Bungabat Level 1 of the Dungeon (4, -4, D:1) a +0 dagger (6, 26, D:1) a ball python skeleton (7, 8, D:1) a quokka skeleton (7, 17, D:1) a +0 robe (13, -24, D:1) a frilled lizard corpse (skeletalised by now) (20, 6, D:1) a rat skeleton (23, 20, D:1) a rat corpse (skeletalised by now) (25, 5, D:1) a +0 hand axe (25, 11, D:1) a frilled lizard skeleton (25, 14, D:1) a +0 ring mail (25, 16, D:1) a +0 club a goblin corpse (skeletalised by now) (29, -20, D:1) a bat corpse (skeletalised by now) (30, -24, D:1) a hobgoblin corpse (skeletalised by now) (31, -17, D:1) a rat corpse (skeletalised by now) (41, -19, D:1) a hobgoblin corpse (skeletalised by now) (44, 0, D:1) a +0 dagger a goblin corpse (skeletalised by now) (44, 12, D:1) a hobgoblin skeleton (48, -4, D:1) a +0 club 5 stones Level 2 of the Dungeon [Shop] Fezud's Vocational Training a manual of Invocations (960 gold) a manual of Evocations (960 gold) (3, -24, D:2) a +0 club a goblin corpse (skeletalised by now) (10, -24, D:2) a +0 robe (10, -22, D:2) a +0 dagger (10, -5, D:2) a +0 spear (12, -4, D:2) a hobgoblin corpse (skeletalised by now) (15, -13, D:2) a rat corpse (skeletalised by now) (18, -5, D:2) a +0 dagger a stone (21, 0, D:2) 2 poisoned darts (23, -10, D:2) a +0 whip (25, -4, D:2) an adder corpse (skeletalised by now) (26, -6, D:2) an adder corpse (skeletalised by now) (27, 0, D:2) a +0 robe (31, -12, D:2) a rat corpse (skeletalised by now) (31, -11, D:2) a +0 dagger a goblin corpse (skeletalised by now) (34, -12, D:2) a +0 whip of venom (34, -7, D:2) a +0 ring mail (38, -14, D:2) a +0 leather armour (38, 21, D:2) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (39, -19, D:2) a +0 ring mail Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +2 robe of Dim Light {Rampage rF+ Will+ Str+3} (3680 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. Will+: It increases your willpower. Str+3: It affects your strength (+3). It cannot be enchanted further. a +1 mace of protection (1060 gold) a ring of Biatuc {^Drain Str+4 Int+8 SInv} (5420 gold) [ring of intelligence] ^Drain: It drains your maximum health when unequipped. Str+4: It affects your strength (+4). Int+8: It affects your intelligence (+8). SInv: It lets you see invisible. the necromancy staff "Tormentor" {rElec rPois rN+ Dex+3 Necro} (4950 gold) [staff of necromancy] rElec: It insulates you from electricity. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Necro: It increases the power of your Necromancy spells. the storm talisman of Siticumu {rN+ Str+3 Int-5 Slay+3} (13330 gold) [storm talisman] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the +1 helmet of Ethics {rC- Will- rCorr Slay+4} (2770 gold) rC-: It makes you vulnerable to cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It cannot be enchanted further. the rimehorn talisman of Truth {Str+3 Dex+3 Slay-5} (1250 gold) [rimehorn talisman] Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). the +2 robe "Xoerub" {+Blink Regen+ Int-5 Slay-6} (1090 gold) +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. Int-5: It affects your intelligence (-5). Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). It cannot be enchanted further. the +1 leather armour of Experimentation {rPois rN+} (2240 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. the amulet of Suspicion {Spirit rN+ Str+4 Int+3} (5590 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). the +1 robe of Tender Moments {*Slow rC+ Int+4} (2270 gold) *Slow: It may slow you when you take damage. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the +5 short sword "Beopon" {devious, Int+4 Stlth+} (4620 gold) Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the air staff "Toczatal" {+Blink rElec rCorr Str-3 Forge Air} (4390 gold) [staff of air] +Blink: It lets you blink. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str-3: It affects your strength (-3). Forge: It increases the power of your Forgecraft spells. Air: It increases the power of your Air spells. the riddle talisman of the Thunderstorm {Dex+6} (10970 gold) [riddle talisman] Dex+6: It affects your dexterity (+6). the +3 ring mail of the Soldier {rElec rC+ Slay+3 SInv} (5680 gold) rElec: It insulates you from electricity. rC+: It protects you from cold. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. It cannot be enchanted further. the +1 leather armour of Makhleb, Glimmering {rC- rCorr Str+4} (2100 gold) rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. the +1 robe of Baldness {+Blink rC- Dex+3} (1920 gold) +Blink: It lets you blink. rC-: It makes you vulnerable to cold. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 ring mail "Hiameobe" {Harm rC+ Dex-4 SInv} (1880 gold) Harm: It increases damage dealt and taken. rC+: It protects you from cold. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. It cannot be enchanted further. the scarab talisman of Jigsaw {rN+ Str+2 Dex+3} (4970 gold) [scarab talisman] rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). the necromancy staff of Mauling Certain Death {rN+ Str-4 Conj Hexes Necro} (3480 gold) [staff of necromancy] rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Necro: It increases the power of your Necromancy spells. (11, 16, D:3) a +0 whip a stone (20, 4, D:3) a +0 dagger a +0 ring mail (22, 6, D:3) a +0 falchion a +0 leather armour a +0 dagger a +0 dagger (23, 5, D:3) a +0 club (24, 4, D:3) 6 stones (24, 33, D:3) a +0 leather armour (25, 6, D:3) 3 stones (34, 36, D:3) a +0 dagger (46, 7, D:3) a +0 falchion (53, 2, D:3) a +0 whip 2 stones a +0 ring mail (54, 49, D:3) a +0 mace (57, 4, D:3) a +0 club (57, 7, D:3) a +1 flail of draining (57, 8, D:3) a +2 flail of protection (68, 19, D:3) a +0 leather armour Level 4 of the Dungeon (1, 0, D:4) a +0 club (8, 2, D:4) a +0 dagger (16, -10, D:4) a +0 sling (16, 1, D:4) a +0 ring mail (17, 1, D:4) a +0 leather armour 2 boomerangs a +0 dagger (17, 11, D:4) a +0 sling (30, 17, D:4) a +0 leather armour a +0 flail a +0 club (33, 20, D:4) a +0 dagger a +0 short sword (34, 20, D:4) a +0 robe (36, 22, D:4) a +2 war axe of flaming (45, 16, D:4) a +0 dagger Level 5 of the Dungeon (1, 1, D:5) a +0 giant spiked club (3, 27, D:5) a +0 dagger (4, 28, D:5) a +0 club (4, 29, D:5) a +0 flail (4, 30, D:5) a +0 short sword (4, 31, D:5) a +0 club (6, 8, D:5) a +0 dagger (7, 0, D:5) a +0 scimitar (12, 3, D:5) a +0 scale mail (13, -8, D:5) a +0 leather armour (35, -5, D:5) a +0 shortbow (52, 11, D:5) 4 poisoned darts Level 6 of the Dungeon (6, -9, D:6) a +0 club (6, 5, D:6) a +0 dagger a +0 ring