Brogains the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 9 potions of heal wounds (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a serpent talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) the +5 rapier of Uncomfortable Rashes {elec, ^Drain rPois rN+++ Stlth+} ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Stlth+: It makes you more stealthy. (unseen) (60, 36, D) the +3 giant club "Skullcrusher" {speed, Str+7} Str+7: It affects your strength (+7). (60, 37, D) a +4 heavy battleaxe (unseen) (61, 0, D) a staff of fire (unseen) (61, 8, D) an Everburning Encyclopedia (61, 16, D) a +3 lajatang of distortion (unseen) (61, 26, D) the +7 morningstar of Karma {freeze, rF+ Will+ Stlth+} rF+: It protects you from fire. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (unseen) (61, 36, D) a parchment of Teleport Other (61, 37, D) a +0 dagger of holy wrath (unseen) (61, 38, D) a +0 dire flail a yellow draconian corpse (61, 39, D) a +0 cloak (61, 41, D) a +0 trident a +6 ring of intelligence a green draconian corpse (61, 42, D) a +0 battleaxe a purple draconian corpse (61, 43, D) a +0 long sword (62, 1, D) a staff of fire (62, 4, D) a swamp drake corpse (skeletalised by now) (62, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 12, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (62, 16, D) a staff of earth (unseen) (62, 17, D) a staff of necromancy (unseen) (62, 26, D) a riddle talisman (62, 27, D) the +1 hand axe "Laxom" {flame, rElec Will+ rCorr Dex-5} rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). (unseen) (62, 32, D) a +0 flail (62, 36, D) a +1 heavy sling (unseen) (62, 37, D) a staff of cold (unseen) (62, 40, D) a +0 partisan a purple draconian corpse (63, 0, D) a +1 plate armour of cold resistance (63, 4, D) a steam dragon corpse (skeletalised by now) (63, 8, D) a +0 dagger (63, 11, D) a staff of fire a +0 robe a +0 dagger a +0 robe an orc corpse (skeletalised by now) (63, 16, D) a +2 spectral lajatang (63, 17, D) a +0 falchion of holy wrath (63, 27, D) a +0 shortbow of flaming (63, 28, D) the +0 quarterstaff of the Axolotl {elec, rElec rCorr Str+3 Int+3} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). (63, 32, D) a hell hound corpse (63, 36, D) a parchment of Bombard (63, 37, D) a parchment of Silence (64, 4, D) a swamp drake corpse (skeletalised by now) (64, 27, D) a +1 morningstar of protection (65, 26, D) the conjuration staff of Blood {rC- Str-5 Dex+3 Conj Hexes Ice} [staff of conjuration] rC-: It makes you vulnerable to cold. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. (67, 0, D) a staff of cold (70, 8, D) a +2 orcbow of draining (unseen) (70, 9, D) the fire staff of the Feeding Gods {rElec rF+ rCorr Summ Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Summ: It increases the power of your Summonings spells. Fire: It increases the power of your Fire spells. (unseen) (70, 12, D) a +0 dagger a +0 robe (70, 36, D) an amulet of reflection (70, 37, D) the +9 mace of Shame {drain, rF- rN+ Int+3 Dex+3} rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). (70, 39, D) a +0 scimitar (71, 8, D) a +0 short sword (71, 10, D) a +3 vampiric great sword a +0 leather armour (71, 26, D) a staff of cold (unseen) (71, 27, D) a +7 trident of venom (unseen) (71, 37, D) a +4 chain mail of archery (71, 40, D) a +0 long sword a +0 robe (71, 42, D) a +0 short sword (72, 8, D) a +0 heavy war axe (unseen) (72, 9, D) a +1 vampiric spear (unseen) (72, 17, D) a +4 morningstar of holy wrath (72, 26, D) a +1 ring mail of fire resistance (72, 27, D) a +0 short sword of venom (unseen) (72, 37, D) a staff of air (73, 1, D) a +2 great sword of electrocution (unseen) (73, 16, D) a staff of fire (73, 26, D) a +2 short sword of venom (unseen) (75, 32, D) a yak corpse