Booknewt2 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (19, 0, D) a lightning rod (4/4) (19, 1, D) the +6 halberd of Jionlesh {heavy, rF+ Str+3} rF+: It protects you from fire. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (19, 2, D) a ring of willpower (20, 0, D) the +6 hand cannon of the Farrago {penet, SInv} SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (21, 0, D) an amulet of faith (21, 1, D) a +3 heavy shortbow (unseen) (21, 7, D) a +0 vampiric scimitar (unseen) (22, 0, D) the +5 battleaxe of Owong {freeze, rF- rCorr Str+9} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Str+9: It affects your strength (+9). It cannot be enchanted further. (unseen) (23, 0, D) a dragon-coil talisman (still there?) a staff of earth (still there?) (24, 0, D) the +9 staff of Olgreb {rPois∞} (still there?) Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. It cannot be enchanted further. the +1 chain mail of Greed {rPois rN+ Str-4 Dex+3} (still there?) rPois: It protects you from poison. rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (25, 0, D) a scroll of brand weapon (25, 1, D) the +7 broad axe of Freehold {spect, Int-4 Dex+6 Stlth+} Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (25, 7, D) a +2 heavy hand axe (unseen) (26, 0, D) a ring of willpower (still there?) a staff of alchemy (still there?) (26, 1, D) a parchment of Splinterfrost Shell (26, 9, D) a death scarab corpse (28, 0, D) a book of Spectacle (28, 1, D) a parchment of Enfeeble (29, 0, D) a parchment of Gloom (29, 1, D) a +4 ring of slaying (33, 2, D) a water moccasin corpse (skeletalised by now) (34, 2, D) a +0 battleaxe a +0 robe (34, 28, D) a +7 heavy war axe (34, 30, D) the +5 glaive of the Disturbing Xeniums {freeze, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. (35, 0, D) a +6 ring of strength (35, 1, D) a ball python corpse (skeletalised by now) (35, 15, D) the +1 pair of gloves of Uthuq {Harm ^Drain rElec rF+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. (35, 28, D) a staff of earth the +0 leather armour "Asolorgh" {rElec Will+++ rCorr Stlth-} rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. It cannot be enchanted further. (36, 0, D) a +0 whip (36, 1, D) a staff of conjuration (36, 14, D) a +1 ring mail of willpower (36, 15, D) the +2 helmet "But Keomieff" {Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (36, 17, D) a hell hound corpse (skeletalised by now) (36, 18, D) a +0 great sword of flaming a fire giant corpse (skeletalised by now) (37, 0, D) a staff of alchemy (37, 3, D) an adder corpse (skeletalised by now) (37, 14, D) a staff of fire (37, 15, D) a +2 plate armour of fire resistance (37, 18, D) a +1 great sword of flaming +0 fire dragon scales a fire dragon corpse (skeletalised by now) (37, 30, D) the +0 war axe of Duty {protect, *Rage Str+2 Dex+4} *Rage: It berserks you when you make melee attacks (+20% chance). Str+2: It affects your strength (+2). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (37, 35, D) a +4 heavy demon trident (38, 0, D) a naga corpse (skeletalised by now) (38, 1, D) a staff of conjuration (38, 14, D) the +4 ring mail of the Purple Skies {rElec rCorr Str-2 Int+2} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (38, 15, D) the +3 chain mail of Zonum {Harm Int+3 Dex+2} Harm: It increases damage dealt and taken. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (38, 32, D) a +3 battleaxe of flaming (39, 0, D) a +2 hat of intelligence (39, 1, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. a +0 robe a +0 tower shield of fire resistance (39, 3, D) a +0 dire flail a naga corpse (skeletalised by now) (39, 7, D) a +2 flail of protection a +0 robe a naga corpse (skeletalised by now) (39, 14, D) a ring of flight (39, 18, D) a +0 great sword of flaming a +4 scimitar of flaming a fire giant corpse (skeletalised by now) (39, 21, D) a hell hog corpse (skeletalised by now) (39, 22, D) a fire dragon corpse (skeletalised by now) (39, 27, D) a +2 flail of holy wrath (39, 33, D) a +0 chain mail (40, 0, D) a +0 hand axe (40, 1, D) a +0 short sword (40, 3, D) the +1 falchion of the Queen {flame, *Noise Fly Dex+3} *Noise: It may make a loud noise when swung. Fly: It grants you flight. