Booknewt2 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman the wellspring talisman of Nier {-Tele Fly rCorr Int+3} [wellspring talisman] -Tele: It prevents most forms of teleportation. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). a spider talisman the serpent talisman "Ceutwugh" {Rampage rC+ SInv} [serpent talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. SInv: It lets you see invisible. an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (19, 16, D) a parchment of Freezing Cloud (19, 17, D) a staff of alchemy (unseen) (20, 1, D) the +3 arbalest "Eceicim" {chaos, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (20, 16, D) a staff of necromancy (unseen) (20, 17, D) a staff of alchemy (unseen) (21, 0, D) a staff of earth (21, 16, D) a parchment of Spellspark Servitor (21, 17, D) a ring of wizardry (22, 0, D) a +2 robe of cold resistance (22, 1, D) a ring of poison resistance (22, 16, D) a parchment of Bombard (22, 17, D) the ring "Daulluad" {rPois rF+ Dex+3 SInv} [ring of see invisible] rPois: It protects you from poison. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. (unseen) (23, 1, D) +1 steam dragon scales a swamp dragon corpse (23, 2, D) a fire dragon corpse (23, 3, D) a wyvern corpse (23, 16, D) the air staff "Baagowy" {rElec rPois Will+ rCorr Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Air: It increases the power of your Air spells. (unseen) (23, 17, D) the air staff of Vuaclo Dovi {rElec Air Earth} [staff of air] rElec: It insulates you from electricity. Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. (unseen) (23, 18, D) a +2 helmet of sniping (23, 27, D) a tarantella corpse (24, 0, D) +0 acid dragon scales a +2 dire flail of holy wrath an acid dragon corpse (24, 1, D) a staff of air (24, 2, D) +0 fire dragon scales +0 fire dragon scales a fire dragon corpse a fire dragon corpse (24, 4, D) +0 fire dragon scales a fire dragon corpse (24, 16, D) a +9 giant club (24, 17, D) a +6 ring of dexterity (24, 18, D) a staff of necromancy (unseen) (24, 24, D) a broodmother corpse (25, 1, D) a +1 chain mail of willpower a rime drake corpse (25, 29, D) a moth of wrath corpse (26, 0, D) a parchment of Malign Gateway (27, 0, D) a +0 heavy halberd the +9 plate armour of the Wilderness {*Corrode rElec Dex+3 Slay+3} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (28, -1, D) a +3 chain mail of willpower (29, 1, D) a +3 orcbow of draining an orb of mayhem (34, 28, D) a +3 leather armour of cold resistance (34, 29, D) a hell hog corpse (skeletalised by now) (34, 32, D) a +0 broad axe (35, 0, D) a +0 shortbow of freezing (35, 14, D) the +1 triple crossbow of Greatest Utility {heavy, Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. a staff of cold (35, 29, D) a staff of necromancy a +0 plate armour (36, 3, D) a komodo dragon corpse (skeletalised by now) (36, 18, D) a +0 robe a spriggan corpse (skeletalised by now) (36, 31, D) a +3 chain mail of fire resistance (37, 0, D) a +2 robe of positive energy (37, 3, D) a cane toad corpse (skeletalised by now) (37, 14, D) a staff of conjuration (37, 17, D) a water moccasin corpse (skeletalised by now) (37, 28, D) a +5 short sword of venom a +5 war axe of flaming a +3 battleaxe of distortion a +0 chain mail the +2 robe of Plog {rPois rN+ Int+4 Archmagi} rPois: It protects you from poison. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. a human corpse (skeletalised by now) (37, 32, D) a hell hog corpse (skeletalised by now) (38, 1, D) a +3 shortbow of freezing (38, 14, D) a +0 helmet of sniping a blink frog corpse (skeletalised by now) (38, 16, D) a +0 animal skin (38, 17, D) a cane toad corpse (skeletalised by now) (38, 29, D) a +0 plate armour a +2 great sword of flaming a +2 long sword of draining a +5 long sword a +0 plate armour a fire giant corpse (skeletalised by now) (39, 1, D) a staff of necromancy a basilisk corpse (skeletalised by now) (39, 2, D) an elephant corpse (skeletalised by now) (39, 5, D) a water moccasin corpse (skeletalised by now) (39, 13, D) a +2 halberd of venom (39, 16, D) a cane toad corpse (skeletalised by now) (39, 27, D) a +4 short sword of speed a +4 dagger of electrocution a staff of earth a +0 chain mail (40, 1, D) the +7 great sword "Puggok" {freeze, Dex+4} Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (40, 6, D) a wyvern corpse (skeletalised by now) (40, 14, D) a +1 hand axe of holy wrath a ring of poison resistance a staff of earth (40, 16, D) a +2 war axe of electrocution a +0 robe of positive energy an