Booknewt2 the Dungeon (0, 20, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (0, 50, D) a +6 morningstar of venom (0, 54, D) a +0 longbow a +0 robe (1, 32, D) a +0 flail (1, 34, D) a +0 battleaxe an amulet of regeneration a +0 long sword (1, 35, D) a +0 halberd (1, 50, D) a +1 helmet of sniping (1, 51, D) a fortress talisman (1, 52, D) a +0 dagger a +0 shortbow a +0 leather armour a +0 leather armour an elf skeleton (1, 53, D) a +0 leather armour a +0 short sword a +0 leather armour the +4 arbalest "Asirphuf" {flame, rC- rCorr Str+7} rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+7: It affects your strength (+7). It cannot be enchanted further. a +0 rapier a +0 leather armour a +0 leather armour a +0 rapier an elf skeleton (1, 55, D) an elf skeleton (2, 14, D) the blade talisman of Eternal Vigilance {rF+ SInv} [blade talisman] rF+: It protects you from fire. SInv: It lets you see invisible. (2, 16, D) the +8 whip "Snakebite" {venom, curare, rPois} rPois: It protects you from poison. It cannot be enchanted further. a +0 robe (2, 32, D) a +0 whip (2, 33, D) the +4 plate armour of Xixenop {rPois rC+ Str+4} rPois: It protects you from poison. rC+: It protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. (2, 34, D) the +5 falchion of Eminent Domain {flame, Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +5 spear of Prudence {drain, rElec Will+ Dex-5} rElec: It insulates you from electricity. Will+: It increases your willpower. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. (2, 35, D) a +0 mace (2, 36, D) a +0 flail of protection (2, 51, D) a staff of necromancy the +3 short sword "Jusidono" {antimagic, Will+} Will+: It increases your willpower. It cannot be enchanted further. a +0 dagger (2, 55, D) a +0 rapier a +0 leather armour a +0 longbow a +0 long sword a +0 leather armour a +0 buckler (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (3, 14, D) a +0 rapier (3, 15, D) a +0 dagger (3, 16, D) a staff of conjuration (3, 17, D) a +0 scimitar a +0 longbow a +3 leather armour of cold resistance (3, 34, D) a +3 falchion of freezing a +1 cloak a +0 scimitar a yellow draconian skeleton (3, 36, D) an amulet of wildshape a ring of protection from fire a ring of protection from fire a ring of protection from fire a ring of magical power a ring of protection from cold a ring of poison resistance a ring of willpower a ring of willpower a ring of protection from cold a ring of positive energy a ring of positive energy a ring of willpower a ring of flight a +2 cloak of air a +5 quarterstaff of speed (3, 37, D) a +1 cloak (3, 50, D) a +0 ring mail a staff of fire (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 17, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (4, 18, D) a +0 rapier a +0 rapier a +0 leather armour (4, 20, D) a +0 robe (4, 31, D) a +1 scale mail of positive energy (4, 34, D) +1 ice dragon scales (4, 36, D) a +0 partisan a +0 battleaxe a black draconian skeleton (4, 51, D) the +5 sling of Subjectivity {speed, Dex+2} Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +2 robe of Greed {+Blink rPois Str+6 Int-4} +Blink: It lets you blink. rPois: It protects you from poison. Str+6: It affects your strength (+6). Int-4: It affects your intelligence (-4). It cannot be enchanted further. a +0 short sword an elf skeleton (4, 52, D) a +0 rapier a +0 long sword a +0 shortbow the +1 robe "Mobb" {MP-8 Dex+7} MP-8: It affects your magic capacity (-8). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. a +0 leather armour an elf skeleton (4, 53, D) a +5 glaive of protection a +0 longbow a +3 chain mail of fire resistance a +0 longbow a +0 leather armour (5, 15, D) a +0 robe (5, 16, D) the +3 long sword of Terra Nullius {drain, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. a +0 leather armour (5, 17, D) a +0 longbow a +1 scale mail of poison resistance (5, 18, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (5, 31, D) a parchment of Bombard (5, 33, D) the +8 sling "Hydrabane" {drain, rCorr Dex+2 Stlth+} rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 long sword a +3 long sword a red draconian skeleton (5, 35, D) a +0 scimitar a yellow draconian skeleton (5, 37, D) a +1 great mace of draining a purple draconian skeleton (5, 38, D) a +0 short sword a white draconian skeleton (5, 50, D) a +0 leather armour (5, 51, D) a +0 short sword (5, 52, D) a +0 