Booknewt2 the Dungeon (0, 50, D) a +0 buckler of reflection (0, 51, D) a parchment of Cause Fear (0, 52, D) a staff of earth (1, 35, D) a +0 long sword a +0 robe (1, 36, D) a +0 battleaxe a +0 robe a +0 rapier a +0 ring mail an orc corpse (skeletalised by now) (1, 50, D) a staff of earth (1, 51, D) a parchment of Leda's Liquefaction (1, 52, D) a +4 long sword of holy wrath (2, 14, D) the +7 spear of Juli {heavy, rPois rF++ rC+ Dex-3} rPois: It protects you from poison. rF++: It greatly protects you from fire. rC+: It protects you from cold. Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (2, 16, D) a wellspring talisman a ring of magical power (2, 32, D) a +0 shortbow a staff of fire a +0 leather armour a +0 robe (2, 34, D) a staff of air (2, 35, D) a +1 vampiric short sword a +0 shortbow a +0 robe an elf corpse (skeletalised by now) (2, 52, D) a +0 ring mail a staff of cold (2, 54, D) a +0 dire flail a +0 ring mail a hell hog skeleton (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 15, D) a +2 spear of venom (3, 32, D) a +0 dagger (3, 33, D) +0 storm dragon scales a +0 buckler an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (3, 34, D) a +0 sling of freezing (3, 35, D) a +0 long sword a +1 leather armour of cold resistance a +0 long sword a +0 scale mail an elf corpse (skeletalised by now) (3, 37, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (3, 50, D) a +1 falchion of holy wrath (3, 51, D) a staff of cold (3, 52, D) a +3 dagger of electrocution (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 13, D) a staff of earth (4, 14, D) the +2 rapier of Tikhupri {drain, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (4, 15, D) a ring of see invisible (4, 32, D) a +0 robe a +0 rapier a +0 robe a +0 long sword an elf corpse (skeletalised by now) (4, 35, D) a +0 scimitar a +0 long sword a +0 robe (4, 36, D) a +0 shortbow an elf corpse (skeletalised by now) (4, 56, D) a demonspawn skeleton (5, 14, D) a +4 chain mail of willpower (5, 17, D) a +2 scale mail of poison resistance (5, 31, D) a +0 dagger (5, 49, D) the +6 sling of the Median {freeze, Will++ rCorr Str-4} Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Str-4: It affects your strength (-4). It cannot be enchanted further. a +2 vampiric spear (5, 51, D) a ring of flight a +0 battleaxe of freezing a +2 buckler of fire resistance (6, 14, D) a parchment of Orb of Destruction the +6 spear "Ohoff" {flame, Str+7} Str+7: It affects your strength (+7). It cannot be enchanted further. (6, 15, D) the alchemy staff of Ru's Displeasure {rPois Dex+2 Necro Alch} [staff of alchemy] rPois: It protects you from poison. Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. Alch: It increases the power of your Alchemy spells. a staff of cold (6, 16, D) the +0 plate armour "Xeret" {Command, +Blink +Inv Stlth-} +Blink: It lets you blink. +Inv: It lets you turn invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. (6, 32, D) a parchment of Vampiric Draining a +0 robe a +0 longbow a +0 scimitar a +0 longbow a +0 leather armour a +0 scale mail a +0 robe a +0 pair of boots of earth a glowing shapeshifter corpse (skeletalised by now) (6, 38, D) a +0 robe (6, 40, D) a +0 dagger a +0 leather armour (6, 52, D) a +0 robe a +0 falchion a staff of cold a +3 trident of protection an amulet of wildshape (6, 55, D) a +0 glaive (6, 57, D) an amulet of wildshape (6, 58, D) a +3 sacred scourge of holy wrath a +0 robe (7, 32, D) a +0 long sword a +0 short sword a parchment of Curse of Agony (7, 38, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (7, 41, D) a +1 short sword of speed (7, 49, D) a staff of air (7, 57, D) a hellephant skeleton (8, 15, D) a +4 vampiric spear a +2 falchion of holy wrath a +4 ring of protection (8, 34, D) a +0 ring mail a +0 long sword a +0 leather armour a ring of flight a +0 short sword (8, 36, D) a staff of alchemy a +0 robe a ring of see invisible a +0 long sword a +0 leather armour of fire resistance a +0 long