elephant corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (40, 17, D) a staff of earth a +0 robe a rime drake corpse (skeletalised by now) (40, 19, D) a +0 quarterstaff (40, 30, D) a +1 halberd a +3 great sword of flaming a +1 great sword of flaming a hell hog corpse (skeletalised by now) a fire giant corpse (skeletalised by now) (41, 0, D) a +2 dagger of flaming (41, 1, D) the +0 leather armour of the Taurataur {rPois Dex+3} rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (41, 5, D) a cane toad corpse (skeletalised by now) (41, 13, D) the +5 falchion of the Flying Gods {valour, Will+ SInv} Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. (41, 27, D) a +3 spear of venom (41, 30, D) a human corpse (skeletalised by now) (42, 0, D) a +3 leather armour of cold resistance (42, 4, D) the spider talisman of Lurry {rN+ Int+4} [spider talisman] rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). a water moccasin corpse (skeletalised by now) (42, 29, D) a +0 chain mail a +5 heavy demon blade a +0 dagger of draining a staff of air (42, 33, D) a +1 battleaxe a +0 plate armour (43, 16, D) a +0 robe a spriggan corpse (skeletalised by now) an elephant corpse (skeletalised by now) (43, 29, D) a +0 dagger of venom (43, 30, D) a +1 great sword of flaming a fire giant corpse (skeletalised by now) (44, 0, D) a yak corpse (skeletalised by now) (44, 13, D) a ring of flight (44, 28, D) a talisman of death (49, 0, D) the +1 scale mail of the King of the Hill {^Contam rC+ Str+4 Slay+3} ^Contam: It causes magical contamination when unequipped. rC+: It protects you from cold. Str+4: It affects your strength (+4). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (49, 12, D) a +3 scale mail of archery a ring of flight (49, 13, D) a +8 chain mail of ponderousness (49, 14, D) a +0 chain mail (49, 24, D) a staff of alchemy (49, 36, D) a +0 war axe of freezing (50, 0, D) the +0 ring mail of the Original Sin {rPois rC+ Str+3 SInv} rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. (50, 3, D) a +0 halberd (50, 14, D) a +0 battleaxe a +0 orcbow a +0 plate armour an orc corpse (skeletalised by now) (50, 25, D) a +2 demon whip of distortion (50, 37, D) a ring of flight a +1 dagger of speed (51, 0, D) a parchment of Magnavolt (51, 3, D) a +3 battleaxe a +0 robe (51, 15, D) a +0 great mace a +0 dagger a +0 robe (51, 16, D) a +0 giant club 2 large rocks an ogre corpse (skeletalised by now) (51, 25, D) a staff of alchemy a +1 broad axe (51, 27, D) a +3 great mace of flaming a +0 plate armour (52, 1, D) the +1 leather armour of the First Snow {Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 dagger of venom a +2 dagger a +0 robe the +4 kite shield of the Invisible Hand {Str-4 Dex+4} Str-4: It affects your strength (-4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (52, 2, D) a +4 heavy battleaxe a +0 robe (52, 3, D) a +0 dagger a +0 robe (52, 12, D) an orc corpse (skeletalised by now) (52, 13, D) a +0 chain mail a +0 arbalest an amulet of chemistry (52, 14, D) a +0 halberd a +0 halberd a +0 plate armour (52, 27, D) a +6 morningstar of venom a +0 plate armour (52, 36, D) a +1 glaive of pain (52, 37, D) a +4 dagger of venom (53, 1, D) a +0 robe (53, 13, D) a +0 chain mail (53, 15, D) a +0 trident a +0 robe an orc corpse (skeletalised by now) (53, 24, D) the necromancy staff of Daring {^Fragile rElec rN++ Necro} [staff of necromancy] ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rN++: It greatly protects you from negative energy. Necro: It increases the power of your Necromancy spells. (53, 25, D) a staff of air (53, 26, D) a +3 heavy orcbow a +0 plate armour a +4 battleaxe a +0 chain mail (53, 36, D) the +3 great sword of Courage {freeze, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (53, 37, D) a +1 hand cannon of freezing (54, 1, D) a +6 ring of intelligence (54, 12, D) a staff of conjuration (54, 14, D) a +0 flail a +2 chain mail of cold resistance (54, 15, D) a +0 trident a +0 plate armour (54, 16, D) a +0 troll leather armour a troll corpse (skeletalised by now) (54, 24, D) a +3 mace of draining (54, 27, D) a +2 great sword of flaming a +0 plate armour a human corpse (skeletalised by now) (54, 36, D) a +6 ring of strength (55, 0, D) a staff of cold (55, 1, D) the +8 demon trident "Rift" {distort, reach+} It cannot be enchanted further. (55, 12, D) a staff of earth (55, 13, D) a +4 lajatang of pain (55, 24, D) a +1 hand axe of sundering (55, 25, D) a +0 glaive of flaming a +0 chain mail a human corpse (skeletalised by