rapier a +0 rapier the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). It cannot be enchanted further. a +0 shortbow a +1 halberd of venom a +0 short sword an elf skeleton (5, 55, D) a +3 glaive of venom (6, 14, D) a +0 halberd of protection (6, 16, D) a +0 scimitar a +0 leather armour a +0 longbow (6, 17, D) a +0 dagger a +0 leather armour (6, 21, D) a +0 rapier a +0 rapier a +0 leather armour a +0 leather armour (6, 34, D) a +0 dagger a +0 cloak a +0 halberd a red draconian skeleton (6, 35, D) a +2 antimagic trident a +0 short sword a green draconian skeleton (6, 36, D) a +5 war axe of freezing a white draconian skeleton (6, 37, D) a +0 glaive a +0 trident a green draconian skeleton (6, 50, D) a +0 robe an elf skeleton (6, 54, D) a +0 longbow a +0 leather armour a +0 longbow the +0 plate armour of Kopest {Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. an elf skeleton an elf skeleton (6, 55, D) a +0 leather armour (7, 14, D) a +2 quarterstaff of draining (7, 15, D) a staff of necromancy (7, 16, D) a +0 robe an elf corpse (skeletalised by now) (7, 18, D) a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (7, 19, D) a ring of wizardry a +4 ring of slaying a ring of see invisible a +6 ring of strength a +6 ring of strength a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a +0 robe a +0 falchion (7, 20, D) a +0 robe a +1 long sword of protection an elf corpse (skeletalised by now) (7, 21, D) a +3 trident of venom a +0 rapier a +0 rapier a +0 rapier an elf corpse (skeletalised by now) (7, 32, D) the cold staff of Vehumet's Fury {rC+ Int+4 SInv Ice} [staff of cold] rC+: It protects you from cold. Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. Ice: It increases the power of your Ice spells. (7, 33, D) a +0 halberd (7, 35, D) a +0 scimitar a purple draconian skeleton (7, 36, D) a +0 long sword a +0 cloak a staff of alchemy a white draconian skeleton (7, 37, D) a +0 dire flail a +0 trident a ring of protection from fire a +0 vampiric war axe a black draconian skeleton a white draconian skeleton a black draconian skeleton (7, 49, D) a +0 dagger a staff of air (7, 51, D) a +0 long sword a +0 robe the +4 sling of Conscience {heavy, Str+6} Str+6: It affects your strength (+6). It cannot be enchanted further. a +0 dagger an elf skeleton (7, 52, D) the +7 sceptre of Torment {pain, torment} It cannot be enchanted further. a +0 robe a +1 scimitar of protection an elf skeleton (7, 53, D) a +0 hand axe of freezing (7, 57, D) a +2 devious short sword a +2 devious short sword a +0 leather armour an elf skeleton (7, 58, D) a +0 rapier a +0 rapier a +0 leather armour an elf skeleton (8, 16, D) a +0 long sword a +0 robe an amulet of regeneration a staff of necromancy an elf corpse (skeletalised by now) (8, 17, D) a +2 longbow of electrocution a +0 leather armour a +0 longbow a +0 leather armour an elf corpse (skeletalised by now) (8, 33, D) a +2 scale mail of willpower (8, 34, D) a +0 short sword (8, 35, D) a +0 battleaxe of freezing a +0 long sword a +0 cloak (8, 36, D) a +0 long sword a +0 cloak a +0 short sword a white draconian skeleton (8, 37, D) a +0 morningstar the +7 hand axe "Toezaak" {venom, *Rage rF+++ Dex-5 Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rF+++: It renders you almost immune to fire. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. It cannot be enchanted further. a yellow draconian skeleton (8, 50, D) a +0 falchion of holy wrath (8, 51, D) a +0 long sword a +0 scimitar a +0 scale mail a +0 leather armour a +2 partisan of venom a +0 leather armour a +0 robe an elf skeleton (8, 52, D) the +8 Wrath of Trog {antimagic, *Rage Rampage} It causes slowness and exhaustion when equipped. It extends the wielder's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. It cannot be enchanted further. a +0 longbow a +0 robe a +0 dagger a +4 short sword a +2 mace of venom an elf skeleton (8, 53, D) a ring of protection from cold (8, 54, D) a +0 longbow a +0 leather armour an elf skeleton (9, 13, D) a +0 robe (9, 14, D) a +0 longbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (9, 15, D) a +0 short sword a +0 robe (9, 21, D) a +2 mace of protection (9, 31, D) a +2 robe the +1 short sword of Inflation {flame, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (9, 33, D) a +0 whip (9, 34, D) the +3 salamander hide armour {Flames, rFlCloud rF++ rC-- Fire} Flames: It