Bungabat Level 1 of the Dungeon (1, 2, D:1) a bat corpse (skeletalised by now) (5, -4, D:1) a rat corpse (skeletalised by now) (6, -7, D:1) a +0 antimagic dagger a kobold skeleton (6, 6, D:1) a +0 dagger (7, -6, D:1) a +0 club 4 stones (11, -6, D:1) a rat skeleton (11, 15, D:1) a +0 dagger a bat skeleton a goblin skeleton (16, 22, D:1) 3 flux baubles (18, 9, D:1) a jackal skeleton (20, 6, D:1) a jackal skeleton (21, 6, D:1) a hobgoblin skeleton (21, 19, D:1) a frilled lizard skeleton (26, -14, D:1) a +0 robe (27, -9, D:1) a rat skeleton (29, 13, D:1) a +0 robe (37, -16, D:1) a rat corpse (skeletalised by now) (38, 18, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (30, -5, D:2) a +0 club (40, 24, D:2) 3 boomerangs (41, 21, D:2) a +0 short sword 2 stones (51, 37, D:2) a parchment of Call Imp Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (6, 3, D:3) a potion of mutation (6, 5, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (6, 7, D:3) 2 potions of mutation (8, 4, D:3) a scroll of revelation (8, 6, D:3) 3 scrolls of enchant weapon (10, -5, D:3) a +0 club a +0 leather armour (12, -3, D:3) a +0 short sword 3 boomerangs (12, 0, D:3) a +0 short sword a +2 leather armour of fire resistance (12, 1, D:3) a +0 mace a +0 robe (12, 17, D:3) a +0 club (14, 22, D:3) a +0 dagger (14, 24, D:3) a +0 dagger (22, -8, D:3) a +0 club 4 poisoned darts (23, 6, D:3) a +0 club (27, -7, D:3) a +0 club a bat skeleton (32, 5, D:3) a +0 scale mail (34, -13, D:3) 5 boomerangs (37, 28, D:3) 3 poisoned darts (50, -9, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Fuk Nyr's Armour Boutique a +0 pair of boots (54 gold) a +0 leather armour (24 gold) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} (480 gold) Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. It cannot be enchanted further. a +0 pair of gloves (54 gold) a +0 ring mail of cold resistance (132 gold) a +3 leather armour (228 gold) a +0 buckler (54 gold) a +0 ring mail (48 gold) the +1 leather armour "Distul" {rN+ Will- Int+4} (268 gold) rN+: It protects you from negative energy. Will-: It decreases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (0, 0, D:4) a +0 falchion 3 boomerangs (2, 0, D:4) 8 gold pieces a +0 trident (6, 0, D:4) 2 boomerangs (15, -3, D:4) a +0 dagger (28, -40, D:4) a +0 dagger (40, -42, D:4) 13 gold pieces