Seeded DCSS version 0.34-a0-1336-g0394f3beba (webtiles) character file. Game seed: 17218779744559124777 (custom seed) 0 BorgnjorsVileCrotch the Caller (level 1, 13/13 HPs) *WIZ* Began as a Barachi Summoner on Nov 24, 2025. Quit the game on level 4 of the Realm of Zot. The game lasted 00:01:29 (16 turns). BorgnjorsVileCrotch the Caller (Barachi Summoner) Turns: 16, Time: 00:01:29 Health: 13/13 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 15 God: No God 0 (0) Gold: 0 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop, Build terrain, Set terrain to build, Clear terrain to floor You were on level 4 of the Realm of Zot. You visited 2 branches of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: + Level 2.1 Dodging + Level 1.7 Stealth + Level 2.1 Spellcasting + Level 4.8 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 16 (25) N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 16 (50) N/A 4% 2 Call Canine Familiar Summ 16 (100) N/A 9% 3 Eringya's Surprising Cr Summ 16 (100) N/A 30% 4 Summon Seismosaurus Egg Summ/Erth 8 (100) N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 6000 Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History Welcome, BorgnjorsVileCrotch the Barachi Summoner. Game seed: 17218779744559124777 (custom seed) Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. WARNING: ABOUT TO ENTER WIZARD MODE! If you continue, your game will not be scored! Do you really want to enter wizard mode? (Confirm with "wiz".) Okay, then. WARNING: ABOUT TO ENTER WIZARD MODE! If you continue, your game will not be scored! Do you really want to enter wizard mode? (Confirm with "wiz".) Enter Wizard Command (? - help): What level of the Realm of Zot? (default 1, ? - help) A white draconian comes into view. It is wielding a +0 short sword. The white draconian roars! A green draconian comes into view. It is wielding a +0 battleaxe. The green draconian roars! Found three items. Found a stone staircase leading up. A purple draconian, a yellow draconian annihilator, a green draconian and a moth of wrath come into view. Enter Wizard Command (? - help): What monsters to dismiss (ENTER for all, "harmful", "mobile", "los" or a regex, "keepitem" to leave items)? Dismissed 56 monsters. Enter Wizard Command (? - help): Mapping level. Unknown command. Unknown command. Found a stone staircase leading down. There is a stone staircase leading down here. Enter Wizard Command (? - help): Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .............#..............#.## ...........^...#.#.........#.## ####.....#....###.........#.## ##.......#.....#.........#.## ..................#.....#.## .#...............#.......## ................#......### ..#####...?.=..#.......# ..##............@.....## .........#####.......## .........##.........## ...................## ..................## .................## ................## ...............## ..............## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BorgnjorsVileCrotch the Barachi Summoner began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Entered wizard mode. 0 | Zot:4 | Noticed a white draconian 0 | Zot:4 | Noticed a green draconian 0 | Zot:4 | Noticed a purple draconian 0 | Zot:4 | Noticed a yellow draconian annihilator 0 | Zot:4 | Noticed a green draconian 0 | Zot:4 | Noticed a moth of wrath 16 | Zot:4 | Quit the game Illustrated notes Levels and vault maps discovered: [+gen,+vis] D:1: minmay_arrival_diagonal_passages, layout_loops_corners, dilly_ecumenical_altar_fadedgnrine, grunt_decor_resistance, hangedman_abyss_or_decor_lesser_grid, serial_bayou_pond_c [+gen,-vis] D:2: layout_basic, serial_corexii_hall, corexii_hall_statues_i, corexii_hall_statues_s, corexii_hall_statues_u, chequers_hall_statues_corner_a, uniq_terence [+gen,-vis] D:3: layout_basic, serial_shops, nicolae_shop_window_shopping, kennysheep_generic_room_10, uniq_crazy_yiuf_cottage, uniq_ijyb, uniq_jessica, uniq_sigmund [+gen,-vis] D:4: layout_gridville, okawaru_metal_pillars_1_2, minmay_temple_entry_hall, dreamdust_gnoll_farm [+gen,-vis] D:5: minmay_recursive_quarters, layout_layer_cave, minmay_bent [+gen,-vis] D:6: layout_basic, mainiacjoe_overflow_six_doors_small, index_necropolis_entry_arbor_path [+gen,-vis] D:7: layout_basic, grunt_dithmenos_smoke_and_mirrors, mainiacjoe_overflow_small_starburst, serial_shops, nicolae_shop_well_armoured, the_bakery [+gen,-vis] D:8: layout_rooms, mainiacjoe_overflow_boulevard, enter_bailey_5, chequers_arboretum [+gen,-vis] D:9: layout_roguey, erik_orc_4 [+gen,-vis] D:10: layout_roguey, nicolae_overflow_prove_your_dedication [+gen,-vis] D:11: layout_basic, david_lair_shrubbed, serial_shops, shop_statue, uniq_maurice, uniq_lodul [+gen,-vis] D:12: layout_basic [+gen,-vis] D:13: layout_roguey, uniq_cassandra, uniq_urug [+gen,-vis] D:14: layout_roguey, david_vaults_2, dk_noncrumbling_3, uniq_roxanne [+gen,-vis] D:15: gammafunk_enter_depths_forms, layout_gridville, nicolae_trove_entry_path_of_doom [+gen,-vis] Temple: minmay_temple_bridge_d [+gen,-vis] Lair:1: layout_regular_city, regret_index_lairdec_dandelion [+gen,-vis] Lair:2: layout_roguey, spider_nest_entry_a, nicolae_lair_percent_stairs, grunt_megastairs_3, serial_bayou_shore_b, infiniplex_staircase_pool_2, lemuel_fruit_fields [+gen,-vis] Lair:3: beast_lair_carwin_large_2, layout_chaotic_city, palyth_hydra_swamp_entry [+gen,-vis] Lair:4: minmay_lair_venomous_thicket, layout_misc_corridors, enter_volcano_2, dreamdust_wasp_nest, serial_bayou_shore_b [+gen,-vis] Lair:5: grunt_lair_end_beastmaster, layout_gridlike, dpeg_slime_entry_enclosed, uniq_nessos [+gen,-vis] Swamp:1: layout_basic_swamp, regret_index_swamp_ruin_house_1, uniq_donald [+gen,-vis] Swamp:2: layout_basic_swamp, evilmike_swamp_ruin_house_3, swamp_pool_1_2, nicolae_swamp_tree_isthmus [+gen,-vis] Swamp:3: layout_falls_marsh, index_necropolis_entry_wine_dark_sea, nicolae_swamp_bean_lake, infiniplex_staircase_pool [+gen,-vis] Swamp:4: swamp_basic_johnstein, layout_basic_swamp, swamp_pool_1_2, uniq_mlioglotl [+gen,-vis] Shoals:1 [+gen,-vis] Shoals:2 [+gen,-vis] Shoals:3 [+gen,-vis] Shoals:4 [+gen,-vis] Snake:1 [+gen,-vis] Snake:2 [+gen,-vis] Snake:3 [+gen,-vis] Snake:4 [+gen,-vis] Spider:1: nicolae_spider_obnoxious_hallway, drop_trap, nicolae_spider_jagged_tunnels, uniq_kirke [+gen,-vis] Spider:2: layout_spider_delve, uniq_jorgrun, uniq_aizul [+gen,-vis] Spider:3: layout_cave_pods [+gen,-vis] Spider:4: spider_rune_water, uniq_louise [+gen,-vis] Slime:1 [+gen,-vis] Slime:2 [+gen,-vis] Slime:3 [+gen,-vis] Slime:4 [+gen,-vis] Slime:5 [+gen,-vis] Orc:1: due_megacathedral, layout_caves, uniq_josephine [+gen,-vis] Orc:2: st_orc_pillars, layout_caves, basic_altar, uniq_erolcha [+gen,-vis] Elf:1: layout_gridlike, serial_shops, shop_statue, parchment_shop, nicolae_elf_arrival_aired_out, uniq_nikola [+gen,-vis] Elf:2: nicolae_elf_blades_splatter_lattice [nicolae_blade_entry_diamond_columns], layout_gridlike [+gen,-vis] Elf:3: minmay_elf_hall_dome, layout_loops_cross, serial_shops, shop, nicolae_shop_relaxation, parchment_shop, minmay_misc_feat_alley, statue_in_the_mist_lemuel, uniq_norris [+gen,-vis] Vaults:1: nicolae_vaults_puzzle_piece, nicolae_vaults_double_plus_1, hangedman_vaults_locks, ontoclasm_vaults_eye, nicolae_vaults_cornered_office, nicolae_vaults_network_s, nicolae_vaults_storage_closets_1, ontoclasm_vaults_shuriken, nicolae_vaults_shelves_hall, vaults_dpeg_emergency_exit, v_misc_15, okawaru_metal_pillars_3, nicolae_vaults_rhombus_6, layout_vaults_ring, uniq_wiglaf [+gen,-vis] Vaults:2: regret_index_vaults_shooting_goal, ontoclasm_vaults_pinch, nicolae_vaults_circle_grid_b, ontoclasm_vaults_loading_screen, vaults_room_fours, nicolae_vaults_inception_statues, v_misc_5, nicolae_vaults_circle_grid_a, nicolae_vaults_house_1, vaults_standard_mumra_x, nicolae_vaults_offset_grid_hallway_3, v_rooms_2, nicolae_vaults_surprise_closet, layout_vaults_omnibox [+gen,-vis] Vaults:3: v_misc_5, v_misc_22, v_alt_pattern_1, nicolae_vaults_turnstiles, minmay_crypt_entry_simple_round, v_rooms_6, nicolae_vaults_door_testing_chamber, layout_vaults_omnigrid, serial_shops, shop, parchment_shop, uniq_xtahua [+gen,-vis] Vaults:4: nicolae_vaults_inception_corners, vaults_dpeg_cross, nicolae_vaults_cornered_office, vaults_room_hallway, nicolae_vaults_two_Ls, vaults_room_fours, v_rooms_1, nicolae_vaults_hexular_roomagon, nicolae_vaults_heart-shaped_vault, layout_vaults_big_room [+gen,-vis] Vaults:5 [+gen,-vis] Crypt:1: layout_regular_city, serial_glass, glass_columns_b, glass_columns_a, chequers_big_river, uniq_josephina, uniq_khufu [+gen,-vis] Crypt:2: nicolae_tiled_lozenges [nicolae_subvault_loz_polyominous, nicolae_subvault_loz_polyominous, nicolae_subvault_loz_polyominous, nicolae_subvault_loz_polyominous, nicolae_subvault_loz_polyominous, nicolae_subvault_loz_polyominous, nicolae_subvault_loz_polyominous, nicolae_subvault_loz_polyominous, nicolae_subvault_loz_polyominous], layout_gridlike [+gen,-vis] Crypt:3: