Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 12022615932235393806 139 Bungabat the Magician (level 5, -6/28 HPs) Began as a Deep Elf Conjurer on July 29, 2026. Mangled by Edmund ... wielding a +2 heavy flail (9 damage) ... on level 4 of the Dungeon. The game lasted 00:03:10 (2324 turns). Bungabat the Magician (Deep Elf Conjurer) Turns: 2324, Time: 00:03:11 Health: -6/28 AC: 2 Str: 4 XL: 5 Next: 1% Magic: 2/15 EV: 11 Int: 25 God: Gold: 204 SH: 0 Dex: 13 Spells: 8/15 levels left rFire . . . (100%) f - +2 spear (heavy) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 204 gold pieces. Inventory: Hand Weapons d - a +0 dagger of freezing f - a +2 heavy spear (weapon) Armour a - a +0 robe (worn) Magical Staves b - a staff of alchemy Jewellery c - a +6 ring of strength e - a +6 ring of intelligence Scrolls c - 3 scrolls of amnesia {unknown} e - a scroll of immolation {unknown} h - 2 scrolls of identify {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - a potion of lignification {unknown} j - a potion of moonshine {unknown} k - a potion of attraction {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 5.9 Spellcasting - Level 5.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 19% 3d7 9% 3 Jinxbite Hex 14% 2d2 12% 2 Fulminant Prism Conj/Alch 9% 3d6 26% 4 Animate Dead Necr 7% N/A 58% 4 Ignite Poison Fire/Alch 7% N/A 58% 4 Alistair's Intoxication Alch 4% N/A 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Elyvilon Shops: D:3 * Annotations: D:4 Edmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 heavy flail and wearing a +0 leather armour (moderately wounded, 81% to hit) You focus your ray upon Edmund. The searing ray hits Edmund. Edmund is moderately wounded. (Press . to maintain the ray.) The searing ray hits Edmund! Edmund is heavily wounded. The searing ray hits Edmund! Edmund is severely wounded. The searing ray hits Edmund! Edmund is almost dead. You finish channelling your searing ray. Edmund hits you with a +2 heavy flail! Ouch! That really hurt! You encounter an endoplasm. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 heavy flail and wearing a +0 leather armour (almost dead, 81% to hit) You focus your ray upon Edmund. The searing ray misses Edmund. (Press . to maintain the ray.) The searing ray hits Edmund but does no damage. Edmund is almost dead. Edmund hits you but does no damage. The searing ray misses Edmund. Edmund hits you with a +2 heavy flail! * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund. Edmund is almost dead. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Edmund, wielding a +2 heavy flail and wearing a +0 leather armour (almost dead, 81% to hit) You focus your ray upon Edmund. The searing ray misses Edmund. (Press . to maintain the ray.) Edmund hits you with a +2 heavy flail! You die... Edmund whines, "They better pay attention to me now!" #### ##..## #..@.# .......@......# ........?...### .............# .....##........ ..... ......(.. .... ......... .... ....#.... You could see Edmund. Vanquished Creatures Jessica (D:2) 4 gnolls (D:3) 3 adders A dart slug (D:3) A ribbon worm (D:2) 5 endoplasms 2 hobgoblins 4 jackals (D:1) 3 quokkas 3 ball pythons 8 bats 4 frilled lizards 6 goblins 7 kobolds 7 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bungabat the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 113 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 747 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 750 | D:2 | Learned a level 2 spell: Searing Ray 768 | D:2 | Found a faded altar of an unknown god. 1043 | D:3 | Found Jouqiote's Assorted Antiques. 1367 | D:2 | Encountered Jessica 1369 | D:2 | Killed Jessica 1370 | D:2 | Reached skill level 5 in Conjurations 1370 | D:2 | Reached XP level 4. HP: 13/24 MP: 7/12 1394 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1566 | D:2 | Reached skill level 5 in Spellcasting 1862 | D:3 | Found a white marble altar of Elyvilon. 1862 | D:3 | Found a broken altar of Ashenzari. 2214 | D:3 | Reached XP level 5. HP: 28/28 MP: 3/15 2311 | D:4 | Encountered Edmund 2324 | D:4 | Mangled by Edmund Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_arrow, layout_loops_ring, minmay_tripent D:2: kb_forest_paths, layout_loops_cross, hellmonk_ecumenical_altar_slurped_away, uniq_jessica D:3: layout_basic, grunt_temple_overflow_open, serial_shops, shop D:4: layout_cave_pools, nicolae_ru_awakened_eye, amcnicky_mini_pool_small, uniq_edmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.0 Stealth | 3 | 3.0 Spellcasting | 4 5 | 5.9 Conjurations | 5 | 5.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 5 | || 5 Melee: Staff | 5 | || 5 Cast: Magic Dart | 47 | 50 || 97 Searing Ray | 1 | 7 || 8 Armour: Robe | 11 | 5 || 16 Dodge: Dodged | 26 | 2 || 28