Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17544047893205094198 30 Bungabat the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on July 26, 2026. Slain by Terence ... wielding a +3 antimagic trident (12 damage) ... on level 2 of the Dungeon. The game lasted 00:01:25 (1218 turns). Bungabat the Conjurer (Deep Elf Conjurer) Turns: 1218, Time: 00:01:25 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 3% Magic: 0/10 EV: 11 Int: 24 God: Gold: 45 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 tower shield Wands b - a wand of quicksilver (8) Scrolls c - 2 scrolls of fog {unknown} e - a scroll of teleportation {unknown} h - a scroll of poison {unknown} Potions g - a potion of magic d - a potion of might {unknown} f - a potion of invisibility {unknown} Skills: + Level 3.0 Dodging - Level 3.0 Stealth + Level 3.5 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Stone Arrow Conj/Erth 30% 3d8 12% 3 Ozocubu's Armour Ice 4% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 antimagic trident and wearing a +0 ring mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 antimagic trident and wearing a +0 ring mail (lightly wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is moderately wounded. The searing ray hits Terence. Terence is heavily wounded. Terence closely misses you. The searing ray hits Terence! Terence is severely wounded. You finish channelling your searing ray. Terence misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 antimagic trident and wearing a +0 ring mail (severely wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence. Terence is almost dead. Terence closely misses you. The searing ray misses Terence. Terence hits you from afar with a +3 antimagic trident! Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you from afar with a +3 antimagic trident! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ##.## ... # ... .# . ... .##.# #.#...... #.#.###@#...... ..............# #@# #.# #.# #.# #.# ##### #.##########...# ######## #.##...........# .......# #####.#.....####...# ######.# #...........# ##.## You could see Terence. Vanquished Creatures An adder (D:2) 2 endoplasms (D:1) 3 hobgoblins 2 jackals (D:1) 3 quokkas (D:1) A ball python (D:2) 4 bats (D:1) 2 frilled lizards (D:1) 5 goblins A kobold (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bungabat the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 242 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 245 | D:1 | Learned a level 2 spell: Searing Ray 741 | D:1 | Found Notrujy's Weapon Boutique. 1040 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1207 | D:2 | Encountered Terence 1218 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_green_bress_n_ham, layout_loops_ring, serial_shops, nicolae_lakefront_shop D:2: layout_loops_corners, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.0 Stealth | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 52 Searing Ray || 2 Armour: Robe || 4 Dodge: Dodged || 8