Bungabat Level 1 of the Dungeon (0, 0, D:1) 4 stones (5, 5, D:1) a +0 mace (6, 5, D:1) a +0 scale mail (8, 1, D:1) a +0 dagger (13, 24, D:1) a +0 plate armour (15, 22, D:1) a +0 club (19, 34, D:1) 5 stones (22, -2, D:1) a +0 dagger (48, 4, D:1) 7 stones (49, 5, D:1) a +0 robe (50, 7, D:1) a +0 mace (51, 16, D:1) a +0 dagger (53, 16, D:1) a +0 sling Level 2 of the Dungeon [Shop] Fuukhoer's Jewellery Emporium a ring of wizardry (360 gold) a ring of poison resistance (240 gold) a +6 ring of strength (432 gold) a ring of protection from cold (300 gold) a +6 ring of dexterity (432 gold) a +6 ring of intelligence (432 gold) a ring of magical power (240 gold) (15, 22, D:2) a +0 plate armour (19, -13, D:2) a +0 dagger (22, 17, D:2) a +0 rapier (27, 1, D:2) 5 poisoned darts (36, -19, D:2) 4 stones Level 3 of the Dungeon (0, 0, D:3) a +1 dagger of flaming a +0 leather armour a +0 whip (0, 1, D:3) a +0 flail a +0 scale mail (1, 0, D:3) a +0 dagger a +0 robe (2, 0, D:3) a +0 dagger a +0 robe (4, 10, D:3) a +0 dagger a +0 robe (6, 10, D:3) a +0 dagger (21, 4, D:3) 2 curare-tipped darts (21, 23, D:3) a +0 whip (26, 0, D:3) a +0 sling (26, 19, D:3) a +0 whip a +0 leather armour (26, 27, D:3) 3 stones (28, 23, D:3) a +0 plate armour (38, -10, D:3) 6 stones (40, -9, D:3) a +0 scale mail (40, 7, D:3) 8 stones (41, 3, D:3) a +0 chain mail (42, -6, D:3) a +0 dagger 4 stones (44, -1, D:3) an amulet of faith (50, -8, D:3) 4 stones Level 4 of the Dungeon [Shop] Senuvuan's Assorted Antiques a scroll of identify (50 gold) a wand of iceblast (9) (540 gold) a +0 ring mail (100 gold) a scroll of identify (50 gold) a maw talisman (750 gold) a potion of degeneration (25 gold) a +0 dagger (50 gold) a potion of might (100 gold) (0, 0, D:4) a +0 leather armour (4, -14, D:4) a +0 club (7, 0, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (7, 2, D:4) 2 potions of lignification (9, -23, D:4) a +0 sling (9, 1, D:4) 6 stones a potion of heal wounds (15, 4, D:4) a +0 club a +0 whip (16, 4, D:4) a +0 halberd (19, -8, D:4) the +1 cloak of the New World {rCorr Str+3 SInv Stlth-} Str+3: It affects your strength (+3). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. (25, 1, D:4) 3 stones (30, -35, D:4) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (30, -9, D:4) a +0 dagger a kobold corpse (31, -8, D:4) a +0 club (34, -1, D:4) a +0 dagger (38, 11, D:4) a potion of might (38, 12, D:4) a +0 dagger (44, 3, D:4) a +0 club