Brogains the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 9 potions of heal wounds (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a +0 dagger (50, 37, D) a +1 whip of electrocution (50, 41, D) a +4 mace of protection a +0 robe (51, 36, D) a +3 leather armour of cold resistance (51, 37, D) a ring of protection from cold (51, 40, D) a +0 robe (51, 41, D) a +0 mace (51, 42, D) a ghoul corpse (52, 41, D) a +2 spear of venom (52, 42, D) a +0 dire flail (53, 36, D) the necromancy staff "Bingo" {rN+ Will+ Str+3 Necro} [staff of necromancy] rN+: It protects you from negative energy. Will+: It increases your willpower. Str+3: It affects your strength (+3). Necro: It increases the power of your Necromancy spells. (54, 36, D) a ring of resist corrosion (54, 41, D) a +0 halberd (60, 27, D) a +0 mace a +0 leather armour (60, 37, D) the +8 shortbow of the Cup {heavy, rC- Dex+4} rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). (unseen) (61, 16, D) a +7 arbalest of freezing (unseen) (61, 20, D) a +0 trident a merfolk corpse a wind drake corpse (61, 32, D) a +1 hand axe of freezing (still there?) a +0 chain mail of willpower (still there?) a ring of positive energy (still there?) (62, 1, D) a +0 halberd a +1 long sword of freezing (62, 8, D) the +6 ring mail of Yduoplon {rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. (62, 16, D) a staff of alchemy (62, 18, D) a +2 antimagic orcbow a centaur corpse (62, 19, D) a wind drake corpse (62, 27, D) a +0 club (62, 32, D) a +5 dagger of freezing (still there?) a +2 heavy orcbow (still there?) a +0 plate armour (still there?) (62, 33, D) a +0 long sword a +0 plate armour a ring of poison resistance (63, 0, D) a +2 great sword of distortion (63, 16, D) a +1 scale mail of fire resistance (unseen) (63, 17, D) a +3 heavy mace (unseen) (63, 20, D) a +0 trident (63, 27, D) a +0 dagger (63, 29, D) a +1 short sword of draining a +0 chain mail a +6 ring of intelligence an orc corpse (63, 30, D) a +0 halberd a +0 plate armour (64, 11, D) the +10 spear "Zeamet" {flame, Fly rC+ Dex-5} Fly: It grants you flight. rC+: It protects you from cold. Dex-5: It affects your dexterity (-5). (64, 16, D) a +0 great sword of electrocution (unseen) (64, 17, D) a +0 orcbow a serpent talisman (64, 29, D) a +0 glaive a +0 orcbow a +0 plate armour a ring of willpower (65, 26, D) a +0 robe (67, 0, D) a +0 vampiric scimitar (unseen) (68, 0, D) the +5 quarterstaff "Lulema" {drain, *Corrode Will+ Dex+4} *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). (69, 0, D) a +2 long sword of holy wrath (unseen) (70, 9, D) the earth staff of the Skies Above {rF+ Earth} [staff of earth] rF+: It protects you from fire. Earth: It increases the power of your Earth spells. (unseen) (70, 36, D) a +2 ring mail of willpower (70, 37, D) the +6 broad axe of Jast {reap, Bane rN++ Int+2} Bane: It inflicts you with a random bane when you equip it. rN++: It greatly protects you from negative energy. Int+2: It affects your intelligence (+2). (unseen) (71, 16, D) a +0 dagger (71, 17, D) a +0 dagger (71, 18, D) a staff of air (still there?) a +0 robe (still there?) (71, 37, D) a +1 partisan of flaming (71, 39, D) a wind drake corpse (71, 41, D) a +0 trident a +0 trident a merfolk corpse a merfolk corpse a wind drake corpse (71, 42, D) a wind drake corpse (72, 8, D) the alchemy staff "String" {rPois Str+5 Alch} [staff of alchemy] rPois: It protects you from poison. Str+5: It affects your strength (+5). Alch: It increases the power of your Alchemy spells. (72, 16, D) a +0 short sword (72, 17, D) a +2 scale mail of resonance (72, 18, D) a +4 battleaxe of flaming an orc corpse (72, 19, D) a +3 broad axe of venom a +0 robe an orc corpse (72, 21, D) a +0 hand axe a +0 chain mail a +0 short sword a +0 plate armour an orc corpse an orc corpse (72, 37, D) a staff of air (72, 39, D) a +0 orcbow a centaur corpse (72, 41, D) a +0 trident a merfolk corpse (73, 1, D) a ring of flight (73, 18, D) a +0 club an orc corpse (73, 37, D) a staff of necromancy (73, 39, D) a +0 orcbow a centaur corpse (75, 1, D) a +0 heavy quarterstaff