sword a +0 robe an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (8, 51, D) a +4 ring mail of fire resistance (8, 52, D) a staff of air a parchment of Alistair's Intoxication (9, 13, D) a +1 chain mail of willpower (9, 15, D) a +5 ring of evasion a staff of conjuration (9, 32, D) a +0 longbow a +0 long sword a +0 robe a +0 long sword an elf corpse (skeletalised by now) (9, 35, D) a staff of necromancy a +1 broad axe of electrocution (9, 49, D) a +4 triple sword of electrocution (9, 52, D) a +2 vampiric broad axe a parchment of Leda's Liquefaction (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 14, D) the earth staff of Wyrd {rC+ Dex+3 Earth} [staff of earth] rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). Earth: It increases the power of your Earth spells. a +4 ring of protection (10, 36, D) a +0 leather armour a +0 longbow a +0 ring mail (10, 37, D) a +0 longbow an elf corpse (skeletalised by now) (10, 50, D) a +2 war axe of distortion a +5 ring of evasion (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 14, D) a ring of magical power (11, 15, D) a staff of necromancy a staff of fire (11, 17, D) a staff of air (11, 31, D) a +0 rapier (11, 32, D) an elf corpse (skeletalised by now) (11, 33, D) a +0 robe a parchment of Leda's Liquefaction (11, 34, D) a +1 devious dagger a +0 scale mail a +0 leather armour (11, 35, D) a +6 ring of strength a +1 ring mail of poison resistance a +0 leather armour (11, 36, D) a +0 long sword a +0 robe (11, 52, D) a +0 leather armour of poison resistance (12, 14, D) the air staff of the Forgotten Tusks {rElec rPois Str+3 Fire Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Str+3: It affects your strength (+3). Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (12, 15, D) a +3 scale mail of fire resistance (12, 34, D) a +2 dire flail of protection a +0 robe an amulet of the acrobat an elf corpse (skeletalised by now) (12, 36, D) a +0 rapier a +1 leather armour of willpower an elf corpse (skeletalised by now) (12, 37, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (12, 51, D) a +4 short sword of speed (13, 32, D) a +0 long sword (13, 33, D) an amulet of reflection (13, 34, D) a +0 robe (13, 49, D) an amulet of faith (13, 50, D) a staff of conjuration (14, 49, D) a +2 trident of venom (14, 51, D) a +1 leather armour of poison resistance a staff of alchemy (18, 18, D) the +5 spear of the Hidden Lives {speed, Dex+5} Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +2 robe of positive energy (19, -1, D) the +0 leather armour of Greater Demons {+Inv Regen+} +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. It cannot be enchanted further. (19, 18, D) a +0 short sword (19, 32, D) a parchment of Diamond Sawblades (19, 33, D) a +1 dagger of venom (19, 50, D) a condenser vane (20, 1, D) a staff of alchemy (20, 17, D) a +0 short sword (20, 19, D) a +0 robe (20, 33, D) a +1 battleaxe of freezing 10 large rocks the +3 morningstar "Ycofuesk" {holy, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (20, 34, D) a staff of air (20, 35, D) a +0 battleaxe of freezing a frost giant corpse (skeletalised by now) (20, 36, D) a juggernaut corpse (skeletalised by now) (20, 50, D) the +3 plate armour "Canitis" {Will++} Will++: It greatly increases your willpower. It cannot be enchanted further. (unseen) (21, 0, D) a +0 halberd (21, 16, D) a +1 great sword of holy wrath (21, 20, D) a +2 quarterstaff of draining (21, 21, D) a +0 battleaxe a +0 chain mail (21, 34, D) a +2 battleaxe of freezing the +5 plate armour of the Freezing God {Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. a frost giant corpse (skeletalised by now) (21, 50, D) a sack of spiders (21, 55, D) the +0 robe of Chimes {Int+8} Int+8: It affects your intelligence (+8). It cannot be enchanted further. (unseen) (22, 0, D) a +0 heavy mace (22, 1, D) a +4 battleaxe of venom a +0 robe a +3 vampiric partisan a naga corpse (skeletalised by now) (22, 2, D) a water moccasin corpse (skeletalised by now) an adder corpse (skeletalised by now) (22, 19, D) a +0 glaive a +2 heavy sling (22, 23, D) a +4 ring of slaying a +4 ring of protection a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (22, 32, D) a +0 kite shield of protection (22, 33, D) a +2 plate armour of fire resistance (22, 40, D) a juggernaut corpse (skeletalised by now) (22, 50, D) the +8 chain mail "Laimisha" {Resonance, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (unseen) (23, 1, D) a +1 hand axe of freezing a +0 club a naga corpse (skeletalised by now) (23, 16, D) a +0 hand axe (23, 19, D) a +0 short sword (23, 21, D) a +3 heavy bardiche (23, 32, D) a +5 ring of evasion a +2 orcbow of flaming a juggernaut corpse (skeletalised by now) (23, 50, D) the ring of Dawn {Str+3 Dex+6} (still there?) [ring of dexterity] Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). a +0 robe of positive energy (still there?) (23, 53, D) a +0 scimitar (24, 1, D) a +0 mace a +0 robe (24, 17, D) a staff of earth (24, 18, D) a +0 halberd (24, 19, D) a +2 scimitar of electrocution a +3 leather armour of cold resistance a +0 dagger a +0 robe (24, 21, D) a +0 trident (24, 32, D) a +1 battleaxe of freezing the +0 chain mail "Ucyun" {Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. (24, 37, D) 2 large rocks a +0 battleaxe of freezing a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) (25, 0, D) a +0 club (25, 1, D) the +4 morningstar of the Auk {freeze, rF- Dex+2 Stlth+} rF-: It makes you vulnerable to fire. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 robe a +6 shortbow of freezing (25, 2, D) a naga corpse (skeletalised by now) (25, 3, D) a +0 halberd a +0 robe a naga corpse (skeletalised by now) (25, 6, D) a guardian serpent corpse (skeletalised by now) an anaconda corpse (skeletalised by now) (25, 18, D) the +7 trident of Plog {entangle, Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a +1 robe of positive energy an orb of glass (25, 20, D) a +2 robe of fire resistance a +4 shortbow of freezing a +1 dagger of holy wrath a +0 robe (25, 23, D) a +0 long sword +0 fire dragon scales (25, 32, D) a titan corpse (skeletalised by now) (25, 33, D) a +3 plate armour of command (25, 34, D) the +10 great sword of Punishment {drain, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. a +3 battleaxe of freezing a +0 giant spiked club (25, 35, D) a +0 great sword of flaming (25, 39, D) a +2 battleaxe of freezing a frost giant corpse (skeletalised by now) a juggernaut corpse (skeletalised by now) (25, 51, D) a +2 halberd of protection (unseen) (26, 0, D) a +0 tower shield (26, 20, D) a +1 glaive a +0 plate armour (26, 32, D) a +2 lajatang of electrocution (26, 33, D) a +5 dire flail of concussion 4 large rocks a +1 mace of protection (26, 35, D) a +0 giant spiked club an iron giant corpse (skeletalised by now) a titan corpse (skeletalised by now) (26, 36, D) 6 large rocks (26, 50, D) a +0 long sword (26, 51, D) a staff of earth (unseen) (27, 1, D) a +2 mace of protection a parchment of Shatter (27, 4, D) a +0 robe (27, 16, D) a +2 long sword of holy wrath a staff of earth (27, 32, D) a +0 arbalest of freezing (27, 33, D) the conjuration staff "Dragonbane" {Conj Forge} [staff of conjuration] Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. a +2 leather armour of positive energy (27, 38, D) a titan corpse (skeletalised by now) (28, 0, D) a wellspring talisman (28, 17, D) a staff of cold (28, 32, D) a +1 robe of resistance (28, 55, D) a +3 plate armour of poison resistance (unseen) (29, 0, D) a +0 whip (29, 1, D) a +2 ring mail of cold resistance (29, 32, D) a +1 great sword of flaming (29, 33, D) a staff of earth (29, 34, D) a +2 battleaxe of freezing (29, 50, D) a +5 glaive of protection (still there?) a +2 heavy spear (still there?) a staff of earth (still there?) (30, 15, D) the +1 demon whip "Putysu" {vamp, rF++ Will+ rCorr Dex-2} rF++: It greatly protects you from fire. