Seeded DCSS version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 16792394832171197412 (custom seed) 10001 BorgnjorsVileCrotch the Covered (level 1, 19/19 HPs) *WIZ* Began as a Mountain Dwarf Fighter on May 4, 2025. Quit the game on level 1 of the Dungeon on Dec 1, 2025. The game lasted 00:04:35 (176 turns). BorgnjorsVileCrotch the Covered (MDFi) Turns: 176, Time: 00:04:37 Health: 19/19 AC: 6 Str: 18 XL: 1 Next: 16% Magic: 1/1 EV: 8 Int: 8 God: No God 0 (0) Gold: 4 SH: 4 Dex: 9 Spells: 0/0 levels left rFire . . . a - +0 rapier rCold . . . c - +0 buckler rNeg . . . b - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.07/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: Build terrain, Set terrain to build, Clear terrain to floor You were on level 1 of the Dungeon. You visited 4 branches of the dungeon, and saw 7 of its levels. You collected 4 gold pieces. Inventory: Hand Weapons a - a +0 rapier (weapon) Armour b - a +0 scale mail (worn) c - a +0 buckler (worn) Potions d - 2 potions of might {@q3} Skills: + Level 3.3 Fighting + Level 1.6 Short Blades + Level 3.3 Armour + Level 3.3 Shields You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Swamp (0/4) Lair:2 Snake (0/4) Lair:2 Slime (5/5) Lair:4 Elf (0/3) Orc:2 Altars: Beogh Jiyva Shops: Orc:2 ([*= Portals: Ice Cave: Lair:3 Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History You see here 6 silver javelins. Found a potion of mutation. e - the amulet of Cekuorr {Reflect ^Contam *Silence Will+++ Str+3 SH+5} You drop the amulet of Cekuorr {Reflect ^Contam *Silence Will+++ Str+3 SH+5}. You see here 6 silver javelins. Found 19 gold pieces. You see here a +1 kite shield of protection. You see here a +0 mace. Found a book of Winter. You pick up the starry gem and feel its impossibly delicate weight in your hands. Press } and ! to see all the gems you have collected. You see here a dragon-coil talisman. Found a scroll of immolation. Found 35 gold pieces. You see here a +2 shortbow of freezing. You see here the +8 rapier of Disaster {freeze, rF+ rN+}. You see here the staff of the Witching Gods {rF+ Str+3 Forge Fire}. You see here the +8 rapier of Disaster {freeze, rF+ rN+}. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Unknown command. Saving game... please wait. Welcome back, BorgnjorsVileCrotch the Mountain Dwarf Fighter. Game seed: 16792394832171197412 (custom seed) Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. Enter Wizard Command (? - help): What level of the Dungeon? (default 1, ? - help) A hobgoblin comes into view. The hobgoblin shouts! Found 4 gold pieces. Found a stone staircase leading down. You closely miss the hobgoblin. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. You block the hobgoblin's attack. You hit the hobgoblin but do no damage. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin hits you but does no damage. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. x2 You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. x2 You completely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You hit the hobgoblin. You kill the hobgoblin! You see here a hobgoblin corpse. You see here a hobgoblin corpse. You start resting. HP restored. Enter Wizard Command (? - help): Okay, then. Create which feature? Create which feature? Now building 'closed_door' Okay, then. Building 'closed_door'. [.] place feature and continue, [ret] place and exit, [esc] exit. Press: ? - help, Dir - move target Building 'closed_door'. [.] place feature and continue, [ret] place and exit, [esc] exit. Press: ? - help, Dir - move target You open the door. There is an open door here. You now have 4 gold pieces. Found a pair of gloves. Saving game... please wait. Welcome back, BorgnjorsVileCrotch the Mountain Dwarf Fighter. Game seed: 16792394832171197412 (custom seed) Press ? for a list of commands and other information. Welcome back, BorgnjorsVileCrotch the Mountain Dwarf Fighter. Game seed: 16792394832171197412 (custom seed) Press ? for a list of commands and other information. Saving game... please wait. Welcome back, BorgnjorsVileCrotch the Mountain Dwarf Fighter. Game seed: 16792394832171197412 (custom seed) Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .. .# ## .####.# .. ......# ##. $...... ##.. ....... [..#....... #.....### #.@.....# #..#....# ### ####.# ...# #.......# #....# ..# #.......###.#### .# #..............+ .. ##...#...##.##### . ........ #.# #..#.# #.# There were no monsters in sight! Vanquished Creatures A hobgoblin (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | BorgnjorsVileCrotch the Mountain Dwarf Fighter began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 0 | D:1 | Entered wizard mode. 0 | Orc:2 | Entered Level 2 of the Orcish Mines 0 | Orc:2 | Noticed an orc warrior 0 | Orc:2 | Noticed a two-headed ogre 0 | Orc:2 | Noticed an orc wizard 0 | Orc:2 | Noticed a troll 0 | Orc:2 | Found Neniwn's Antique Weapon Shoppe. 0 | Orc:2 | Found Midirom's Assorted Antiques. 0 | Orc:2 | Found Ishagybu's Jewellery Boutique. 0 | Orc:2 | Found Zashurgh's Armour Boutique. 0 | Orc:2 | Found a roughly hewn altar of Beogh. 0 | Orc:2 | Found a staircase to the Elven Halls. 41 | Lair:4 | Found a staircase to the Slime Pits. 41 | Lair:4 | Found a viscous altar of Jiyva. 45 | Lair:5 | Entered Level 5 of the Lair of Beasts 46 | Lair:2 | Noticed a cane toad 46 | Lair:2 | Found a staircase to the Snake Pit. 46 | Lair:2 | Found a staircase to the Swamp. 48 | Lair:3 | Found a frozen archway. 52 | Slime:5 | Entered Level 5 of the Pits of Slime 52 | Slime:5 | Noticed a slime creature 52 | Slime:5 | Noticed a slime creature 52 | Slime:5 | Noticed a great orb of eyes 52 | Slime:5 | Noticed a slime creature 52 | Slime:5 | Found a viscous altar of Jiyva. 52 | Slime:5 | Noticed a great orb of eyes 52 | Slime:5 | Noticed a slime creature 52 | Slime:5 | Noticed a slime creature 52 | Slime:5 | Noticed a great orb of eyes 52 | Slime:5 | Noticed a slime creature 52 | Slime:5 | Noticed a slime creature 52 | Slime:5 | Noticed the Royal Jelly 52 | Slime:5 | Noticed a void ooze 52 | Slime:5 | Noticed a slime creature 52 | Slime:5 | Noticed a rockslime 52 | Slime:5 | Noticed a shining eye 52 | Slime:5 | Noticed a great orb of eyes 52 | Slime:5 | Noticed a rockslime 52 | Slime:5 | Noticed an eye of devastation 52 | Slime:5 | Noticed a slime creature 56 | Slime:5 | Identified the