surrounds you with flame clouds. rFlCloud: It grants immunity to flame clouds. rF++: It greatly protects you from fire. rC--: It makes you very vulnerable to cold. Fire: It increases the power of your Fire spells. It cannot be enchanted further. (9, 35, D) a +3 flail of holy wrath a +0 cloak a red draconian skeleton (9, 38, D) a +0 partisan a black draconian skeleton (9, 51, D) a +2 spear of venom a +0 robe (9, 57, D) a +2 mace of holy wrath (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman the wellspring talisman "Sifrut" {Harm} [wellspring talisman] Harm: It increases damage dealt and taken. a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 13, D) a +3 trident of venom (10, 16, D) the air staff "Onarevom" {Fly rElec Air} [staff of air] Fly: It grants you flight. rElec: It insulates you from electricity. Air: It increases the power of your Air spells. a +0 leather armour a +0 robe a +0 long sword a +0 leather armour a +0 leather armour an elf corpse (skeletalised by now) (10, 18, D) a +0 leather armour a +0 leather armour a +0 longbow a +0 rapier (10, 32, D) the fire staff of Sufficient Subterfuge {rF+ Int+3 Conj Fire} [staff of fire] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Conj: It increases the power of your Conjurations spells. Fire: It increases the power of your Fire spells. (10, 34, D) a +0 short sword (10, 36, D) a +0 long sword a purple draconian skeleton (10, 37, D) a +4 morningstar of concussion (10, 50, D) a +0 short sword (10, 52, D) a +0 robe an elf skeleton (10, 53, D) a +4 battleaxe of freezing a +2 halberd of venom a +0 shortbow a +1 scimitar of freezing a +0 robe an elf skeleton an elf skeleton (10, 55, D) a +0 scale mail (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (11, 13, D) a +5 heavy trident (11, 34, D) a +0 scimitar a ring of poison resistance a yellow draconian skeleton (11, 35, D) the +4 morningstar "Cangaw" {protect, rF++ Str+4} rF++: It greatly protects you from fire. Str+4: It affects your strength (+4). It cannot be enchanted further. a red draconian skeleton (11, 37, D) a +2 falchion of electrocution a +0 cloak (11, 50, D) a +0 long sword (11, 51, D) a staff of earth a +0 robe a +0 dagger an elf skeleton (11, 52, D) a +0 chain mail of cold resistance (12, 13, D) a +0 ring mail (12, 33, D) a +0 trident (12, 34, D) the +10 Black Knight's barding {Ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 dagger (12, 35, D) a +0 hand axe a white draconian skeleton (12, 52, D) a +0 leather armour a staff of cold a +0 scimitar a +0 leather armour a +0 robe a +2 heavy scimitar a +1 leather armour of poison resistance the +6 battleaxe "Wumiyrch" {protect, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (12, 55, D) a +0 short sword (13, 15, D) a +2 great mace of protection a ring of wizardry a +0 longbow a +0 short sword a parchment of Permafrost Eruption (13, 20, D) a +0 rapier (13, 32, D) the necromancy staff of True Chaos {rPois rN+ Dex+2 Necro} [staff of necromancy] rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Necro: It increases the power of your Necromancy spells. (13, 34, D) a +0 long sword (13, 49, D) a staff of cold (13, 50, D) a +0 long sword a ring of magical power a +0 rapier (13, 53, D) a +0 leather armour a +0 dagger a +0 longbow a +2 robe of cold resistance (13, 55, D) a +0 short sword (14, 13, D) a +0 scimitar a +0 scimitar (14, 14, D) an elf corpse (skeletalised by now) (14, 50, D) a +0 robe a staff of fire (14, 51, D) a +2 orcbow of flaming (15, 52, D) an elf skeleton (15, 53, D) a +0 leather armour (19, 0, D) a +2 plate armour of cold resistance (19, 2, D) a staff of earth (19, 16, D) a +4 broad axe of sundering (19, 32, D) a +2 scale mail of willpower (19, 37, D) a harpy corpse (skeletalised by now) (19, 48, D) a +0 dagger (19, 51, D) a +0 mace (20, 0, D) a +2 robe of resistance (20, 1, D) a +1 flail of holy wrath (20, 16, D) the +0 pair of boots "Hauguoso" {rPois rC- Regen+ Str+7} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. Str+7: It affects your strength (+7). It cannot be enchanted further. (20, 32, D) the fire staff of the Crucible of Flesh {rF+ rC++ Str+2 Fire} [staff of fire] rF+: It protects you from fire. rC++: It greatly protects you from cold. Str+2: It affects your strength (+2). Fire: It increases the power of your Fire spells. a wind drake corpse (skeletalised by now) (20, 49, D) a staff of