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex-2: It affects your dexterity (-2). It cannot be enchanted further. (30, 53, D) a staff of air (unseen) (33, 50, D) a +2 spear of freezing (still there?) a parchment of Leda's Liquefaction (still there?) (34, 28, D) a +1 partisan of protection (34, 29, D) a glowing shapeshifter corpse (skeletalised by now) (35, 2, D) a +2 great sword of electrocution a +0 leather armour a merfolk corpse (skeletalised by now) (35, 14, D) a +0 partisan of flaming (35, 28, D) a +2 rapier of venom (35, 29, D) a staff of earth (36, 0, D) a +0 trident (36, 14, D) a staff of conjuration (36, 15, D) the +1 leather armour "Ytyogyin" {rC+ Int-3 Slay+2} rC+: It protects you from cold. Int-3: It affects your intelligence (-3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (36, 28, D) a +2 flail of protection (36, 29, D) a +6 ring of intelligence an ugly thing corpse (skeletalised by now) (37, 14, D) a staff of alchemy a +5 heavy long sword (37, 15, D) a +3 sling of draining a staff of necromancy (37, 17, D) a cane toad corpse (skeletalised by now) (37, 18, D) a wyvern corpse (skeletalised by now) (37, 29, D) a glowing shapeshifter corpse (skeletalised by now) (37, 32, D) a glowing shapeshifter corpse (skeletalised by now) (38, 0, D) a +0 trident (38, 2, D) a +0 robe a +2 trident of flaming a +0 robe a +6 ring of dexterity a merfolk corpse (skeletalised by now) (38, 3, D) a +0 trident a +2 robe of cold resistance (38, 4, D) a +0 trident a boomerang a +1 scale mail of command (38, 5, D) a wind drake corpse (skeletalised by now) (38, 20, D) a wyvern corpse (skeletalised by now) (38, 28, D) a staff of conjuration (38, 29, D) the +4 dire flail of the Sugar Beet {concuss, rN+ Str-3 Dex+3 Stlth+} rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (38, 31, D) a +1 dagger of venom a +0 robe (39, 0, D) a +0 leather armour (39, 5, D) a +0 robe (39, 14, D) a cane toad corpse (skeletalised by now) (39, 18, D) a polar bear corpse (skeletalised by now) (39, 29, D) a +0 heavy mace (40, 0, D) the alchemy staff "Orreh" {rPois Int+2 Stlth+ Alch} [staff of alchemy] rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (40, 1, D) a +2 spear of flaming (40, 2, D) a +1 trident of venom the +3 chain mail "Meamn" {Str+4 Int+3 Dex+2} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a merfolk corpse (skeletalised by now) (40, 3, D) a +0 trident (40, 6, D) a +4 rapier of speed a merfolk corpse (skeletalised by now) (40, 14, D) a +6 demon trident of electrocution (40, 16, D) a black mamba corpse (skeletalised by now) a yak corpse (skeletalised by now) (40, 20, D) a black mamba corpse (skeletalised by now) (40, 28, D) a +2 broad axe of freezing (40, 31, D) a +2 dagger of venom a +0 robe (41, 0, D) a staff of alchemy (41, 1, D) a +0 trident a merfolk corpse (skeletalised by now) (41, 2, D) 5 large rocks (41, 4, D) a merfolk corpse (skeletalised by now) (41, 18, D) a raven corpse (skeletalised by now) (41, 27, D) a +5 mace of venom (41, 29, D) a +1 rapier of protection a +0 robe (42, 1, D) the +8 orcbow of Guilt {elec, Dex+2 SInv} Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. (42, 3, D) a +3 vampiric spear 3 javelins a +0 leather armour a cyclops corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (42, 14, D) the +7 spear of Severance {chaos, rN+ Dex+2} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (42, 15, D) a staff of air a staff of conjuration (42, 19, D) a wyvern corpse (skeletalised by now) (42, 29, D) a +2 dagger of venom (43, 14, D) a +0 rapier of draining (43, 15, D) a +4 ring of protection (43, 29, D) a +6 ring of strength (48, 2, D) a +2 glaive of protection (48, 4, D) a +0 chain mail of poison resistance (48, 40, D) a water nymph corpse (skeletalised by now) (49, 1, D) a parchment of Summon Mana Viper the +7 sling of Caonn {holy, Str+6 Dex+2} Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (49, 12, D) a +0 halberd (49, 13, D) a +4 long sword of electrocution a +0 robe (49, 24, D) the +0 leather