now) (56, 1, D) a +0 mace (58, 38, D) a +0 heavy spear 2 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (59, 36, D) a +6 flail of protection (59, 37, D) a +6 ring of intelligence (60, 31, D) a +0 flail (60, 40, D) a snapping turtle corpse (skeletalised by now) (61, 2, D) a +0 dagger a +0 ring mail (61, 10, D) a +0 dagger (61, 11, D) a +0 dagger a +0 robe (61, 26, D) the +2 leather armour of Keoppagg {Str+6 Int+4 Slay-3 Stlth+} Str+6: It affects your strength (+6). Int+4: It affects your intelligence (+4). Slay-3: It affects your accuracy & damage with ranged weapons and melee (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (61, 31, D) a +0 club a +0 chain mail (61, 37, D) a wind drake corpse (skeletalised by now) (61, 38, D) a +0 rapier of electrocution a +0 robe (61, 41, D) a +6 rapier of freezing a +0 robe (62, 0, D) a +1 plate armour of cold resistance (62, 1, D) a +0 mace an orc corpse (skeletalised by now) (62, 2, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 8, D) a +6 ring of dexterity (62, 9, D) a +0 halberd of flaming (62, 10, D) a +1 dagger of venom a +0 robe an orc corpse (skeletalised by now) (62, 16, D) the +0 leather armour of Dramatic Exits {Harm Rampage} Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. (62, 20, D) a komodo dragon corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (62, 26, D) a staff of necromancy (62, 27, D) a staff of cold (62, 30, D) a +0 robe (62, 31, D) a +0 hand axe a +0 chain mail (62, 37, D) a +0 trident the +1 ring mail "Dubaceol" {-Tele rPois rF+++ Will+} -Tele: It prevents most forms of teleportation. rPois: It protects you from poison. rF+++: It renders you almost immune to fire. Will+: It increases your willpower. It cannot be enchanted further. a merfolk corpse (skeletalised by now) (62, 38, D) a +4 spear of freezing the +3 sling of the Median {drain, rElec Int+4 SInv Stlth-} rElec: It insulates you from electricity. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. It cannot be enchanted further. a silver javelin a +0 leather armour a merfolk corpse (skeletalised by now) (62, 39, D) a +4 heavy war axe a +0 robe a merfolk corpse (skeletalised by now) (63, 0, D) the +2 Maxwell's thermic engine {flame, freeze, rev} It cannot be enchanted further. (63, 2, D) a +1 dagger of flaming a +0 robe (63, 8, D) the +6 trident "Litra" {protect, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (63, 10, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 16, D) a staff of necromancy (63, 17, D) a staff of fire (63, 19, D) a wolf corpse (skeletalised by now) (63, 20, D) a bullfrog corpse (skeletalised by now) (63, 26, D) the +2 longbow of Quick Reinforcement {speed, *Slow Dex+4} *Slow: It may slow you when you take damage. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (63, 28, D) a +0 falchion (63, 29, D) a +0 dagger a +0 dagger a +0 club a +0 leather armour an orc corpse (skeletalised by now) (63, 36, D) a +1 rapier of draining (64, 16, D) a +3 antimagic bardiche (64, 26, D) a granite talisman (64, 29, D) a +0 dagger an orc corpse (skeletalised by now) (64, 31, D) a +0 robe (65, 26, D) a +2 scale mail of fire resistance (67, 0, D) a +2 robe (67, 5, D) a +0 giant club a +0 giant club (68, 0, D) a +1 dire flail of concussion (68, 4, D) a +0 giant club a +0 giant club (69, 0, D) a +3 flail of protection (69, 4, D) a +0 giant club (69, 36, D) a staff of conjuration (69, 39, D) a +0 shortbow of flaming the fire staff "Jagill" {rF+ rC++ Will++ Str-3 Fire} [staff of fire] rF+: It protects you from fire. rC++: It greatly protects you from cold. Will++: It greatly increases your willpower. Str-3: It affects your strength (-3). Fire: It increases the power of your Fire spells. (70, 31, D) a cane toad corpse (skeletalised by now) (70, 37, D) a +3 trident of venom (71, 16, D) a +0 morningstar of holy wrath (71, 26, D) a staff of earth (71, 27, D) a +2 chain mail of cold resistance (72, 12, D) a +0 falchion a +0 robe (72, 16, D) a +2 war axe of freezing (72, 27, D) the earth staff "Monit" {rElec rC- Int+5 Stlth+ Earth} [staff of earth] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (72, 29, D) a bullfrog corpse (skeletalised by now) (73, 1, D) a +2 ring mail of poison resistance (73, 16, D) a +0 shortbow of draining (73, 17, D) a staff of necromancy (73, 26, D) a staff of earth (73, 36, D) a +4 scimitar of electrocution (73, 38, D) a +1 ring mail of poison resistance (75, 1, D) the +6 great mace of Benevolence {venom, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further.