Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5895432700914381985 522 Bungabat the Conjurer (level 7, -2/36 HPs) Began as a Deep Elf Conjurer on July 26, 2026. Was a Follower of Qazlal. Slain by an ogre ... wielding a +0 giant spiked club (38 damage) ... on level 5 of the Dungeon. The game lasted 00:05:11 (3898 turns). Bungabat the Conjurer (Deep Elf Conjurer) Turns: 3898, Time: 00:05:12 Health: -2/36 AC: 3 Str: 4 XL: 7 Next: 2% Magic: 10/18 EV: 11 Int: 25 God: Qazlal [*.....] Gold: 106 SH: 1 Dex: 13 Spells: 7/18 levels left rFire . . . (100%) c - +4 short sword of the Pillar {freeze, Fly rElec rC+ rCorr} rCold + . . (50%) e - orb {Energy} rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec + (33%) (no cloak) rCorr + (50%) d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of poison resistance HPRegen 0.26/turn (no ring) MPRegen 0.32/turn %: channel magic (15%) @: flying A: magic regeneration a: Renounce Religion (0%) You were on level 5 of the Dungeon. You worshipped Qazlal. Qazlal was aware of your devotion. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 253 gold pieces. You spent 147 gold pieces at shops. Inventory: Hand Weapons c - the +4 short sword of the Pillar (weapon) {freeze, Fly rElec rC+ rCorr} (You found it on level 2 of the Dungeon) Fly: It grants you flight. rElec: It insulates you from electricity. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) e - an orb of energy (worn) Jewellery b - a ring of poison resistance (worn) Scrolls c - a scroll of immolation {unknown} e - a scroll of fog {unknown} h - 6 scrolls of identify {unknown} l - a scroll of silence {unknown} m - a scroll of enchant weapon {unknown} o - a scroll of teleportation {unknown} q - 2 scrolls of revelation {unknown} Potions g - 2 potions of magic d - a potion of mutation {unknown} f - a potion of invisibility {unknown} j - a potion of attraction {unknown} k - 3 potions of heal wounds {unknown} n - a potion of resistance {unknown} p - 2 potions of curing {unknown} s - a potion of lignification {unknown} t - a potion of haste {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 6.4 Spellcasting + Level 6.5 Conjurations + Level 3.6 Translocations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 80% 2d7 4% 2 c - Iskenderun's Mystic Conj/Tloc 33% 2d8 (+2d4 22% 4 d - Fulminant Prism Conj/Alch 12% 3d8 38% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 66% 3d9 6% 2 Lesser Beckoning Tloc 52% N/A 10% 2 Hailstorm Conj/Ice 24% 3d7 16% 3 Dispersal Tloc 13% N/A 98% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of winter. Altars: Dithmenos Fedhas Hepliaklqana Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Shops: D:3 [ D:5 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a gnoll, wielding a +0 whip (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (moderately wounded, 84% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray hits the ogre! The ogre is heavily wounded. (Press . to maintain the ray.) Magical energy flows into your mind! The searing ray misses the gnoll. The searing ray hits the ogre. The ogre is heavily wounded. You block the gnoll's attack. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. The searing ray hits the gnoll! You kill the gnoll! Qazlal accepts your kill. You finish channelling your searing ray. The ogre barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 91% to hit) You focus your ray upon the ogre. The searing ray hits the ogre. The ogre is heavily wounded. (Press . to maintain the ray.) You encounter a gnoll sergeant. It is wielding a +0 spear. The searing ray hits the ogre! The ogre is almost dead. The gnoll sergeant shouts! The ogre hits you with a +0 giant spiked club!!! Ouch! That really hurt! You die... ..#................ #.#.############### #.#.# #.#.# #.#.# #.#.####### #.........# #.......... #:@####...# #§O# #.+ j'... # .).#.... .....#..... j./. '...... .... #.≈≈≈≈≈≈ ### #.≈ß...ß≈ You could see an ogre, a gnoll sergeant and a gnoll (wandering). Vanquished Creatures An ice beast (D:5) A scorpion (D:5) An orc priest (D:4) A jelly (D:5) A gnoll bouda (D:4) 2 clockroaches (D:4) 2 iguanas 7 gnolls 3 adders A shadow imp (D:5) 4 dart slugs 2 ribbon worms 9 orcs 4 endoplasms 6 hobgoblins 2 jackals (D:2) 4 quokkas 4 ball pythons 10 bats 4 frilled lizards 6 goblins 6 kobolds 6 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bungabat the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 159 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 162 | D:1 | Learned a level 2 spell: Searing Ray 548 | D:1 | Reached XP level 3. HP: 19/19 MP: 2/10 1180 | D:2 | Reached skill level 5 in Conjurations 1230 | D:2 | Reached XP level 4. HP: 24/24 MP: 9/12 1236 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1241 | D:2 | Learned a level 4 spell: Fulminant Prism 1440 | D:2 | Identified the +4 short sword of the Pillar {freeze, Fly | rElec rC+ rCorr} 2133 | D:3 | Found Oddoohatut's Antique Armour Shop. 2489 | D:3 | Found a faded altar of an unknown god. 2511 | D:3 | Identified the +4 buckler "Feolezom" {Reflect, *Silence | rPois Str+6} 2691 | D:4 | Found a statue of an orb of winter. 2696 | D:4 | Reached skill level 1 in Translocations 2708 | D:4 | Reached skill level 5 in Spellcasting 2708 | D:4 | Reached XP level 5. HP: 6/28 MP: 2/14 2803 | D:4 | Found a staircase to the Ecumenical Temple. 2805 | D:4 | Found a statue of an orb of winter. 2813 | Temple | Entered the Ecumenical Temple 2836 | Temple | Became a worshipper of Qazlal Stormbringer 2899 | D:4 | Found a radiant altar of Vehumet. 3096 | D:4 | Found a shimmering blue altar of Sif Muna. 3321 | D:4 | Reached XP level 6. HP: 11/32 MP: 3/16 3507 | D:5 | Entered Level 5 of the Dungeon 3840 | D:5 | Found Pyotih's Antique Armour Shop. 3845 | D:5 | Bought a runed orb for 147 gold pieces 3890 | D:5 | Reached * piety under Qazlal 3891 | D:5 | Reached XP level 7. HP: 36/36 MP: 16/18 3898 | D:5 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_cavernosity, layout_rooms, chequers_decorated_corner D:2: layout_basic, minmay_misc_feat_square D:3: layout_basic, serial_shops, nicolae_shop_waterfront, ebering_ecumenical_altar_hall D:4: layout_rooms, kennysheep_little_box, nicolae_sif_muna_condensation, minmay_temple_entry_grid, patterned_corridor D:5: layout_basic, nicolae_gozag_zags_fifth_avenue, serial_shops, nicolae_shop_well_armoured, minmay_crossroads, uniq_eustachio Temple: nicolae_temple_ecumenical_triangle Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | 4 5 6 | 6.4 Conjurations | 5 6 | 6.5 Translocations | 1 2 3 | 3.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 58 | 89 | 2 || 149 Searing Ray | 2 | 17 | 2 || 21 Armour: Robe | | 15 | 1 || 16 Dodge: Dodged | 5 | 11 | 2 || 18 Block: Other | | | 1 || 1