mail (10, -21, D:6) a +0 leather armour (23, -16, D:6) a +0 giant club (27, 0, D:6) a +0 halberd (33, 7, D:6) 3 poisoned darts a +0 dagger (36, -6, D:6) a +0 halberd a +0 mace (39, 11, D:6) a +0 giant club (41, -11, D:6) 5 boomerangs (42, -3, D:6) a +2 flail of draining (48, 24, D:6) a +0 spear Level 7 of the Dungeon [Shop] Lefigel's Assorted Antiques a potion of moonshine (23 gold) a +0 ring mail (92 gold) a +0 hand axe (69 gold) an orb of attunement (598 gold) a potion of lignification (69 gold) a scroll of noise (23 gold) a +3 leather armour (437 gold) a scroll of poison (92 gold) a lupine talisman (345 gold) a potion of brilliance (92 gold) (0, 0, D:7) a +0 whip (1, 3, D:7) a +0 falchion 2 stones a +0 short sword (1, 4, D:7) a +0 halberd (2, 2, D:7) 3 stones a +0 club (2, 3, D:7) a +1 flail of holy wrath a +0 kite shield a +0 ring mail a +0 spear a +0 whip (2, 6, D:7) 5 stones a +0 dagger (3, 3, D:7) a +0 whip (8, -20, D:7) a +0 robe a +3 dire flail (11, -19, D:7) a +0 dagger (11, 3, D:7) a maw talisman (21, -24, D:7) a +0 leather armour (22, -26, D:7) a +0 partisan (22, -12, D:7) a +0 whip (25, -4, D:7) a +0 hand axe (32, -17, D:7) a +0 chain mail (54, 16, D:7) a +0 dagger (54, 20, D:7) a +0 leather armour (55, -6, D:7) a +0 giant spiked club Level 8 of the Dungeon (0, 0, D:8) a +0 mace (1, -1, D:8) a +0 long sword a +0 robe (2, -3, D:8) 8 gold pieces a +0 robe a +0 spear (2, 0, D:8) 8 gold pieces (still there?) a +4 spear of freezing (still there?) a +0 robe (still there?) (4, 8, D:8) 6 gold pieces a +0 spear (5, 9, D:8) 8 gold pieces a +0 spear (6, 8, D:8) 5 gold pieces a +0 spear (6, 9, D:8) 4 gold pieces a +0 spear (17, -4, D:8) 8 gold pieces (still there?) a +0 dagger of venom (still there?) a +0 robe (still there?) (17, -3, D:8) 21 gold pieces a +0 shortbow (18, -6, D:8) 23 gold pieces (still there?) a +0 dagger (still there?) a +0 robe (still there?) a +3 glaive (still there?) a +0 plate armour (still there?) a +0 trident (still there?) (18, -5, D:8) 4 gold pieces a +0 whip the Ecumenical Temple a bailey (0, 0, Bailey) a +0 halberd a +0 scale mail (2, 8, Bailey) a potion of brilliance (2, 10, Bailey) a potion of invisibility (3, 9, Bailey) a potion of resistance (3, 11, Bailey) a potion of might (4, 8, Bailey) a potion of resistance (5, 9, Bailey) a potion of mutation (5, 11, Bailey) 4 gold pieces a +0 halberd a +0 ring mail 2 potions of haste (6, 12, Bailey) 12 gold pieces (still there?) a +0 halberd (still there?) a +0 scale mail (still there?) a +1 halberd of electrocution (still there?) a potion of might (still there?) (8, 4, Bailey) a +0 halberd of draining (8, 14, Bailey) a +0 halberd of draining (10, 4, Bailey) a +1 halberd of electrocution (10, 14, Bailey) 8 gold pieces a +2 halberd of draining (14, -4, Bailey) a +0 spear a +0 ring mail (14, 4, Bailey) a +0 halberd a +0 chain mail (14, 6, Bailey) a +0 spear a +0 ring mail (14, 14, Bailey) a +0 trident a +0 scale mail (15, 2, Bailey) a +0 spear (15, 9, Bailey) a +0 spear (16, -2, Bailey) a +0 spear a +0 chain mail (18, 0, Bailey) a +0 trident a +0 chain mail (18, 4, Bailey) a +2 halberd of electrocution (18, 6, Bailey) a +1 halberd of electrocution (18, 10, Bailey) a +0 trident a +0 chain mail (18, 14, Bailey) a +0 halberd a +0 ring mail