alchemy a +0 robe a ring of protection from fire (20, 50, D) a +2 robe of cold resistance a parchment of Dispel Undead (20, 51, D) a +0 robe of positive energy a +2 great sword of draining a +0 plate armour a +1 heavy great sword a +0 plate armour an amulet of reflection a +0 robe a +0 dagger (20, 53, D) a human skeleton (21, 0, D) a +0 heavy sling (21, 1, D) an amulet of dissipation (21, 16, D) a +3 leather armour of poison resistance (21, 17, D) a +1 heavy scimitar (21, 19, D) a +0 rapier a harpy corpse (skeletalised by now) a manticore corpse (skeletalised by now) (21, 20, D) a +0 robe a +0 cloak a +0 rapier a +0 robe a merfolk corpse (skeletalised by now) (21, 32, D) a +0 trident (21, 34, D) the +10 flail of False Hope {antimagic, rF+ Str+2} rF+: It protects you from fire. Str+2: It affects your strength (+2). It cannot be enchanted further. a +1 robe (21, 36, D) a +2 rapier of draining a +0 robe a merfolk corpse (skeletalised by now) (21, 48, D) a +2 robe (21, 49, D) a +1 morningstar of concussion a +0 robe a +1 trident of venom a human skeleton (21, 50, D) a +0 robe (22, 16, D) a +1 morningstar of venom (22, 17, D) a staff of fire (22, 19, D) a +3 spear a javelin a +0 leather armour a merfolk corpse (skeletalised by now) (22, 33, D) a +2 spear of flaming a silver javelin a +0 leather armour a granite talisman a merfolk corpse (skeletalised by now) (22, 36, D) a +0 rapier a +0 robe (22, 39, D) a +0 devious rapier a +0 robe an amulet of reflection (22, 48, D) a +0 glaive a +2 chain mail of cold resistance a +4 mace of protection (22, 50, D) a ring of wizardry a +0 robe a +0 battleaxe a +0 chain mail a ring of poison resistance an amulet of reflection (22, 53, D) a +0 great mace a +0 chain mail (23, 1, D) the +4 halberd of Action {flame, Int+4 SInv} Int+4: It affects your intelligence (+4). SInv: It lets you see invisible. It cannot be enchanted further. (23, 17, D) a +0 trident a +3 leather armour of cold resistance a +3 trident of entangling a merfolk corpse (skeletalised by now) (23, 18, D) a +1 arbalest of freezing a +0 robe a staff of air (23, 20, D) a +0 cloak (23, 34, D) 3 silver javelins (23, 35, D) a +0 leather armour a +2 long sword of holy wrath 3 large rocks a sphinx marauder corpse (skeletalised by now) a cyclops corpse (skeletalised by now) (23, 38, D) a +0 rapier a +0 robe (23, 51, D) a ring of poison resistance (23, 53, D) the +2 rapier "Viss" {freeze, rElec Str+4 Int+3} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +2 robe (23, 56, D) a cognitogaunt skeleton (24, 0, D) a staff of cold (24, 1, D) a +1 heavy arbalest (24, 17, D) a +0 trident a +0 robe of willpower (24, 19, D) a +1 spear of venom a merfolk corpse (skeletalised by now) (24, 20, D) a +5 vampiric trident a +0 leather armour (24, 21, D) a +0 spear 3 silver javelins a +0 leather armour (24, 23, D) a +0 cloak (24, 33, D) a +2 long sword of holy wrath 2 javelins a +0 leather armour a +1 rapier of venom a +0 robe a +0 trident a merfolk corpse (skeletalised by now) a merfolk corpse (skeletalised by now) (24, 34, D) a +2 sling of draining a +2 chain mail of poison resistance (24, 36, D) a +0 cloak (24, 37, D) a snapping turtle corpse (skeletalised by now) (24, 38, D) a +2 devious rapier a +0 robe (25, 0, D) a +1 trident of venom (25, 3, D) a +0 robe a ring of see invisible (25, 17, D) a water nymph corpse (skeletalised by now) (25, 18, D) an orb of attunement (25, 19, D) a +1 rapier of flaming (25, 20, D) a +2 spear of entangling a +0 robe (25, 33, D) a +0 spear (25, 48, D) a staff of fire (25, 49, D) a +0 scimitar a +2 orcbow (25, 50, D) a +1 antimagic war axe a +4 plate armour of cold resistance (25, 53, D) a +0 battleaxe (26, 16, D) a +0 trident (26, 32, D) a staff of necromancy (26, 33, D) a +0 cloak a manual of Invocations a sphinx marauder corpse (skeletalised by now) (26, 34, D) a staff of fire (26, 48, D) a +2 heavy hand axe (26, 50, D) a +1 scale mail of cold resistance (26, 52, D) a +0 long sword a +1 robe of cold resistance a staff of alchemy (26, 53, D) a +0 dire flail (26, 54, D) a +0 long sword of venom the +2 robe "Buel" {Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (27, 1, D) the +6 chain mail "Vibu" {rElec Str+2} rElec: It insulates you from electricity. Str+2: It affects your strength (+2). It cannot be enchanted further. (27, 16, D) the +0 ring mail "Rusorph" {-Tele rF+ rCorr Slay+2} -Tele: It prevents most forms of teleportation. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (27, 17, D) a +1 ring mail of cold resistance (27, 19, D) a +0 leather armour (27, 20, D) 3 javelins a snapping turtle corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (27, 21, D) a merfolk corpse (skeletalised by now) (27, 32, D) the +8 war axe of Tenacity {elec, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 trident (27, 33, D) a +1 heavy spear a +0 leather armour a +0 trident a merfolk corpse (skeletalised by now) (27, 34, D) a +0 trident (27, 36, D) a +1 hand axe of distortion a merfolk corpse (skeletalised by now) (27, 48, D) the +2 shortbow of Forgiveness {flame, ^Drain rF+ Str+3 Stlth+} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. (28, 1, D) a staff of cold (28, 32, D) a +0 cloak a +1 spear of freezing a sphinx marauder corpse (skeletalised by now) (28, 33, D) the +5 rapier "Zodoliss" {freeze, *Corrode rF+ Int+3} *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (28, 34, D) the +12 war axe of Blood-Lust {venom, Bane Will+ rCorr Int+3} Bane: It inflicts you with a random bane when you equip it. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. 3 silver javelins a +0 leather armour a merfolk corpse (skeletalised by now) (28, 49, D) a +1 battleaxe of freezing a +1 great sword a +0 glaive a parchment of Teleport Other a +0 mace a staff of necromancy (28, 50, D) a +0 war axe a +0 plate armour an amulet of reflection (28, 54, D) a +3 great sword a +2 robe of cold resistance (29, 0, D) a +2 scimitar of holy wrath (29, 17, D) a parchment of Summon Mana Viper (29, 33, D) a +0 spear a snapping turtle corpse (skeletalised by now) (29, 48, D) a parchment of Forge Phalanx Beetle (30, 33, D) a satyr corpse (skeletalised by now) (30, 48, D) a +1 whip of holy wrath (30, 50, D) a +0 flail a +0 plate armour a +3 trident of venom (31, 35, D) a +0 longbow (32, 48, D) a ring of flight (32, 49, D) a parchment of Sphinx Sisters a +0 robe a +0 long sword a +0 dagger the +2 hand axe of Nanify {flame, rElec rN+ Int+2} rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 dagger a +4 orcbow of flaming (32, 52, D) a +0 morningstar of draining a +2 robe of fire resistance a +0 robe (33, 48, D) a +2 spear of venom (33, 51, D) a +4 long sword of electrocution a +0 robe (34, 15, D) a +0 spear (34, 28, D) a +2 vampiric falchion (34, 32, D) a +5 great sword a +0 chain mail (34, 49, D) the +8 great sword "Jaathru" {freeze, *Corrode rF++ rC+} *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. a +0 flail of venom a +0 trident (34, 50, D) a +0 mace of draining (34, 51, D) a +0 plate armour (35, 0, D) the +8 shortbow "Hitan" {flame, Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It cannot be enchanted further. (35, 15, D) the +9 glaive of Anxiety {heavy, rPois rF- rCorr Stlth+} rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It cannot be enchanted further. (35, 28, D) a riddle talisman (35, 29, D) a +4 long sword of valour (35, 30, D) a +5 battleaxe of draining a +0 plate armour a human corpse (skeletalised by now) (36, 0, D) a parchment of Plasma Beam (36, 1, D) the necromancy staff of the Crucible of Flesh {rN+ Int+4 Necro} [staff of necromancy] rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Necro: It increases the power of your Necromancy spells. (36, 16, D) a +0 demon trident of freezing a +0 robe a merfolk corpse (skeletalised by now) (36, 28, D) a +4 scimitar of distortion (36, 30, D) a +0 glaive a +0 plate armour (36, 33, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (37, 0, D) a +2 scale mail of poison resistance (37, 1, D) a +4 demon trident of electrocution (37, 14, D) a staff of cold (37, 15, D) a +4 orcbow of flaming (37, 18, D) a +0 trident (37, 29, D) a ring of protection from cold (38, 1, D) a +3 demon whip of draining a +0 plate armour a staff of fire a human corpse (skeletalised by now) (38, 14, D) a +0 robe a manticore corpse (skeletalised by now) (38, 15, D) a staff of necromancy (38, 16, D) a +0 trident a +4 ring mail of poison resistance a merfolk corpse (skeletalised by now) (38, 17, D) a manticore corpse (skeletalised by now) (38, 28, D) a +2 robe of willpower (38, 29, D) a +7 broad axe of flaming a +0 plate armour (38, 32, D) a +3 great sword of flaming (38, 49, D) a +2 shortbow (39, 0, D) a +6 ring of strength (39, 1, D) a +1 ring mail of poison resistance (39, 14, D) a +2 chain mail of cold resistance (39, 15, D) a +0 rapier (39, 17, D) a +0 robe (39, 18, D) an alligator snapping turtle corpse (skeletalised by now) (39, 28, D) a staff of alchemy (39, 34, D) a hell hog corpse (skeletalised by now) (39, 49, D) a +2 antimagic longbow (39, 50, D) a parchment of Yara's Violent Unravelling (40, 0, D) a +1 scale mail of positive energy (40, 17, D) a manticore corpse (skeletalised by now) (40, 29, D) a +2 morningstar of protection (40, 48, D) a +0 short sword (40, 50, D) a ring of wizardry a +4 chain mail of fire resistance (40, 51, D) a +6 shortbow of draining the +2 shortbow of Qaumaptus {heavy, Will+ Int+3} Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (41, 0, D) a staff of cold (41, 1, D) a lupine talisman (41, 15, D) 6 large rocks the earth staff "Aptear" {Int-2 Forge Fire Ice Earth} [staff of earth] Int-2: It affects your intelligence (-2). Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. a cyclops corpse (skeletalised by now) (41, 16, D) a +0 spectral quarterstaff a +0 robe a merfolk corpse (skeletalised by now) (41, 18, D) a +0 rapier (41, 30, D) a +2 long sword a +0 plate armour a human corpse (skeletalised by now) (41, 33, D) a hell hog corpse (skeletalised by now) (41, 48, D) the +8 arc blade {discharge, rElec} rElec: It insulates you from electricity. It cannot be enchanted further. (42, 14, D) a +6 ring of strength (42, 17, D) the +3 leather armour of Siliur {rC- Regen+ Str+5 SInv} rC-: It makes you vulnerable to cold. Regen+: It increases your rate of health regeneration. Str+5: It affects your strength (+5). SInv: It lets you see invisible. It cannot be enchanted further. a +0 robe a +3 vampiric spear 2 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (42, 18, D) a merfolk corpse (skeletalised by now) (42, 28, D) a staff of fire (42, 31, D) a +3 great sword of flaming a fire giant corpse (skeletalised by now) (42, 48, D) a staff of earth (42, 49, D) a +0 short sword a +7 tower shield of ponderousness the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. a +0 triple sword of electrocution (42, 52, D) a staff of necromancy (43, 14, D) a +0 rapier (43, 15, D) a +0 trident a +0 robe a talisman of death a merfolk corpse (skeletalised by now) (43, 19, D) a +0 rapier (43, 48, D) a staff of fire a +3 spear (43, 49, D) a staff of fire (44, 28, D) the cold staff "Owa Cext" {rC+ Int+6 Ice} [staff of cold] rC+: It protects you from cold. Int+6: It affects your intelligence (+6). Ice: It increases the power of your Ice spells. (44, 48, D) a +0 dire flail of protection (44, 51, D) a staff of air a +3 great sword of holy wrath a +2 quarterstaff of speed (44, 52, D) a +2 robe of fire resistance (45, 48, D) a +2 arbalest of freezing a +1 ring mail of fire resistance a +1 plate armour of cold resistance (45, 52, D) a +2 lajatang of electrocution (45, 53, D) a +1 war axe of flaming (45, 56, D) a +0 halberd (46, 48, D) a ring of flight a +0 heavy mace (47, 52, D) a +0 dire flail (47, 53, D) a staff of air (48, 47, D) a +2 spear of flaming (48, 53, D) a +2 shortbow of electrocution (49, 13, D) 6 large rocks a cyclops corpse (skeletalised by now) (49, 24, D) a staff of cold (49, 37, D) a ring of flight (49, 48, D) a +3 quarterstaff of holy wrath a +2 leather armour of poison resistance (49, 51, D) a +1 ring mail of fire resistance (50, -1, D) a staff of alchemy (50, 0, D) a staff of fire a parchment of Fulminant Prism (50, 12, D) a +0 orcbow (50, 13, D) a +4 lajatang of pain a +0 shortbow a centaur corpse (skeletalised by now) (50, 15, D) 3 large rocks (50, 24, D) a +3 plate armour of willpower (50, 27, D) a +1 robe of willpower (50, 48, D) a +2 heavy hand axe (50, 50, D) a +0 scimitar (51, 1, D) a +2 leather armour of poison resistance (51, 12, D) a +0 orcbow 5 large rocks a +3 ring mail of poison resistance (51, 14, D) a +0 longbow a +0 leather armour a cyclops corpse (skeletalised by now) (51, 15, D) a +0 shortbow a centaur corpse (skeletalised by now) (51, 25, D) a +0 robe a +4 dagger of speed (51, 27, D) 12 large rocks a +0 whip of flaming a +0 robe (51, 29, D) a +1 lajatang of speed (51, 48, D) a +0 chain mail of fire resistance (51, 50, D) a +2 short sword of draining a +0 dire flail (52, 0, D) a staff of fire a +0 robe a +2 mace of concussion (52, 11, D) a staff of cold a parchment of Freezing Cloud (52, 14, D) a +0 barding a +0 