Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1946046866987225706 77 Bungabat the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on July 27, 2026. Slain by Terence ... wielding a +0 mace (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:59 (1583 turns). Bungabat the Conjurer (Deep Elf Conjurer) Turns: 1583, Time: 00:01:59 Health: -1/24 AC: 2 Str: 4 XL: 4 Next: 14% Magic: 2/10 EV: 11 Int: 25 God: Gold: 41 SH: 0 Dex: 13 Spells: 2/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 41 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +4 ring of slaying c - an amulet of magic regeneration Scrolls c - 2 scrolls of vulnerability {unknown} e - 3 scrolls of identify {unknown} h - 3 scrolls of poison {unknown} j - 2 scrolls of teleportation {unknown} Potions g - 2 potions of magic d - a potion of mutation {unknown} f - a potion of curing {unknown} k - a potion of brilliance {unknown} l - a potion of enlightenment {unknown} n - 2 potions of ambrosia {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 3.0 Spellcasting - Level 6.1 Conjurations + Level 0.8 Translocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 24% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 12% 1d4 10% 1 Sandblast Erth 6% 2d5 10% 1 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (lightly wounded, 83% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you but does no damage. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence looks scornfully at you. Terence hits you with a +0 mace. The searing ray misses Terence. You finish channelling your searing ray. Terence hits you with a +0 mace. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence barely misses you. Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence attacks as he pursues you! Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * There is an open door here. Terence attacks as he pursues you! Terence closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 scale mail (heavily wounded, 83% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 mace! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ############.#.###.# #.# .................#.# #.# #########........#.# #.# #..........# #.# #).....########.# #...............# ############+#.########## #.............########## #.............'@@......# #.............########.# #.............# #...†.........# #.......†.....# #.............# #.......††....# #.............# #.............# You could see Terence. Vanquished Creatures A gnoll (D:1) 3 adders (D:2) 3 dart slugs (D:2) 2 endoplasms (D:1) 6 hobgoblins 5 quokkas A ball python (D:1) 2 bats (D:2) 3 frilled lizards 6 goblins 4 kobolds 5 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bungabat the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 173 | D:1 | Reached skill level 5 in Conjurations 173 | D:1 | Reached XP level 2. HP: 4/15 MP: 2/8 234 | D:1 | Learned a level 2 spell: Searing Ray 556 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 1436 | D:2 | Reached skill level 6 in Conjurations 1527 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/10 1532 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1554 | D:2 | Encountered Terence 1583 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_temple_mockup, layout_loops_ring, hangedman_decor_growths D:2: layout_basic, minmay_heptomino_l4, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.0 Translocations | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 78 | 8 || 86 Searing Ray | | 2 || 2 Armour: Robe | 7 | 8 || 15 Dodge: Dodged | 1 | 6 || 7