Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 16044384936744429997 45 Bungabat the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Aug 1, 2026. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:59 (588 turns). Bungabat the Conjurer (Deep Elf Conjurer) Turns: 588, Time: 00:00:59 Health: -1/19 AC: 2 Str: 4 XL: 3 Next: 42% Magic: 1/10 EV: 11 Int: 24 God: Gold: 34 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ b - ring of willpower HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of willpower (worn) Scrolls c - a scroll of blinking {unknown} Potions g - 2 potions of magic d - a potion of heal wounds {unknown} f - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting + Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 20% N/A 10% 1 Tukima's Dance Hex 5% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll completely misses you. The searing ray misses the gnoll. The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll hits you from afar with a +0 halberd. The gnoll hits you with a +0 whip. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The searing ray hits the gnoll. You kill the gnoll! You finish channelling your searing ray. The gnoll misses you. The gnoll barely misses you. You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (heavily wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. You die... #≈## ##..%...## ##≈≈###### ##........## #~≈≈.....# #..........######### #~≈≈.###.# #..........#........ ##.~~~.##.# #............####### #~~~≈...#.# #.....÷....#........ #..~≈.~.#.# #..........#........ #~.~~~..#.# ##.......÷##.....<.. #..≈~.....####>j@................ #.~~~............................ #~.~≈...#..###..........#.####### #~.~≈~~.##.###..........#........ #..≈~~..##..##.............#.#### #~..≈...###........(>........### #.~.~.~.# ######......#####....## ##.≈≈~.## ###.....## ##..... #..≈≈~## ##.##..# ###### You could see a gnoll. Vanquished Creatures 3 gnolls 2 dart slugs (D:1) An endoplasm (D:1) A hobgoblin (D:1) A quokka (D:1) 2 ball pythons (D:1) 4 bats (D:1) A goblin (D:1) A kobold (D:1) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bungabat the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 145 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 148 | D:1 | Learned a level 2 spell: Searing Ray 580 | D:2 | Reached skill level 5 in Conjurations 580 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/10 588 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_rooms, chequers_serial_rivers_small_3 D:2: layout_loops_ring, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 29 Searing Ray || 3 Armour: Robe || 6 Dodge: Dodged || 5