Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 16762125280557238547 26 Bungabat the Conjurer (level 2, -5/15 HPs) Began as a Deep Elf Conjurer on July 29, 2026. Slain by Crazy Yiuf ... wielding a +3 quarterstaff of chaos (15 damage) ... on level 2 of the Dungeon. The game lasted 00:01:22 (959 turns). Bungabat the Conjurer (Deep Elf Conjurer) Turns: 959, Time: 00:01:23 Health: -5/15 AC: 3 Str: 4 XL: 2 Next: 89% Magic: 5/8 EV: 16 Int: 22 God: Gold: 70 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) b - +1 dagger (devious) rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + c - +5 ring of evasion HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: confused A: magic regeneration, cold resistance 1, poor constitution 1, subdued magic 1, MP-powered wands a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Hand Weapons b - a +1 devious dagger (weapon) Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) Jewellery c - a +5 ring of evasion (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of identify {unknown} h - a scroll of enchant weapon {unknown} e - a scroll of poison {unknown} j - a scroll of noise {unknown} k - a scroll of revelation {unknown} l - a scroll of fog {unknown} Potions g - 2 potions of magic f - a potion of might {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.5 Spellcasting + Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 1% 1 b - Searing Ray Conj 36% 2d5 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are cold resistant. (rC+) Your body sometimes grows weak upon taking damage. Your spells are a little easier to cast, but a little less powerful. You expend magic power (3 MP) to strengthen your wands. Message History Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You encounter a quokka. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! You see here a quokka corpse. You now have 70 gold pieces (gained 12). Found a runed translucent door. You encounter Crazy Yiuf the Enlightened. He is wielding a +3 quarterstaff of chaos and wearing a +0 cloak of stealth. Crazy Yiuf shouts! You open the door. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +3 quarterstaff of chaos and wearing a +0 cloak of stealth (81% to hit) You focus your ray upon Crazy Yiuf. The searing ray misses Crazy Yiuf. (Press . to maintain the ray.) The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. Crazy Yiuf hits you with a +3 quarterstaff of chaos. You are confused. You stop channelling your searing ray. Crazy Yiuf hits you with a +3 quarterstaff of chaos! Ouch! That really hurt! You die... #.####....# #.# ##..## #.# #....# #.# #...## #.# ##.## #.# #.## #.# ##.# #.# #.## #.# ##@# ##.## #j# #...# ... #...# #...# #...# #÷.)# #...# ##### #...# #..†### #.....######. You could see Crazy Yiuf. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) A dart slug (D:2) 2 endoplasms (D:2) 3 hobgoblins (D:2) A quokka (D:2) A ball python (D:1) 3 goblins 2 kobolds (D:1) A rat (D:2) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bungabat the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 597 | D:2 | Reached XP level 2. HP: 4/15 MP: 2/8 599 | D:2 | Gained mutation: You are cold resistant. (rC+) [potion of | mutation] 599 | D:2 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 599 | D:2 | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 599 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 752 | D:2 | Learned a level 2 spell: Searing Ray 953 | D:2 | Encountered Crazy Yiuf 959 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_shoal_huts, layout_loops_ring, minmay_statues_item D:2: layout_rooms, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 33 Searing Ray || 1 Drink: Curing || 1 Mutation || 1 Armour: Robe || 7 Dodge: Dodged || 2