due_elkab, layout_chaotic_city, tomb_entry_simple_bobbens, st_vampire_maze, uniq_margery, uniq_frederick [+gen,-vis] Tomb:1 [+gen,-vis] Tomb:2 [+gen,-vis] Tomb:3 [+gen,-vis] Depths:1: minmay_three_patterns, layout_cave_pools, xom_redecorated, hell_entry, nicolae_two_hexagons, nicolae_shop_gadgets, grunt_decor_fettered, nicolae_tricolors, uniq_boris, uniq_mara [+gen,-vis] Depths:2: evilmike_library_of_no_secrets, layout_gridlike, enter_ziggurat_a_and_e, minmay_misc_feat_pillars, hell_entry, grunt_pan_entry_in_and_out, bloody_trog [+gen,-vis] Depths:3: minmay_the_grid_plus [minmay_the_grid_dragon_b, minmay_the_grid_square_x, minmay_the_grid_dragon_a, minmay_the_grid_zigzag_pyramid, minmay_the_grid_prize_four_corners], layout_twisted_cross, abyss_entry_flame_altar, nicolae_twisty_statue_hallways, serial_shops, nicolae_square_shop, parchment_shop, hell_entry, pan_entry, minmay_staircase_statues [+gen,-vis] Depths:4: hangedman_pleasuredromes, hell_entry [+gen,-vis] Hell [+gen,-vis] Dis:1 [+gen,-vis] Dis:2 [+gen,-vis] Dis:3 [+gen,-vis] Dis:4 [+gen,-vis] Dis:5 [+gen,-vis] Dis:6 [+gen,-vis] Dis:7 [+gen,-vis] Geh:1 [+gen,-vis] Geh:2 [+gen,-vis] Geh:3 [+gen,-vis] Geh:4 [+gen,-vis] Geh:5 [+gen,-vis] Geh:6 [+gen,-vis] Geh:7 [+gen,-vis] Coc:1 [+gen,-vis] Coc:2 [+gen,-vis] Coc:3 [+gen,-vis] Coc:4 [+gen,-vis] Coc:5 [+gen,-vis] Coc:6 [+gen,-vis] Coc:7 [+gen,-vis] Tar:1 [+gen,-vis] Tar:2 [+gen,-vis] Tar:3 [+gen,-vis] Tar:4 [+gen,-vis] Tar:5 [+gen,-vis] Tar:6 [+gen,-vis] Tar:7 [+gen,-vis] Zot:1: gammafunk_the_bubble [the_bubble_gammafunk_grid], layout_cellular_growth [+gen,-vis] Zot:2: layout_basic [+gen,-vis] Zot:3: layout_onion_interference, st_stairs_3, nzn_random_ring [+gen,+vis] Zot:4: grunt_twist_and_shout, layout_onion_interference, regret_index_zotdec_dark_gr [+gen,-vis] Zot:5 [+gen,-vis] Abyss:1 [+gen,-vis] Abyss:2 [+gen,-vis] Abyss:3 [+gen,-vis] Abyss:4 [+gen,-vis] Abyss:5 [+gen,-vis] Abyss:6 [+gen,-vis] Abyss:7 [+gen,-vis] Pan [+gen,-vis] Zig:1 [+gen,-vis] Zig:2 [+gen,-vis] Zig:3 [+gen,-vis] Zig:4 [+gen,-vis] Zig:5 [+gen,-vis] Zig:6 [+gen,-vis] Zig:7 [+gen,-vis] Zig:8 [+gen,-vis] Zig:9 [+gen,-vis] Zig:10 [+gen,-vis] Zig:11 [+gen,-vis] Zig:12 [+gen,-vis] Zig:13 [+gen,-vis] Zig:14 [+gen,-vis] Zig:15 [+gen,-vis] Zig:16 [+gen,-vis] Zig:17 [+gen,-vis] Zig:18 [+gen,-vis] Zig:19 [+gen,-vis] Zig:20 [+gen,-vis] Zig:21 [+gen,-vis] Zig:22 [+gen,-vis] Zig:23 [+gen,-vis] Zig:24 [+gen,-vis] Zig:25 [+gen,-vis] Zig:26 [+gen,-vis] Zig:27 [+gen,-vis] Bazaar [+gen,-vis] Trove [+gen,-vis] Sewer [+gen,-vis] Ossuary [+gen,-vis] Bailey: bailey_axe_froggy_fort_hellmonk, bailey [+gen,-vis] IceCv [+gen,-vis] Volcano: volcano_pools [+gen,-vis] WizLab [+gen,-vis] Desolation [+gen,-vis] Gauntlet [+gen,-vis] Arena [+gen,-vis] Crucible [+gen,-vis] Necropolis Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 19 | 0 | 19 | 0 | 0 | 2 | 9.5 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Zot | 19 | 0 | 19 | 0 | 0 | 1 | 19.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: Zot:4: 19 daAuts