (skeletalised by now) (12, 0, D) a ring of willpower (12, 4, D) a +0 robe a +0 robe a dire elephant corpse a spriggan corpse an eleionoma corpse (13, -35, D) a +1 plate armour of fire resistance an elf corpse (skeletalised by now) (13, -32, D) a +0 leather armour a +0 shortbow a +0 short sword of venom (13, -17, D) a +0 club a +1 whip of electrocution (13, -15, D) a staff of alchemy (13, 5, D) a +0 heavy sling a +0 robe a +4 quick blade of venom a +0 robe a +0 buckler a spriggan corpse (14, -35, D) the +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. (14, -34, D) a +0 leather armour a +0 robe a +0 rapier an elf corpse (skeletalised by now) (14, -17, D) an amulet of regeneration (14, -16, D) a +0 hand axe (14, -15, D) a +0 robe a +0 vampiric lajatang a +0 animal skin the death talisman of Ygehasec {Int+8 Stlth+} [talisman of death] Int+8: It affects your intelligence (+8). Stlth+: It makes you more stealthy. (14, 0, D) a +1 short sword of freezing (14, 1, D) a +0 longbow a satyr corpse (14, 2, D) an amulet of regeneration a +4 longbow of flaming (15, 1, D) the +10 tower shield of Ignorance {rN+ Int-4} rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). It cannot be enchanted further. (15, 5, D) a +0 spear a +2 heavy orcbow (20, -49, D) a staff of air (20, -48, D) a staff of conjuration (20, -33, D) an eel talisman (20, -32, D) a +0 dagger (20, -16, D) a +0 heavy longbow (20, 0, D) a +0 scale mail (still there?) a +1 morningstar of flaming (still there?) a +0 scale mail (still there?) a wand of flame (10) (still there?) a condenser vane (still there?) the goblin corpse of Ijyb (still there?) (20, 1, D) the earth staff of Propriety {rF+ Summ Earth} [staff of earth] rF+: It protects you from fire. Summ: It increases the power of your Summonings spells. Earth: It increases the power of your Earth spells. (unseen) (21, -49, D) a staff of earth (21, -33, D) a +0 war axe (21, -32, D) a +0 battleaxe (21, -30, D) a +5 morningstar of protection a +0 robe a human corpse (skeletalised by now) (21, -17, D) a parchment of Ozocubu's Armour (21, -16, D) a +1 pair of gloves of hurling (21, 0, D) a manual of Armour (still there?) a granite talisman (still there?) a +0 cloak (still there?) a +3 scale mail of fire resistance (still there?) (21, 2, D) a +4 rapier of electrocution (still there?) a manual of Evocations (still there?) (22, -33, D) the +2 leather armour "Ygges" {-Tele rC++ Int+2 Dex+6} -Tele: It prevents most forms of teleportation. rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (22, -31, D) a +1 battleaxe a +0 chain mail (22, -15, D) a +0 flail of holy wrath (22, 3, D) a maw talisman (still there?) the +3 robe of Clean Amelioration {Dex+3 Slay+3} (still there?) Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. a +0 pair of gloves (still there?) (23, -48, D) a +4 scimitar of electrocution a +5 war axe of freezing (23, -33, D) the +4 halberd of Zin's Grace {venom, rElec rC+ Str+3 Dex+3} rElec: It insulates you from electricity. rC+: It protects you from cold. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (23, -32, D) a +0 dire flail the fortress talisman of Bursted Creativity {Int+3} [fortress talisman] Int+3: It affects your intelligence (+3). (23, -31, D) a cognitogaunt corpse (skeletalised by now) (23, -30, D) the +4 halberd of the Vestibule of Hell {spect, rPois Will+ Str+3 Int+3} rPois: It protects you from poison. Will+: It increases your willpower. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 plate armour (23, -17, D) a parchment of Olgreb's Toxic Radiance a +2 demon whip of electrocution (23, -16, D) a +0 great sword of flaming a +2 giant spiked club (23, 0, D) the +8 great sword "Bugawim" {flame, Fly Will+} (still there?) Fly: It grants you flight. Will+: It increases your willpower. It cannot be enchanted further. a parchment of Manifold Assault (still there?) a +0 scale mail (still there?) a +2 triple sword of valour (still there?) a +0 demon trident of draining (still there?) (24, -49, D) a +2 heavy morningstar (24, -48, D) a +4 scale mail of cold resistance (24, -32, D) a +2 leather armour