Bungabat Level 1 of the Dungeon (0, 0, D:1) a +0 dagger 5 stones (1, -30, D:1) a rat corpse (skeletalised by now) (11, 10, D:1) a hobgoblin corpse (skeletalised by now) (17, 1, D:1) a +0 flail (26, -19, D:1) a +0 dagger a stone (30, -4, D:1) a bat corpse (skeletalised by now) (37, -28, D:1) a +0 club (38, -30, D:1) a +0 hand axe (44, -11, D:1) a frilled lizard skeleton (45, 6, D:1) a +0 club a goblin corpse (skeletalised by now) (50, -44, D:1) 6 poisoned darts Level 2 of the Dungeon [Shop] Geenuwy's Armour Boutique a +0 ring mail (40 gold) the +1 robe of Macaroni {rF+ rC+ SInv} (311 gold) rF+: It protects you from fire. rC+: It protects you from cold. SInv: It lets you see invisible. It cannot be enchanted further. the +4 fire dragon scales of the Pirate {-Tele Harm rF++ rC- rN++ Int-3} (742 gold) -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Int-3: It affects your intelligence (-3). It cannot be enchanted further. a +0 ring mail (40 gold) a +0 helmet (45 gold) a +0 leather armour (20 gold) a +0 scale mail (40 gold) a +0 robe (9 gold) a +0 ring mail (40 gold) a +0 ring mail (40 gold) [Shop] Rogu's Jewellery Emporium the ring "Setsen" {rPois rF- rN+++ rCorr EV+5} (935 gold) [ring of evasion] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. EV+5: It affects your evasion (+5). an amulet of guardian spirit (unknown) (420 gold) a +4 ring of protection (unknown) (504 gold) a ring of willpower (unknown) (350 gold) a serpent talisman (210 gold) a ring of resist corrosion (unknown) (280 gold) a +4 ring of slaying (unknown) (504 gold) a ring of protection from fire (unknown) (350 gold) an amulet of guardian spirit (unknown) (420 gold) the ring "Juhi" {rF+ MP+9 Dex+3} (564 gold) [ring of magical power] rF+: It protects you from fire. MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). (0, 0, D:2) a +0 pair of boots (8, -31, D:2) a +0 leather armour (10, -28, D:2) a +0 dagger a goblin skeleton (13, -18, D:2) a +0 dagger (14, -16, D:2) a +0 pair of boots (18, -14, D:2) a +0 dagger (20, -11, D:2) a parchment of Mercury Arrow (22, -23, D:2) a +0 whip a kobold skeleton (23, -10, D:2) a +0 club 3 stones a kobold corpse (skeletalised by now) (24, -11, D:2) a ball python corpse (skeletalised by now) (25, -23, D:2) a rat skeleton (27, -13, D:2) a bat corpse (skeletalised by now) (27, -11, D:2) a rat corpse (skeletalised by now) (33, -4, D:2) a hobgoblin corpse (skeletalised by now) an adder corpse (skeletalised by now) (35, -7, D:2) a +0 short sword (41, -25, D:2) a parchment of Searing Ray Level 3 of the Dungeon (15, -11, D:3) a +2 mace of draining (18, -26, D:3) a +0 leather armour (20, -23, D:3) a +0 ring mail (23, -15, D:3) a +0 club a goblin corpse (skeletalised by now) (27, -35, D:3) a +0 sling (41, -26, D:3) a +1 dagger of freezing (41, -25, D:3) a kobold corpse (skeletalised by now) (42, -26, D:3) a +0 dagger of holy wrath Level 4 of the Dungeon (23, 3, D:4) a +0 chain mail (38, 16, D:4) a parchment of Iskenderun's Mystic Blast