armour "Qoizxest" {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (49, 36, D) a staff of necromancy (50, -1, D) a +0 spear the +5 spear "Paw Yci" {holy, *Rage rC+ Str+2 Int+6} *Rage: It berserks you when you make melee attacks (+20% chance). rC+: It protects you from cold. Str+2: It affects your strength (+2). Int+6: It affects your intelligence (+6). It cannot be enchanted further. (50, 0, D) a +0 trident (50, 1, D) a +2 heavy hand axe a +0 kite shield a +3 leather armour of positive energy a naga corpse (skeletalised by now) (50, 8, D) a +0 whip (50, 12, D) a staff of cold (50, 13, D) a staff of cold a talisman of death a naga corpse (skeletalised by now) (50, 15, D) a +0 spear (50, 24, D) a +1 hand axe of venom a granite talisman (50, 37, D) +2 acid dragon scales (51, 4, D) the earth staff of Eminent Domain {*Corrode rC+ Str+2 Air Earth} [staff of earth] *Corrode: It may corrode you when you take damage. rC+: It protects you from cold. Str+2: It affects your strength (+2). Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. a +0 scimitar a +0 spear a naga corpse (skeletalised by now) an adder corpse (skeletalised by now) (51, 6, D) an anaconda corpse (skeletalised by now) (51, 8, D) an anaconda corpse (skeletalised by now) (51, 12, D) a +0 short sword (51, 13, D) a guardian serpent corpse (skeletalised by now) (51, 15, D) a +0 war axe a +0 robe (51, 24, D) a +2 leather armour of fire resistance (51, 27, D) the +2 mace of Dishonour {flame, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 robe (51, 36, D) a +1 vampiric spear (51, 37, D) a +3 long sword of electrocution (51, 38, D) a +5 trident of flaming a +0 robe a merfolk corpse (skeletalised by now) (51, 39, D) a +1 battleaxe of electrocution 2 javelins a +0 leather armour a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (51, 40, D) a +0 leather armour a +0 robe a +0 trident (52, -1, D) a +0 hand axe a +1 ring mail of cold resistance (52, 5, D) a naga corpse (skeletalised by now) (52, 7, D) a +2 shortbow of freezing a +0 robe (52, 8, D) a black mamba corpse (skeletalised by now) (52, 13, D) a ball python corpse (skeletalised by now) (52, 14, D) a black mamba corpse (skeletalised by now) (52, 15, D) a +0 club a +0 robe a naga corpse (skeletalised by now) (52, 36, D) a staff of cold (52, 38, D) a +2 trident of flaming a +0 robe 3 silver javelins a +0 spear (52, 41, D) a +3 vampiric rapier a +0 robe (52, 42, D) a +0 heavy trident (53, 8, D) a +0 spear a +2 robe (53, 13, D) a +1 short sword of draining (53, 14, D) a +0 war axe a +0 robe (53, 15, D) a +0 whip a +0 robe a naga corpse (skeletalised by now) (53, 25, D) a +4 scale mail of poison resistance a +0 halberd a +0 dagger (53, 26, D) a +1 war axe a +0 robe (53, 27, D) a +0 dagger a +0 robe a +6 ring of intelligence a human corpse (skeletalised by now) (53, 36, D) a staff of fire (53, 38, D) 6 large rocks a cyclops corpse (skeletalised by now) (54, 15, D) a +0 dire flail (54, 27, D) a +4 battleaxe of electrocution a +0 robe a human corpse (skeletalised by now) (54, 36, D) an orb of pyromania (55, 12, D) a +4 flail of protection (55, 24, D) a parchment of Ozocubu's Refrigeration (55, 25, D) the +1 plate armour of Gluttony {Will+ rCorr} Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. a +0 long sword (56, 1, D) a +1 heavy morningstar a staff of conjuration (56, 5, D) a guardian serpent corpse (skeletalised by now) (57, 3, D) a +3 shortbow (57, 36, D) a blink frog corpse (skeletalised by now) (60, 27, D) a +0 shortbow (60, 28, D) a centaur skeleton (61, 0, D) the +6 hand axe of Qajoef {venom, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (61, 3, D) a ball python corpse (skeletalised by now) (61, 11, D) a black bear corpse (skeletalised by now) (61, 12, D) a +0 short sword a +0 robe a +0 buckler a spriggan corpse (skeletalised by now) (61, 16, D) a +3 dagger of pain (61, 28, D) a merfolk skeleton (61, 36, D) a +1 antimagic triple crossbow a staff of necromancy (61, 37, D) a +4 sling of freezing (61, 38, D) a komodo dragon corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (61, 39, D) a rime drake corpse (skeletalised by now) (61, 41, D) a cane toad corpse (skeletalised by now) (62, 0, D) a +3 sling of freezing (62, 3, D) a ball python corpse (skeletalised by now) an adder corpse (skeletalised by now) (62, 8, D) +0 golden dragon scales (62, 16, D) a staff of necromancy (62, 17, D) the +1 falchion of Arbitration {valour, *Noise rC+ Int+3} *Noise: It may make a loud noise when swung. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (62, 26, D) a +2 antimagic spear (62, 27, D) 5 large rocks (still there?) a +3 scale mail of cold resistance (still there?) (62, 29, D) a +0 trident (62, 36, D) a +6 ring of strength (63, 3, D) a ball python corpse (skeletalised by now) (63, 11, D) a wolf corpse (skeletalised by now) (63, 17, D) a +6 ring of strength (63, 27, D) a +3 flail of protection 6 large rocks a staff of alchemy a cyclops skeleton (63, 28, D) a +0 trident a boomerang a merfolk skeleton (63, 29, D) a +0 orcbow a centaur skeleton (63, 31, D) a wind drake skeleton (63, 37, D) a staff of earth (64, 26, D) the +5 shortbow "Xasoeted" {flame, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. a staff of cold (64, 27, D) a +0 orcbow a centaur skeleton (67, 0, D) +1 fire dragon scales (68, 0, D) a +2 heavy glaive (68, 37, D) a +0 scythe (68, 39, D) a +0 robe (68, 41, D) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (69, 0, D) a +3 dire flail of draining (69, 36, D) the earth staff of Benevolence {*Slow Fly rC+ Tloc Earth} [staff of earth] *Slow: It may slow you when you take damage. Fly: It grants you flight. rC+: It protects you from cold. Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. (69, 40, D) a +0 dagger of draining a +0 robe (70, 8, D) a staff of alchemy (70, 9, D) a +4 dagger of venom (70, 19, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (70, 20, D) a +0 dagger a +0 robe (70, 21, D) a +0 great mace a +0 plate armour a human corpse (skeletalised by now) (70, 36, D) a +4 orcbow of electrocution (70, 37, D) a +1 falchion of holy wrath (70, 38, D) a +0 glaive a +2 robe the human corpse of Sigmund (skeletalised by now) (70, 39, D) a +2 short sword of speed a +2 leather armour of fire resistance the elf corpse of Duvessa (skeletalised by now) (71, 16, D) a staff of fire (71, 17, D) a +4 chain mail of fire resistance (71, 20, D) a +0 great mace a +0 ring mail (71, 27, D) the +8 shortbow of the Dead {freeze, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (71, 30, D) a rime drake corpse (skeletalised by now) (71, 36, D) a +3 halberd of protection (71, 37, D) a +0 long sword of flaming (71, 39, D) a +0 heavy flail a +0 leather armour (71, 40, D) a +3 quarterstaff of chaos a +0 cloak a +3 scimitar of flaming (72, 8, D) the +2 short sword of Uprilo Qassy {freeze, rPois} rPois: It protects you from poison. It cannot be enchanted further. (72, 9, D) the +0 hand cannon "Sunn" {heavy, rPois} rPois: It protects you from poison. It cannot be enchanted further. (72, 16, D) the +1 arbalest of Oponilime {freeze, ^Contam rN++ Dex-4 SInv} ^Contam: It causes magical contamination when unequipped. rN++: It greatly protects you from negative energy. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. It cannot be enchanted further. (72, 19, D) a +0 arbalest (72, 20, D) a +0 broad axe a +0 plate armour a +0 kite shield (72, 30, D) a polar bear corpse (skeletalised by now) (72, 37, D) a +4 antimagic battleaxe a riddle talisman (72, 40, D) a +0 giant spiked club a +0 robe (73, 17, D) the orb of Fimymapt {Stardust, Harm rF- Conj} Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. Conj: It increases the power of your Conjurations spells. (73, 26, D) the +5 glaive of the Guard {elec, spectral} It cannot be enchanted further. (73, 27, D) a +1 vampiric war axe (74, 3, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (76, -1, D) a +0 long sword a +0 robe