of willpower (24, -31, D) the +1 war axe of Resourcefulness {vamp, *Corrode rF+ Int+7} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Int+7: It affects your intelligence (+7). It cannot be enchanted further. (24, -30, D) a +0 dagger a +3 great sword a +0 plate armour (24, -29, D) a +0 dire flail (24, -28, D) a +0 great mace a +0 chain mail (24, -27, D) a +2 halberd of flaming a +2 robe of resistance (24, -17, D) a +3 chain mail of command (24, 3, D) a +2 short sword of venom (still there?) the elf corpse of Duvessa (still there?) (25, -49, D) a ring of flight (25, -48, D) a +2 devious rapier (25, -32, D) a +0 morningstar of holy wrath (25, -28, D) a +3 great mace a +0 plate armour (25, -16, D) a +4 heavy spear a +9 sling (25, -15, D) a +6 ring of intelligence (25, 0, D) 4 large rocks of chaos (still there?) a +0 hat of ice (still there?) a +0 short sword (still there?) the +16 plate armour of Boredom {rF+++ MP-6 Str+6} (still there?) rF+++: It renders you almost immune to fire. MP-6: It affects your magic capacity (-6). Str+6: It affects your strength (+6). It cannot be enchanted further. a box of beasts (still there?) the stone giant corpse of Chuck (still there?) (25, 3, D) a parchment of Fireball (still there?) a +0 tower shield (still there?) a +3 trident of freezing (still there?) the ring of the Modern Defenders {rN+ Will++ rCorr} (still there?) [ring of positive energy] rN+: It protects you from negative energy. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. a +0 ring mail (still there?) (26, -49, D) a +2 halberd of protection (26, -33, D) a +4 scale mail of death (26, -31, D) a +2 robe of resistance a +0 robe a +2 short sword of venom a human corpse (skeletalised by now) (26, -25, D) a +0 flail (26, -17, D) a staff of necromancy (26, -16, D) a staff of air (26, 0, D) a +2 mace of holy wrath (still there?) a +0 robe (still there?) a +0 dagger (still there?) the human corpse of Josephine (still there?) (26, 3, D) a +0 plate armour (still there?) a +5 demon whip of pain (still there?) a +4 trident of freezing (still there?) a +0 robe (still there?) a +2 eveningstar (still there?) a +3 plate armour of poison resistance (still there?) the orb of Theory {Energy, Str+4} (still there?) Str+4: It affects your strength (+4). (26, 5, D) a +2 dire flail of holy wrath (unseen) (27, -49, D) the air staff of Friendship {rElec rF- Dex+6 Air} [staff of air] rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Dex+6: It affects your dexterity (+6). Air: It increases the power of your Air spells. (27, -33, D) a +0 dagger (27, -32, D) a +3 short sword of venom a +0 hand axe (27, -17, D) a +1 antimagic spear (27, -16, D) a +2 heavy executioner's axe (27, 0, D) the +5 morningstar of Crystal {heavy, Dex+4} (still there?) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a ring of flight (still there?) a staff of conjuration (still there?) a +0 giant spiked club (still there?) a +5 partisan of protection (still there?) the octopode corpse of Erica (still there?) (27, 5, D) a +4 demon whip of venom (still there?) a +0 scale mail (still there?) the human corpse of Louise (still there?) (27, 11, D) the +6 sword of Cerebov {flame} It cannot be enchanted further. (28, -49, D) a +2 heavy orcbow (28, -48, D) a staff of cold (28, -32, D) a +0 robe a staff of conjuration (28, -28, D) a +0 flail of draining (28, -15, D) a +2 heavy battleaxe (28, 1, D) the +3 quarterstaff "Xihonle" {elec, +Blink rElec Dex+3} (still there?) +Blink: It lets you blink. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 chain mail (still there?) a potion of might (still there?) a staff of alchemy (still there?) the human corpse of Frances (still there?) the ogre corpse of Erolcha (still there?) (28, 3, D) a +2 leather armour of poison resistance (still there?) the horn of Geryon (still there?) a +0 robe (still there?) (29, -49, D) a +2 morningstar of protection (29, -48, D) a +2 spear of flaming (29, -32, D) a +0 broad axe of venom (29, 1, D) a +2 vampiric scimitar (still there?) a staff of necromancy (still there?) (29, 4, D) a +0 double sword (still there?) a +0 chain mail of fire resistance (still there?) a +0 kite shield (still there?) (30, -48, D) a +3 orcbow of electrocution (30, -34, D) the earth staff of a treasure trove {rC+ SInv Stlth+ Earth Alch} [staff of earth] rC+: It protects you from cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. (30, -32, D) a +1 scale mail of fire resistance (30, -30, D) a +2 robe (30, -17, D) a +1 partisan of entangling (30, 1, D) a parchment of Fortress Blast (still there?) a +1 quarterstaff of rebuke (still there?) +2 fire dragon scales {Xtahua} (still there?) a +0 club (still there?) a +2 dagger of venom (still there?) (30, 2, D) a ring of poison resistance (31, -34, D) a +2 long sword of electrocution (31, 4, D) the fire dragon corpse of Xtahua (32, -49, D) a +1 heavy spear (33, 1, D) 8 large rocks (still there?) a +2 ring mail of cold resistance (still there?) (34, 1, D) the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. It cannot be enchanted further. (unseen) (36, -49, D) an amulet of wildshape a +0 trident (36, -31, D) a very ugly thing corpse (skeletalised by now) (36, -21, D) a +0 whip (37, -49, D) a +0 long sword (37, -35, D) a staff of air a staff of fire (37, -34, D) a +0 battleaxe of draining (37, -18, D) a +0 long sword the +8 triple crossbow "Eteixzy" {penet, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +0 spear of entangling a +0 broad axe a +0 scimitar a green draconian corpse (skeletalised by now) a purple draconian corpse (skeletalised by now) (37, -17, D) a +0 dire flail (38, -49, D) a +0 robe a +0 glaive a parchment of Ozocubu's Refrigeration (38, -35, D) a +0 short sword of venom (38, -34, D) a +0 robe (38, -20, D) a red draconian corpse (skeletalised by now) (38, -17, D) a +2 long sword of freezing a yellow draconian corpse (skeletalised by now) (39, -49, D) a +0 battleaxe a +0 troll leather armour a +0 club a naga corpse (skeletalised by now) a naga corpse (skeletalised by now) (39, -48, D) a +1 quarterstaff of pain a +0 scimitar a naga corpse (skeletalised by now) (39, -46, D) a +4 halberd of venom a +0 robe a naga corpse (skeletalised by now) (39, -44, D) a ball python corpse (skeletalised by now) (39, -35, D) a +2 spear of freezing (39, -34, D) a +1 dagger of chaos a +2 robe of willpower a +2 chain mail of fire resistance a kobold corpse (skeletalised by now) (39, -33, D) a +1 dagger of draining (39, -31, D) a +2 dagger of pain a +0 robe a glowing shapeshifter corpse (skeletalised by now) (39, -21, D) the fire staff of the Battered Seas {rF+ rN+ Str-4 Conj Fire Air} [staff of fire] rF+: It protects you from fire. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (39, -20, D) a +0 hand axe (39, -19, D) a +0 trident a +0 halberd a purple draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (39, -17, D) a +4 hand axe a +2 heavy flail a +2 heavy hand axe a white draconian corpse (skeletalised by now) a white draconian corpse (skeletalised by now) (40, -49, D) a +0 robe (40, -48, D) a +1 mace of protection a +1 arbalest of flaming a naga corpse (skeletalised by now) (40, -21, D) a sanguine talisman (40, -20, D) a +0 scale mail of archery (41, -48, D) a +5 long sword of protection (41, -47, D) a +0 spear a +0 robe (41, -45, D) an adder corpse (skeletalised by now) (41, -43, D) a guardian serpent corpse (skeletalised by now) (41, -34, D) the +8 great mace "Nesebal" {concuss, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (41, -32, D) a +2 scimitar of chaos a +0 robe a shapeshifter corpse (skeletalised by now) a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (41, -31, D) a +0 robe (41, -21, D) a +0 short sword (41, -20, D) a +0 halberd (41, -19, D) a +6 heavy broad axe a green draconian corpse (skeletalised by now) (41, -18, D) a +0 war axe (41, -17, D) a +0 halberd (42, -49, D) the conjuration staff of the Evening {rF+ rC+ Dex-3 SInv Conj} [staff of conjuration] rF+: It protects you from fire. rC+: It protects you from cold. Dex-3: It affects your dexterity (-3). SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. (42, -48, D) a +0 flail a +6 ring of strength a +0 great sword of flaming