Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 4579144148162383729 27 Bungabat the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on July 31, 2026. Slain by a hobgoblin (4 damage) ... led by Robin ... on level 2 of the Dungeon. The game lasted 00:01:35 (896 turns). Bungabat the Conjurer (Deep Elf Conjurer) Turns: 896, Time: 00:01:36 Health: 0/15 AC: 3 Str: 4 XL: 2 Next: 93% Magic: 8/8 EV: 12 Int: 22 God: Gold: 77 SH: 0 Dex: 16 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) c - +0 pair of gloves {Dex+3} SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a +0 pair of gloves of dexterity (worn) Talismans b - a wellspring talisman Scrolls c - a scroll of fear {unknown} e - 2 scrolls of identify {unknown} Potions d - a potion of mutation {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.5 Spellcasting + Level 4.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 3% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Forge Blazeheart Golem Fire/Frge 3% N/A 75% 4 Irradiate Conj/Alch 7% 3d14 77% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Robin Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Without enough magic to sustain it, your Searing Ray dissipates. The hobgoblin hits you. The hobgoblin attacks as it pursues you! The hobgoblin barely misses you. The hobgoblin attacks as it pursues you! The hobgoblin hits you. The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. The hobgoblin attacks as it pursues you! The hobgoblin barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, 79% to hit) Okay, then. There is a stone staircase leading up here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (lightly wounded, 79% to hit) You focus your ray upon the hobgoblin. The searing ray misses the hobgoblin. (Press . to maintain the ray.) The hobgoblin barely misses you. The searing ray misses the hobgoblin. The hobgoblin hits you. Without enough magic to sustain it, your Searing Ray dissipates. The hobgoblin hits you. The goblin hits you with a +0 dagger. The hobgoblin barely misses you. You climb upwards. There is a stone staircase leading down here. The goblin hits you with a +0 dagger. The hobgoblin misses you. You climb downwards. You encounter Robin of the Strong Arm. They are wielding a +3 whip of electrocution. There is a stone staircase leading up here. Okay, then. Magic courses through your body. The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The hobgoblin hits you. You die... #....#### ####..# ......#.## ##.#...# ...#.....+ #......# . #.# #...## ##g...## .. #.####...###...### ...####.##....g.#..### .......#..#..#...## #.#..#g.....###### #......@........# ...###g##.......# #. ##.##.......# #. ##..##.......# ##.. #..###.......# #...###.## ###.##### ##.......# .# .....#..## ..## ........### .# You could see Robin (wandering), a hobgoblin and a goblin. Vanquished Creatures An adder (D:2) 3 endoplasms 4 hobgoblins A quokka (D:1) A ball python (D:2) 2 bats (D:1) A frilled lizard (D:1) 5 goblins A kobold (D:1) 2 rats 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bungabat the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 479 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 482 | D:1 | Learned a level 2 spell: Searing Ray 895 | D:2 | Encountered Robin 896 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_nine_rooms, layout_basic, minmay_misc_feat_cross, minmay_crystal_room D:2: layout_rooms, grunt_decor_arrowhead, minmay_fractal_squares_gapless_5, uniq_robin Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Spellcasting | | 3.5 Conjurations | | 4.7 Action || total ---------------------------++------- Cast: Magic Dart || 41 Searing Ray || 3 Drink: Magic || 1 Armour: Robe || 9 Dodge: Dodged || 12