amulet of Cekuorr {Reflect ^Contam *Silence | Will+++ Str+3 SH+5} 73 | Slime:5 | Got a starry gem with 579 turns to spare 80 | Slime:5 | Identified the +8 rapier of Disaster {freeze, rF+ rN+} 81 | Slime:5 | Identified the staff of the Witching Gods {rF+ Str+3 Forge | Fire} 88 | Slime:5 | Upgraded the game from 0.33.0-2-g533f539158 to | 0.33.1-9-gc92837dd87 176 | D:1 | Upgraded the game from 0.33.1-9-gc92837dd87 to | 0.33.1-11-g13c08b6794 176 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: [+gen,+vis] D:1: dpeg_arrival_snail, layout_basic, minmay_pentomino_z2 [+gen,-vis] D:2: layout_basic, serial_bayou, serial_bayou_lagoon_b, serial_bayou_shore_a, serial_bayou_crossing, serial_bayou_ford_a, shapermc_ecumenical_altar_mp_urbaneastern, basic_altar, minmay_tree_intersection [+gen,-vis] D:3: layout_rooms [+gen,-vis] D:4: layout_basic [+gen,-vis] D:5: minmay_general_purpose_star, layout_loops_corners, uniq_crazy_yiuf_cottage [+gen,-vis] D:6: cheibrodos_fertilizer, layout_basic, dancing_weapons_uskayaw, kennysheep_mini, uniq_jeremiah, uniq_sigmund, uniq_eustachio [+gen,-vis] D:7: layout_basic, minmay_temple_entry_junction_2 [+gen,-vis] D:8: nzn_winding_woodlands_cross [nzn_winding_woodlands_5x15_twine, nzn_winding_woodlands_5x15_sawtooth, nzn_winding_woodlands_5x15_lazy_stream, nzn_winding_woodlands_5x15_pathside_ponds, nzn_winding_woodlands_15x15_killbox], layout_loops_ring, special_room [special_room_orc] [+gen,-vis] D:9: layout_grid_maze, tgw_kikubaaqudgha, mainiacjoe_overflow_tiny_flanked, mainiacjoe_overflow_alcove_1, lair_entry_dummy, david_orc_5 [+gen,-vis] D:10: minmay_the_grid_square_5x5_3x3 [minmay_the_grid_square_5x5_bite, minmay_the_grid_square_5x5_moneybag, minmay_the_grid_square_5x5_empty, minmay_the_grid_square_5x5_shrine2, minmay_the_grid_square_5x5_megaprize_checkered, minmay_the_grid_square_5x5_misaligned, minmay_the_grid_square_5x5_shrine1, minmay_the_grid_square_5x5_comb, minmay_the_grid_square_5x5_percent], layout_small_grid, elyvilon_altar_3, nemelex_xobeh_ov_fountains_minmay, enter_bailey_8, minmay_hollow_rounded_squares [+gen,-vis] D:11: cheibrodos_ideogram_h, layout_rooms, serial_shops, nicolae_shop_waterfront, uniq_grum [+gen,-vis] D:12: layout_small_grid [+gen,-vis] D:13: layout_roguey, uniq_jorgrun [+gen,-vis] D:14: layout_basic, hangedman_vaults_entry_quadrant_bands, serial_shops, shop [+gen,-vis] D:15: grunt_enter_depths_magical_seal, layout_small_grid, serial_bayou_lake_a [+gen,-vis] Temple: regret_index_temple_waves [+gen,-vis] Lair:1: layout_chaotic_city, nicolae_lair_planthole_pinch [+gen,+vis] Lair:2: layout_loops_ring, mainiacjoe_swamp_entry_lozenge_pond, minmay_snake_entry_guardpost_medium, nicolae_lair_more_dang_stairs, grunt_megastairs_3, infiniplex_staircase_pool_2 [+gen,+vis] Lair:3: cheibrodos_lair_overgrown_chateau, layout_loops_ring, portal_ice_cave_entry_imps, st_stairs_12, infiniplex_staircase_pool [+gen,+vis] Lair:4: layout_roguey, slime_entry_1, special_room [special_room_bee] [+gen,+vis] Lair:5: gammafunk_lair_ancient_temple, layout_cave_pods [+gen,-vis] Swamp:1: layout_basic_swamp, nicolae_swamp_godswood [+gen,-vis] Swamp:2: layout_falls_marsh, serial_swamp_ruin, evilmike_swamp_ruin_house_4, evilmike_swamp_ruin_house_3, swamp_pool_1_2, nicolae_swamp_big_swirl [+gen,-vis] Swamp:3: layout_falls_marsh, evilmike_swamp_ruin_house_1, hangedman_swamp_ravenous [+gen,-vis] Swamp:4: swamp_alternative, layout_basic_swamp, swamp_pool_1_2 [+gen,-vis] Shoals:1 [+gen,-vis] Shoals:2 [+gen,-vis] Shoals:3 [+gen,-vis] Shoals:4 [+gen,-vis] Snake:1: layout_chambers, grunt_megastairs_5 [+gen,-vis] Snake:2: cheibrodos_snake_ritualist_ritual, layout_onion, serial_shops, nicolae_shop_cornered_store, serial_bayou_shore_b, serial_bayou_shore_b, uniq_saint_roka [+gen,-vis] Snake:3: layout_onion, nicolae_snake_nagamander_alliance_3, serial_shops, bzr_firewalk, grunt_ministairs_1 [+gen,-vis] Snake:4: johnstein_snake_rune_scales, layout_layer_cave, serial_shops, shop_coins, nicolae_snake_serpentine_hallways, minmay_shoptagon [+gen,-vis] Spider:1 [+gen,-vis] Spider:2 [+gen,-vis] Spider:3 [+gen,-vis] Spider:4 [+gen,-vis] Slime:1: layout_caves [+gen,-vis] Slime:2: layout_caves [+gen,-vis] Slime:3: layout_caves, dissolution_awaits [+gen,-vis] Slime:4: layout_caves [+gen,+vis] Slime:5: slime_pit [+gen,-vis] Orc:1: layout_caves, special_room [special_room_orc], lightli_orcish_oven [+gen,+vis] Orc:2: grunt_orc_tribal_feast, layout_caves, basic_altar, uniq_maurice [+gen,-vis] Elf:1: nicolae_elf_arrival_fired_up, layout_gridlike, nicolae_elf_theology_debate [+gen,-vis] Elf:2: elven_hall_of_blades_hangedman_original [nicolae_blade_entry_sentries_behind_glass], layout_gridlike [+gen,-vis] Elf:3: minmay_elf_hall, layout_rooms, billiards_dpeg [+gen,-vis] Vaults:1: grunt_vaults_twisty, nicolae_vaults_surprise_closet, ontoclasm_vaults_chip, nicolae_vaults_little_squares_4, nicolae_vaults_house_2, nicolae_vaults_ring_of_whatevers, hangedman_vaults_variations, nicolae_vaults_rhombus_5, nicolae_vaults_mitosis, vaults_mumra_hex, nicolae_vaults_rhombus_6, nicolae_vaults_apartment_1, nicolae_vaults_murderbox, ontoclasm_vaults_ligature, layout_vaults_maze [+gen,-vis] Vaults:2: v_rooms_4, hangedman_vaults_stretched_pinwheel, hangedman_vaults_trim, nicolae_vaults_stairing_the_circle, hangedman_vaults_maws, nicolae_vaults_cooling_towers, minmay_crypt_entry_simple_corners, v_misc_23, nicolae_vaults_trapezoid_layered, vaults_room_pool, layout_vaults_ring [+gen,-vis] Vaults:3: regret_index_collectors'_demense, vaults_mumra_minichess_inversion, nicolae_vaults_quadrants, nicolae_vaults_frosty_reception, vaults_room_octagon, vaults_room_fancy_cross, nicolae_vaults_network_star, nicolae_vaults_double_plus_2, layout_vaults_omnibox, serial_shops, bzr_entry_islet, nicolae_shop_tiny_glass, shop, nicolae_shop_crystal, uniq_nameless_revenant, uniq_mara, uniq_boris [+gen,-vis] Vaults:4: vaults_standard_mumra_x, nicolae_ashenzari_panopticon, hangedman_vaults_nails, nicolae_vaults_weapon_check, nicolae_vaults_doubleplus_tesselated, nicolae_vaults_rhombus_7, vaults_dpeg_diagonal, nicolae_vaults_trapezoid_lopsided_2, v_misc_33, nicolae_vaults_heart-shaped_vault, nicolae_vaults_tetromino_Z_1, ontoclasm_vaults_gateway, layout_vaults_omnicross, enter_trove_2, serial_shops, nicolae_shop_bimaterial_pillars, uniq_arachne [+gen,-vis] Vaults:5 [+gen,-vis] Crypt:1: layout_rooms, grunt_crypt_arrival_webbed, lemuel_upstairs_altar, roderic_lattice_octagonal_star [+gen,-vis] Crypt:2: layout_misc_corridors, serial_glass, glass_columns_a, glass_columns_c, feat_on_display, uniq_josephina [+gen,-vis] Crypt:3: due_elkab, layout_chaotic_city, nicolae_tomb_entry_rubble_hallway, small_chamber_with_monster, nicolae_fountain_basement [+gen,-vis] Tomb:1 [+gen,-vis] Tomb:2 [+gen,-vis] Tomb:3 [+gen,-vis] Depths:1: layout_basic, mu_enter_wizlab_3, pf_coc_iceberg, nicolae_titane, serial_shops, nicolae_square_shop, nicolae_qazlal_style_of_elements, broom_closet [+gen,-vis] Depths:2: giant_chief_lemuel, layout_basic, enter_ziggurat_c_and_d, nicolae_concentric_dashed_squares_wild, rand_demon_pan_entry_9, pf_dread_powers_of_hell, minmay_serpent_palace [+gen,-vis] Depths:3: minmay_bloctagon, layout_long_grid, abyss_entry_glasseish, hell_entry, nicolae_wu_jian_immortal_techniques, nicolae_gozag_cash_rules_everything_around_me [+gen,-vis] Depths:4: grunt_twist_and_shout, layout_honeycomb, minmay_room_of_horrors, serial_bayou_pond_e, grunt_hell_entry_dis_grunt, kennysheep_pointless_box, uniq_margery, uniq_grunn [+gen,-vis] Hell [+gen,-vis] Dis:1 [+gen,-vis] Dis:2 [+gen,-vis] Dis:3 [+gen,-vis] Dis:4 [+gen,-vis] Dis:5 [+gen,-vis] Dis:6 [+gen,-vis] Dis:7 [+gen,-vis] Geh:1 [+gen,-vis] Geh:2 [+gen,-vis] Geh:3 [+gen,-vis] Geh:4 [+gen,-vis] Geh:5 [+gen,-vis] Geh:6 [+gen,-vis] Geh:7 [+gen,-vis] Coc:1 [+gen,-vis] Coc:2 [+gen,-vis] Coc:3 [+gen,-vis] Coc:4 [+gen,-vis] Coc:5 [+gen,-vis] Coc:6 [+gen,-vis] Coc:7 [+gen,-vis] Tar:1 [+gen,-vis] Tar:2 [+gen,-vis] Tar:3 [+gen,-vis] Tar:4 [+gen,-vis] Tar:5 [+gen,-vis] Tar:6 [+gen,-vis] Tar:7 [+gen,-vis] Zot:1: layout_gridlike, skrybe_zot_glass_1, regret_index_zotdec_ex, grunt_ministairs_7 [+gen,-vis] Zot:2: layout_misc_corridors, regret_index_zotdec_serpentine_scales [+gen,-vis] Zot:3: layout_cellular_growth [+gen,-vis] Zot:4: layout_cathedral_of_symmetry, regret_index_zotdec_under_construction, uniq_vv [+gen,-vis] Zot:5: layout_cathedral_of_symmetry [+gen,-vis] Abyss:1 [+gen,-vis] Abyss:2 [+gen,-vis] Abyss:3 [+gen,-vis] Abyss:4 [+gen,-vis] Abyss:5 [+gen,-vis] Abyss:6 [+gen,-vis] Abyss:7 [+gen,-vis] Pan [+gen,-vis] Zig:1 [+gen,-vis] Zig:2 [+gen,-vis] Zig:3 [+gen,-vis] Zig:4 [+gen,-vis] Zig:5 [+gen,-vis] Zig:6 [+gen,-vis] Zig:7 [+gen,-vis] Zig:8 [+gen,-vis] Zig:9 [+gen,-vis] Zig:10 [+gen,-vis] Zig:11 [+gen,-vis] Zig:12 [+gen,-vis] Zig:13 [+gen,-vis] Zig:14 [+gen,-vis] Zig:15 [+gen,-vis] Zig:16 [+gen,-vis] Zig:17 [+gen,-vis] Zig:18 [+gen,-vis] Zig:19 [+gen,-vis] Zig:20 [+gen,-vis] Zig:21 [+gen,-vis] Zig:22 [+gen,-vis] Zig:23 [+gen,-vis] Zig:24 [+gen,-vis] Zig:25 [+gen,-vis] Zig:26 [+gen,-vis] Zig:27 [+gen,-vis] Bazaar [+gen,-vis] Trove [+gen,-vis] Sewer [+gen,-vis] Ossuary [+gen,-vis] Bailey: bailey_polearm_nasty_gnolls, bailey [+gen,-vis] IceCv: ice_cave_small_dragons [+gen,-vis] Volcano [+gen,-vis] WizLab: wizlab_maxwell [+gen,-vis] Desolation [+gen,-vis] Gauntlet [+gen,-vis] Arena [+gen,-vis] Crucible [+gen,-vis] Necropolis Action || total ---------------------------++------- Melee: Rapier || 15 Ability: Build terrain || 2 Set terrain to bu || 1 Armour: Scale mail || 12 Dodge: Dodged || 3 Block: Buckler || 1