a naga corpse (skeletalised by now) (42, -44, D) a water moccasin corpse (skeletalised by now) (42, -35, D) a +2 vampiric spear (42, -34, D) a +7 vampiric war axe (42, -20, D) a +0 long sword a +0 cloak (42, -19, D) a +0 short sword a white draconian corpse (skeletalised by now) a yellow draconian corpse (skeletalised by now) (43, -49, D) a +2 orcbow of freezing a +0 short sword (43, -45, D) a ball python corpse (skeletalised by now) (43, -35, D) a staff of necromancy (43, -32, D) a +2 dagger (43, -30, D) a +0 robe (43, -21, D) a parchment of Silence (44, -34, D) the +1 scale mail "Museut" {Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (44, -21, D) a +0 flail (44, -20, D) a +0 scimitar (44, -19, D) a +0 dire flail (45, -21, D) a +0 buckler of cold resistance (48, -47, D) a hell rat corpse (skeletalised by now) (48, -46, D) a cane toad corpse (skeletalised by now) (50, -48, D) a +1 antimagic quarterstaff the +4 longbow "Korred" {drain, rC++ rN+ Str-4} rC++: It greatly protects you from cold. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). It cannot be enchanted further. (50, -37, D) a staff of fire (50, -13, D) a +0 heavy spear (50, -12, D) a +4 halberd of flaming (51, -50, D) a parchment of Olgreb's Toxic Radiance (51, -49, D) a +0 bardiche of venom (51, -48, D) a +0 animal skin the earth staff "Guav" {rElec rF+ Ice Earth} [staff of earth] rElec: It insulates you from electricity. rF+: It protects you from fire. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (51, -37, D) a +2 heavy broad axe (51, -24, D) a +3 ring mail of cold resistance (51, -13, D) the +1 chain mail of Good Intentions {rC- MP+6 Str+5} rC-: It makes you vulnerable to cold. MP+6: It affects your magic capacity (+6). Str+5: It affects your strength (+5). It cannot be enchanted further. (51, -7, D) +0 acid dragon scales an acid dragon skeleton (52, -37, D) a +1 dagger of venom (52, -24, D) a parchment of Olgreb's Toxic Radiance (52, -22, D) a +2 trident of venom a +0 leather armour a merfolk corpse (skeletalised by now) (52, -20, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (52, -19, D) a +3 trident of venom a +3 leather armour of fire resistance (52, -10, D) a swamp drake skeleton (53, -48, D) a +0 hand axe of electrocution a +0 animal skin a +0 hand axe the +2 falchion of Spores {heavy, rC- Will+ Str+3 Dex+3} rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (53, -46, D) a +1 dagger of venom a +0 animal skin a hell rat corpse (skeletalised by now) an elephant corpse (skeletalised by now) a spriggan corpse (skeletalised by now) (53, -25, D) the +6 scale mail of the Exiled Hells {rPois MP+7 Int-3 SInv} rPois: It protects you from poison. MP+7: It affects your magic capacity (+7). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. It cannot be enchanted further. (53, -24, D) a +0 spear a +0 longbow a satyr corpse (skeletalised by now) (53, -22, D) a +0 longbow a +0 spear a satyr corpse (skeletalised by now) (53, -21, D) a water nymph corpse (skeletalised by now) (53, -20, D) a sea snake corpse (skeletalised by now) (53, -13, D) the +5 leather armour "Ackarrod" {Harm Str+3} Harm: It increases damage dealt and taken. Str+3: It affects your strength (+3). It cannot be enchanted further. (53, -12, D) a staff of earth (53, -9, D) a death drake skeleton (53, -8, D) a wyvern skeleton (54, -47, D) the air staff of Wu Jian, Healing {+Blink rElec Air} [staff of air] +Blink: It lets you blink. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. a +0 robe (54, -37, D) a +3 heavy sling (54, -36, D) a +0 hand axe of venom a +1 mace of distortion (54, -25, D) a +0 trident (54, -24, D) a +0 heavy spear (54, -22, D) the +3 lajatang of Undoing {elec, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. a silver javelin a +0 leather armour (54, -9, D) a rime drake skeleton (55, -49, D) the +1 glaive of the Forest {freeze, rPois} rPois: It protects you from poison. It cannot be enchanted further. (55, -46, D) a +2 quarterstaff of pain a +0 robe (55, -25, D) an amulet of wildshape (55, -24, D) a +3 hand axe of venom a merfolk corpse (skeletalised