Brogains the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 9 potions of heal wounds (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} (still there?) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} (still there?) Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} (still there?) the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} (still there?) -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} (still there?) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (still there?) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 36, D) the +9 battleaxe of the Unstoppable Youths {venom, *Rage rElec rCorr Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (59, 37, D) a staff of cold (unseen) (60, 31, D) a +0 halberd a +0 robe (60, 32, D) a +3 dire flail (60, 36, D) a parchment of Sticky Flame (60, 37, D) a phantom mirror (61, 8, D) the earth staff of Integrity {Str+4 Earth} [staff of earth] Str+4: It affects your strength (+4). Earth: It increases the power of your Earth spells. (unseen) (61, 9, D) a +2 trident of protection (still there?) a +0 robe (still there?) (61, 31, D) a +3 heavy partisan a +0 robe (61, 32, D) a +0 scimitar (61, 36, D) a +4 great sword (unseen) (61, 37, D) 4 scrolls of enchant weapon (61, 44, D) an atropa-tipped dart (62, 3, D) a jackal corpse (skeletalised by now) (62, 8, D) a +0 dagger (62, 9, D) a +6 ring of intelligence (62, 16, D) the necromancy staff of Miwkour {*Slow rN+ Str+3 Int+3 Necro} [staff of necromancy] *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. (62, 17, D) a staff of cold (62, 27, D) a +2 ring mail of poison resistance (62, 36, D) a +1 long sword of holy wrath (unseen) (62, 37, D) 4 scrolls of enchant weapon (62, 43, D) a +2 great sword of flaming (unseen) (63, 0, D) a +0 heavy morningstar (63, 3, D) a bullfrog corpse (skeletalised by now) (63, 17, D) the +11 whip of Eternal Harmony {flame, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (63, 26, D) a +2 long sword (63, 27, D) the +8 trident of the Demagogue {flame, Fly rElec Int-2 Dex-2} Fly: It grants you flight. rElec: It insulates you from electricity. Int-2: It affects your intelligence (-2). Dex-2: It affects your dexterity (-2). (63, 36, D) a scarf of shadows (unseen) (63, 37, D) a book of Annihilations (64, 16, D) a staff of cold (64, 17, D) a +4 long sword of electrocution (64, 37, D) a +1 great sword of flaming (unseen) (65, 22, D) a +0 flail a +1 antimagic halberd (65, 26, D) the fire staff "Widowermaker" {rElec rF+ rN++ Fire Alch} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. (65, 37, D) an atropa-tipped dart (65, 38, D) a +1 great sword of flaming (still there?) a +0 great sword of flaming (still there?) (66, 21, D) a +0 scimitar (66, 23, D) a +0 mace a hell hound corpse (67, 0, D) a +4 dire flail of holy wrath (70, 8, D) a scarab talisman (70, 37, D) a parchment of Forge Lightning Spire (71, 8, D) a staff of conjuration (71, 17, D) a +0 short sword of electrocution (71, 23, D) the +1 long sword of True Grit {freeze, +Blink Will+ Int+3} +Blink: It lets you blink. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (71, 26, D) a +4 trident of venom (71, 27, D) a staff of cold (71, 42, D) a yak corpse (71, 43, D) a bullfrog corpse (72, 8, D) the +4 plate armour of Nosinudgh {Death, +Blink rElec Int-3} +Blink: It lets you blink. rElec: It insulates you from electricity. Int-3: It affects your intelligence (-3). (72, 9, D) a staff of fire (72, 16, D) a +0 dagger (72, 27, D) the +4 war axe of Yjorgh {flame, *Slow Str+2 Int+8 Dex-3} *Slow: It may slow you when you take damage. Str+2: It affects your strength (+2). Int+8: It affects your intelligence (+8). Dex-3: It affects your dexterity (-3). (72, 33, D) a jackal corpse (skeletalised by now) (72, 36, D) a +4 vampiric partisan (72, 37, D) a +4 plate armour of fire resistance (72, 42, D) a wolf corpse (72, 43, D) 2 javelins (73, 16, D) a +0 scimitar (73, 17, D) a staff of conjuration (73, 22, D) a +0 hand axe a +0 leather armour (73, 23, D) a +0 mace a +0 plate armour a ring of poison resistance a +0 morningstar a +0 ring mail an orc corpse (skeletalised by now) (73, 26, D) the +0 shortbow "Ompeqaox" {drain, rElec rPois rC++ Int+2} rElec: It insulates you from electricity. rPois: It protects you from poison. rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). (73, 27, D) a +6 ring of strength (73, 36, D) a parchment of Death Channel (73, 37, D) a staff of earth (73, 38, D) an iguana corpse (74, 2, D) a +0 robe a +3 mace a +6 ring of intelligence (74, 23, D) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (75, 1, D) a +0 broad axe (75, 20, D) the +8 orcbow of the Bursting Gods {heavy, Fly rC+ Str-3 Dex+3} Fly: It grants you flight. rC+: It protects you from cold. Str-3: It affects your strength (-3). Dex+3: It affects your dexterity (+3). a +0 plate armour (75, 32, D) a basilisk corpse (skeletalised by now) a cane toad corpse (skeletalised by now)