shortbow a +0 arbalest a ring of flight (52, 15, D) 6 large rocks (52, 24, D) a +0 short sword a staff of alchemy (52, 27, D) the +7 spear of the Sea {vamp, Will- Str+4 Dex+4} Will-: It decreases your willpower. Str+4: It affects your strength (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 ring mail the human corpse of Frances (skeletalised by now) (52, 37, D) a parchment of Vhi's Electric Charge (52, 48, D) a dragon-coil talisman (52, 49, D) a +2 morningstar of flaming a +1 great mace of protection (53, 0, D) a staff of fire a +3 dagger of venom a +1 robe of cold resistance (53, 24, D) a +0 club the +1 whip "Worm's Wrath" {freeze, rF++ SInv} rF++: It greatly protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (53, 25, D) a +0 cloak of stealth (53, 26, D) the human corpse of Jessica (skeletalised by now) (53, 30, D) the serpent talisman of Ywudipud {rElec Will+} [serpent talisman] rElec: It insulates you from electricity. Will+: It increases your willpower. (53, 35, D) a +2 hand axe of venom (53, 37, D) a +0 quarterstaff of speed a +1 trident of protection (53, 50, D) a +0 devious dagger (54, 16, D) a cyclops corpse (skeletalised by now) (54, 25, D) a +0 war axe (54, 27, D) a +0 arbalest a +2 quarterstaff of chaos (54, 50, D) a +2 dagger of draining (54, 51, D) the +1 shortbow of Wounding {flame, rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. a +4 morningstar of protection (55, 12, D) a centaur corpse (skeletalised by now) (55, 15, D) a +2 vampiric whip a +0 longbow (55, 24, D) a +3 ring mail of fire resistance (55, 25, D) a +3 chain mail of cold resistance (56, 3, D) a +0 ring mail of cold resistance (56, 12, D) a +0 shortbow (56, 13, D) a +0 leather armour a centaur corpse (skeletalised by now) (58, 47, D) a ring of willpower (59, 36, D) the +0 leather armour "Koiwuuco" {rF+} rF+: It protects you from fire. It cannot be enchanted further. (59, 38, D) a +3 lajatang of electrocution (59, 47, D) the air staff of Fedhas's Castigation {rElec rCorr Stlth+ Air} [staff of air] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. a +2 mace of concussion (59, 48, D) the +2 cloak of Autotheism {Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. a staff of necromancy (60, 47, D) a ring of wizardry (60, 49, D) the +8 sling of Fee Simple {chaos, Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 chain mail a +0 battleaxe (61, 0, D) a +5 long sword of draining (61, 16, D) a +3 ring mail of cold resistance (61, 19, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (61, 26, D) a staff of alchemy (61, 28, D) a +0 trident 2 boomerangs a merfolk corpse (skeletalised by now) (61, 36, D) a staff of fire a +0 mace the +4 sling "Loirina" {drain, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. a staff of alchemy (61, 38, D) a +1 mace of protection (61, 40, D) a +0 long sword a +0 chain mail (61, 48, D) a +0 morningstar of protection (61, 49, D) a +1 great mace a +2 shortbow of electrocution a +0 chain mail a +2 hand axe of flaming (62, 8, D) a +2 arbalest of draining (62, 16, D) the air staff of an ice cave {rElec rPois rF+ rN+ Int-5 Air} [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). Air: It increases the power of your Air spells. (62, 17, D) a +3 great mace of protection (62, 19, D) 3 large rocks a +0 trident a merfolk corpse (skeletalised by now) (62, 27, D) a +0 heavy longbow (62, 38, D) a +0 halberd (62, 42, D) a +0 great sword a +0 plate armour (62, 47, D) a staff of earth (63, 8, D) the +4 sling "Kicosassinn" {drain, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (63, 11, D) a hell hound corpse (skeletalised by now) (63, 16, D) a +1 scale mail of willpower (63, 17, D) a +6 whip of draining (63, 20, D) a wind drake corpse (skeletalised by now) (63, 21, D) a +0 orcbow (63, 26, D) the +5 morningstar "Nuigra" {speed, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. (63, 27, D) a staff of alchemy (63, 28, D) 2 large rocks (63, 29, D) a +0 trident 2 boomerangs a +0 trident (63, 30, D) a +0 trident 3 boomerangs a merfolk corpse (skeletalised by now) (63, 47, D) a staff of air (64, 16, D) a +0 mace of pain (64, 19, D) a +0 shortbow (64, 26, D) a staff of necromancy (64, 27, D) a +0 shortbow a +5 broad axe of freezing (64, 28, D) a +0 orcbow a centaur corpse (skeletalised by now) (64, 30, D) a +0 trident (64, 47, D) the +6 partisan "Siyj" {entangle, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (64, 48, D) an amulet of dissipation the +7 morningstar of the Imbibing Queen {protect, *Rage Fly Int+5} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +3 heavy battleaxe a +0 giant spiked club a storm talisman (64, 49, D) a +2 orcbow of draining a +1 flail of venom a +4 falchion of holy wrath a +2 flail of holy wrath (65, 21, D) a centaur corpse (skeletalised by now) (65, 47, D) a ring of poison resistance (66, 46, D) the +4 spear of the Growing Gods {elec, Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +0 ring mail of Analysis {+Blink rF- Str+4 Dex+2} +Blink: It lets you blink. rF-: It makes you vulnerable to fire. Str+4: It affects your strength (+4). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (67, 0, D) the conjuration staff of Weck {Fly rF+ rN+ Str+2 Conj} [staff of conjuration] Fly: It grants you flight. rF+: It protects you from fire. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Conj: It increases the power of your Conjurations spells. (67, 21, D) a centaur corpse (skeletalised by now) (67, 48, D) an amulet of dissipation the +5 dagger of the Vase {freeze, rF+ rC+ rN+} rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. It cannot be enchanted further. (67, 49, D) a +0 scale mail of fire resistance (68, 0, D) a staff of conjuration (68, 47, D) a parchment of Forge Phalanx Beetle a granite talisman (68, 48, D) a +0 giant spiked club a +2 mace of protection (68, 49, D) a parchment of Borgnjor's Revivification a +2 robe of fire resistance a +2 halberd of entangling (68, 51, D) a +1 heavy great sword a +2 scale mail of fire resistance an iron dragon corpse (69, 3, D) a jackal corpse (skeletalised by now) (69, 11, D) a river rat corpse (skeletalised by now) (69, 36, D) a +3 plate armour of death (69, 47, D) a +1 scimitar of electrocution a +4 sling of freezing (70, 9, D) a staff of cold (70, 36, D) a +4 vampiric trident (70, 47, D) the +5 halberd "Cotuc" {freeze, rC- Str+3 Dex+4} rC-: It makes you vulnerable to cold. Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (70, 48, D) the +8 shortbow of Koigexziwie {flame, Int+2} Int+2: It affects your intelligence (+2). It cannot be enchanted further. a staff of alchemy a +0 plate armour a ring of protection from cold a +0 chain mail an iron giant corpse (71, 8, D) the +2 robe of the Barnacle {MP+9 Int+3} MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). It cannot be enchanted further. (71, 16, D) a +0 glaive of protection (71, 27, D) a staff of necromancy (71, 36, D) a +0 shortbow a staff of air a centaur corpse (skeletalised by now) (71, 37, D) a +0 orcbow a centaur corpse (skeletalised by now) (71, 38, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) (71, 40, D) a +0 trident 2 boomerangs (71, 41, D) a wind drake corpse (skeletalised by now) (71, 47, D) a staff of necromancy (71, 49, D) the +6 quarterstaff of Tergiversation {freeze, +Blink rElec rF+ Dex+4} +Blink: It lets you blink. rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (71, 50, D) a +0 battleaxe (72, 16, D) a +2 robe of willpower (72, 17, D) a +0 hand axe of flaming (72, 27, D) a +6 ring of dexterity (72, 36, D) a staff of cold (72, 37, D) a +0 shortbow a +5 great sword of flaming a centaur corpse (skeletalised by now) (72, 48, D) an amulet of regeneration (72, 49, D) a +2 great mace a +0 orcbow of freezing a +0 plate armour (73, 1, D) a staff of necromancy (73, 16, D) a +6 ring of intelligence (73, 27, D) a +1 heavy trident (73, 36, D) the earth staff of Honesty {Int+3 Earth} [staff of earth] Int+3: It affects your intelligence (+3). Earth: It increases the power of your Earth spells. (73, 37, D) a +2 leather armour of willpower (73, 47, D) a ring of resist corrosion (73, 48, D) a +1 dire flail of draining a staff of necromancy (73, 49, D) a +4 plate armour of command a +2 helmet of intelligence (73, 51, D) an iron giant corpse (73, 56, D) a +0 dire flail of holy wrath (74, 2, D) a +0 dagger an orc corpse (skeletalised by now) (74, 47, D) a parchment of Plasma Beam (74, 48, D) the +2 hand axe "Omeill" {drain, *Rage rF+ Dex+3} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (74, 49, D) a +0 broad axe of electrocution (75, 1, D) a +3 short sword of venom (75, 2, D) a +0 dagger a +0 robe (75, 47, D) a +0 pair of gloves of fire (75, 48, D) a +2 ring mail of positive energy (75, 49, D) a +6 ring of dexterity