Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 5438404993653737107 29 Bungabat the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on July 27, 2026. Succumbed to a kobold's poison ... on level 2 of the Dungeon. The game lasted 00:01:37 (906 turns). Bungabat the Conjurer (Deep Elf Conjurer) Turns: 906, Time: 00:01:37 Health: 0/19 AC: 5 Str: 4 XL: 3 Next: 1% Magic: 10/10 EV: 11 Int: 24 God: Gold: 54 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) d - +3 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +1 pair of gloves SInv . b - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (0 -> -4) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons d - a +3 dagger (weapon) Armour a - a +0 robe (worn) b - a +0 pair of boots (worn) c - a +1 pair of gloves (worn) Scrolls c - 4 scrolls of identify {unknown} d - 2 scrolls of noise {unknown} e - 2 scrolls of vulnerability {unknown} h - 2 scrolls of poison {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of revelation {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Teleport Other Tloc 4% N/A 30% 3 Fulminant Prism Conj/Alch 7% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You are poisoned. The adder bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword of venom (heavily wounded, 100% to hit) The magic dart hits the kobold. The kobold is severely wounded. You feel sick. The adder closely misses you. The kobold hits you with a +0 short sword of venom. You are lethally poisoned! The adder misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword of venom (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! You feel very sick. You encounter a gnoll bouda. It is wielding a +0 club. The adder completely misses you. You feel very sick. * * * LOW HITPOINT WARNING * * * You feel sick. The adder attacks as it pursues you! The adder bites you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * Magic courses through your body. You stop channelling your searing ray. You die... #### #...# # #. #..# ####### [#. #..#.#....# ##.. .##..##.##.# #..##.(K##.j#.##.# . #.....[@.##S..##.# .## #..## ##.@####.# ..# ##..## ##..## #.# ..# #†#..###..#.# #.# #.# ##.#..#.)#.## #.# #.## #.#.#...#.#.####.### ...###############...#..# .<..###.# #####.#.# ........# ........#.### ....##### #####[......# You could see a gnoll bouda and an adder. Vanquished Creatures 2 dart slugs (D:1) 4 endoplasms A hobgoblin (D:1) 4 quokkas (D:1) 4 ball pythons 4 bats 3 goblins 3 kobolds 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bungabat the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 235 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 515 | D:1 | Learned a level 2 spell: Searing Ray 868 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 886 | D:2 | Encountered Terence 906 | D:2 | Succumbed to a kobold's poison Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_basic D:2: minmay_diamond_boxcup, layout_loops_ring, serial_rivers, chequers_serial_rivers_micro_a, chequers_serial_rivers_small_3, chequers_serial_rivers_small_a, chequers_serial_rivers_room_b, chequers_serial_rivers_large_b, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | | 3.6 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 60 Searing Ray || 1 Drink: Magic || 1 Armour: Robe || 12 Dodge: Dodged || 8