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (40, 7, D) an adder corpse (skeletalised by now) (40, 9, D) a +0 scimitar a +0 robe (40, 14, D) a +5 flail of holy wrath (40, 28, D) the +5 scythe "Finisher" {speed, execute} It cannot be enchanted further. (40, 31, D) a +3 plate armour of willpower a +0 antimagic sling a +0 chain mail (40, 32, D) a +0 plate armour (41, 0, D) a parchment of Permafrost Eruption (41, 1, D) a +2 long sword of valour (41, 14, D) a staff of conjuration (41, 16, D) a +1 scimitar of flaming (41, 18, D) a +1 scimitar of flaming (41, 29, D) a +3 mace of protection a +2 pair of gloves of strength (41, 30, D) a +4 demon trident (42, 0, D) a +0 halberd (42, 19, D) a +1 great sword of flaming (42, 28, D) a +1 ring mail of fire resistance (43, 15, D) a +4 short sword of speed (43, 28, D) the orb of Moihyp {Pyromania, rF+ rC- rCorr} rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. (43, 29, D) a +0 chain mail (43, 32, D) a +1 glaive of flaming (49, 1, D) a +2 war axe of electrocution (49, 12, D) a +9 giant spiked club (49, 24, D) a +0 falchion of holy wrath (49, 36, D) a +4 glaive (unseen) (50, 1, D) a +3 short sword (50, 2, D) a +0 halberd (50, 3, D) a staff of earth a +0 robe (50, 12, D) a +4 longbow (50, 13, D) a +1 short sword of electrocution (50, 16, D) a +1 spectral quarterstaff a +0 robe a spriggan corpse (skeletalised by now) (50, 24, D) a +0 battleaxe of holy wrath (50, 37, D) a staff of necromancy (unseen) (50, 39, D) a +2 great mace of protection a +0 chain mail a +2 glaive a +0 plate armour a human corpse (skeletalised by now) (50, 40, D) a +2 great sword of flaming (50, 41, D) a +0 great sword of flaming (51, 0, D) a +2 leather armour of willpower (51, 2, D) a +1 heavy long sword a +0 robe (51, 4, D) a +3 long sword of freezing a +0 robe (51, 12, D) a staff of conjuration (51, 16, D) a komodo dragon corpse (skeletalised by now) (51, 24, D) a +0 war axe of flaming (51, 36, D) a +0 ring mail of fire resistance (51, 37, D) a +6 halberd of flaming (unseen) (51, 39, D) a +3 scimitar of flaming a +0 chain mail a human corpse (skeletalised by now) (51, 41, D) a +2 great sword of flaming a fire giant corpse (skeletalised by now) (52, 4, D) a +0 war axe a +0 chain mail (52, 12, D) a +0 chain mail of command (52, 13, D) a +3 devious dagger a water moccasin corpse (skeletalised by now) (52, 16, D) a +1 morningstar of holy wrath a +0 animal skin (52, 17, D) a cane toad corpse (skeletalised by now) a cane toad corpse (skeletalised by now) (52, 18, D) a +0 war axe a +0 animal skin a spriggan corpse (skeletalised by now) (52, 24, D) a +1 rapier of venom (52, 25, D) the +3 demon trident "Poapn" {vamp, Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (53, 0, D) a staff of conjuration a +0 plate armour of cold resistance (53, 2, D) a +0 mace (53, 4, D) a +2 war axe a +0 robe (53, 13, D) a +6 orcbow (53, 14, D) a black mamba corpse (skeletalised by now) (53, 17, D) a cane toad corpse (skeletalised by now) (53, 24, D) a +2 chain mail of fire resistance (53, 26, D) a +0 trident the +3 ring mail of Winter {rCorr Int+3 Dex-2 Slay+3} rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex-2: It affects your dexterity (-2). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. a +3 partisan of holy wrath (53, 36, D) a ring of resist corrosion (54, 1, D) a +5 whip of draining (54, 4, D) a +5 spear a +0 robe (54, 16, D) a dream sheep corpse (skeletalised by now) (54, 24, D) the +0 helmet of Osio {rPois Int-4 Dex+2 Ice} rPois: It protects you from poison. Int-4: It affects your intelligence (-4). Dex+2: It affects your dexterity (+2). Ice: It increases the power of your Ice spells. It cannot be enchanted further. (55, 4, D) a +0 partisan (55, 12, D) the +1 leather armour of the Leaf {rN+ Regen+ Str-3 Slay+2} rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. Str-3: It affects your strength (-3). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. (55, 13, D) a +1 antimagic war axe (55, 16, D) a rime drake corpse (skeletalised by now) (59, 16, D) a +0 club (59, 36, D) a +2 plate armour of cold resistance (59, 37, D) a +2 falchion of holy wrath (60, 20, D) a +0 war axe a black draconian corpse (skeletalised by now) (60, 36, D) a +0 spear (60, 37, D) a +4 broad axe of flaming (60, 38, D) an adder corpse (skeletalised by now) (60, 42, D) a +0 dire flail a guardian serpent corpse (skeletalised by now) (61, 4, D) a river rat corpse (skeletalised by now) (61, 5, D) a yak corpse (skeletalised by now) (61, 8, D) the +2 helmet of the Desert {Snipe, Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. (61, 36, D) a blade talisman (61, 37, D) a +0 flail a +2 long sword of holy wrath (61, 42, D) a +0 war axe a naga corpse (skeletalised by now) (62, 0, D) a +4 war axe of freezing (62, 1, D) a +3 plate armour of cold resistance (62, 4, D) a yak corpse (skeletalised by now) (62, 8, D) a +0 halberd of entangling (62, 17, D) an orb of mayhem (62, 26, D) a +2 pair of boots of flying (62, 27, D) a +1 scale mail of willpower (62, 37, D) a staff of necromancy (62, 43, D) the +10 falchion of Entrepreneurial Spirit {valour, rC+ Int+3} rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. a +0 robe an adder corpse (skeletalised by now) a naga corpse (skeletalised by now) (63, 4, D) an iguana corpse (skeletalised by now) (63, 16, D) a +1 lajatang of speed (63, 17, D) a +1 rapier of draining (63, 26, D) a staff of conjuration (63, 32, D) a +0 battleaxe (63, 37, D) the earth staff of Lecoem {rElec Dex+3 Ice Earth} [staff of earth] rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (64, 16, D) a staff of earth (64, 17, D) the +9 flail of Strategic Superiority {antimagic, rElec rPois rC++ Will-} rElec: It insulates you from electricity. rPois: It protects you from poison. rC++: It greatly protects you from cold. Will-: It decreases your willpower. It cannot be enchanted further. (64, 20, D) a +0 glaive a red draconian corpse (skeletalised by now) (64, 27, D) the +5 whip of the Foremost Ziggurats {venom, ^Fragile +Blink rC+ Int+5} ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. rC+: It protects you from cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (65, 18, D) a +0 short sword (65, 20, D) a +0 glaive a white draconian corpse (skeletalised by now) (65, 21, D) a +0 club a draconian corpse (skeletalised by now) (66, 21, D) a +0 flail (67, 0, D) a +1 spear of venom (69, 11, D) a +0 dire flail a +0 battleaxe (69, 36, D) a staff of fire (70, 8, D) the +3 leather armour "Maihedao" {*Slow rElec rF+ rN+} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. (70, 37, D) the +10 dagger "Petugh" {flame, rElec rF- rC+ Int+4} rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (70, 42, D) a +0 short sword (71, 16, D) a +2 chain mail of fire resistance (71, 27, D) a staff of alchemy (71, 31, D) a +0 battleaxe a +0 battleaxe a +0 robe (71, 32, D) a +0 hand axe (71, 36, D) a +1 battleaxe of freezing (71, 37, D) a +2 robe (72, 10, D) a +0 halberd (72, 16, D) a staff of earth (72, 21, D) a swamp drake corpse (skeletalised by now) (72, 27, D) a +2 falchion of draining (72, 31, D) a +0 flail (72, 36, D) a +0 battleaxe of draining (72, 42, D) a +0 short sword (73, 3, D) a wolf corpse (skeletalised by now) (73, 16, D) the +4 quarterstaff of Sharkskin {holy, Int+7 Dex-4 Stlth-} Int+7: It affects your intelligence (+7). Dex-4: It affects your dexterity (-4). Stlth-: It makes you less stealthy. It cannot be enchanted further. (73, 17, D) the +5 falchion "Wuorpha" {pain, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (73, 26, D) a +2 scale mail of willpower (73, 27, D) a staff of fire (73, 30, D) a +0 spear (73, 36, D) the +7 trident "Beetle's Nightmare" {vamp, rCorr Dex+6} rCorr: It protects you from acid and corrosion. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (74, 3, D) a wolf corpse (skeletalised by now) (75, 1, D) the +5 mace "Emaech" {antimagic, Int+5 Stlth+} Int+5: It affects your intelligence (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further.