by now) (55, -20, D) a merfolk corpse (skeletalised by now) (55, -13, D) the +9 spear "Gumuac" {antimagic, rN++} rN++: It greatly protects you from negative energy. It cannot be enchanted further. (56, -49, D) a +2 whip of holy wrath (56, -48, D) a +0 quarterstaff (56, -37, D) a +5 giant spiked club a +6 ring of strength (56, -36, D) a +0 sling of electrocution (56, -25, D) a +0 trident (60, -33, D) a +0 dagger a +0 robe (60, -32, D) a staff of cold (60, -13, D) a staff of air (60, -12, D) a +3 glaive of flaming (61, -46, D) a jackal corpse (skeletalised by now) (62, -41, D) a +2 plate armour of fire resistance (62, -23, D) a +4 trident of entangling (62, -13, D) a +3 chain mail of cold resistance (63, -48, D) a staff of fire (63, -45, D) an iguana corpse (skeletalised by now) (63, -41, D) a +2 dagger of draining (63, -40, D) the +9 flail "Qin Pych" {heavy, rCorr Str+4} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. (63, -32, D) a +0 robe a +3 trident of venom an elf corpse (skeletalised by now) (63, -22, D) a +3 glaive of protection (63, -20, D) a river rat corpse (skeletalised by now) (63, -13, D) a +3 scale mail of archery a +0 whip of electrocution (63, -12, D) a +1 demon whip of flaming a +0 scale mail a +1 ring mail of poison resistance (64, -41, D) a +0 heavy flail (64, -33, D) a +1 long sword of holy wrath (64, -32, D) a +4 flail of protection (64, -28, D) a +0 dagger a +0 shortbow a +0 leather armour (64, -22, D) a staff of earth (64, -20, D) a yak corpse (skeletalised by now) (64, -17, D) a wolf corpse (skeletalised by now) (64, -13, D) the +5 flail of Eminent Domain {antimagic, rC+ Will- Dex+4 Stlth+} rC+: It protects you from cold. Will-: It decreases your willpower. Dex+4: It affects your dexterity (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (64, -11, D) a +0 trident (65, -33, D) a staff of earth (65, -32, D) a +2 heavy shortbow (65, -29, D) a +0 rapier a +0 leather armour an elf corpse (skeletalised by now) (65, -28, D) a +1 heavy flail (65, -22, D) a staff of conjuration (65, -20, D) a basilisk corpse (skeletalised by now) (66, -29, D) a +0 rapier a +0 robe (66, -28, D) a +0 scimitar a +0 robe (69, -49, D) a +2 chain mail of fire resistance (70, -49, D) a +4 arbalest of draining (70, -13, D) a staff of cold (71, -41, D) a staff of cold (71, -40, D) a staff of conjuration (71, -38, D) a jackal corpse (skeletalised by now) a yak corpse (skeletalised by now) (71, -37, D) a wolf corpse (skeletalised by now) (71, -13, D) a +2 sling of freezing (71, -12, D) a medusa talisman (71, -10, D) a +0 whip an orc corpse (skeletalised by now) (71, -9, D) a +0 dagger a +0 robe (71, -8, D) a +0 hand axe 3 boomerangs a +0 chain mail an orc corpse (skeletalised by now) (72, -38, D) a bullfrog corpse (skeletalised by now) (72, -32, D) a staff of alchemy (72, -22, D) a +4 war axe of electrocution (72, -18, D) a +0 flail a +0 scale mail (72, -13, D) a staff of alchemy (72, -9, D) a +0 mace a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, -41, D) a +0 triple crossbow of electrocution (73, -40, D) a +0 plate armour of poison resistance (73, -38, D) a yak corpse (skeletalised by now) (73, -32, D) a +0 hand axe of electrocution (73, -30, D) an ugly thing corpse (skeletalised by now) (73, -22, D) a +3 vampiric great sword (73, -20, D) a +0 trident a +0 plate armour (73, -19, D) a +0 dagger a +0 robe (73, -17, D) a +0 dagger of electrocution (still there?) a +0 robe (still there?) (73, -10, D) a +0 club (still there?) a +0 scale mail (still there?) a +1 whip of pain (still there?) an orc corpse (skeletalised by now) (still there?) (73, -9, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (73, -8, D) a +0 dagger (74, -48, D) a +2 glaive of freezing (unseen) (74, -33, D) a staff of cold (74, -32, D) a staff of earth (74, -30, D) an ugly thing corpse (skeletalised by now) (74, -22, D) a +0 ring mail of poison resistance (74, -19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (74, -18, D) a +0 battleaxe a +0 chain mail an orc corpse (skeletalised by now) (74, -13, D) a staff of necromancy (75, -46, D) a +0 hand axe