Bungabat Level 1 of the Dungeon (5, 21, D:1) a hobgoblin corpse (skeletalised by now) (5, 23, D:1) a +0 club a goblin corpse (skeletalised by now) (7, -1, D:1) a frilled lizard corpse (skeletalised by now) (14, 42, D:1) a +0 dagger 4 stones a kobold skeleton (20, 31, D:1) a frilled lizard skeleton (21, 31, D:1) a ball python skeleton (33, 41, D:1) a hobgoblin corpse (skeletalised by now) (33, 46, D:1) a bat corpse (skeletalised by now) (35, 38, D:1) a +0 dagger 2 stones (36, 48, D:1) a rat corpse (skeletalised by now) (36, 49, D:1) a +0 spear (44, 17, D:1) a +0 leather armour (48, 10, D:1) a +0 robe (51, -3, D:1) a +0 dagger (53, 1, D:1) a hobgoblin corpse (skeletalised by now) (58, 16, D:1) a +0 dagger 4 stones (65, 37, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Jyckuupi's Magic Scroll Emporium a scroll of fog (40 gold) a scroll of silence (95 gold) a scroll of enchant weapon (75 gold) a scroll of torment (unknown) (95 gold) a scroll of revelation (unknown) (75 gold) [Shop] Acifafagg's Magic Scroll Shop a scroll of teleportation (39 gold) 2 scrolls of teleportation (78 gold) a scroll of teleportation (39 gold) a parchment of Apportation (52 gold) a scroll of noise (unknown) (13 gold) a scroll of teleportation (39 gold) a scroll of noise (unknown) (13 gold) a scroll of teleportation (39 gold) [Shop] Zomaubek's Antique Weapon Shop a +0 sling (46 gold) a +0 mace (93 gold) a +0 falchion of electrocution (294 gold) a +2 spear of pain (604 gold) a +3 morningstar of protection (750 gold) a +0 dagger of speed (248 gold) a +0 spear (93 gold) the +7 dagger of Radicalism {freeze, rElec rCorr Str+3 Dex+2} (2129 gold) rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +1 antimagic orcbow (589 gold) (1, -12, D:2) a +0 scale mail (8, 8, D:2) a +0 club a +0 dagger 4 stones (8, 21, D:2) a +0 club (9, 26, D:2) a gold piece (11, 7, D:2) a +0 whip (24, 9, D:2) a ball python skeleton (28, -8, D:2) a +0 club a +0 dagger of flaming a goblin skeleton (36, 7, D:2) a +0 leather armour (44, 8, D:2) a +0 dagger (48, -12, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the air staff "Deefasytz" {^Contam rElec rPois rF+ Dex+5 Air} (4810 gold) [staff of air] ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Dex+5: It affects your dexterity (+5). Air: It increases the power of your Air spells. the +2 leather armour of Limited Liability {rElec rF+ rC+} (4000 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. the ring "Guloal" {rCorr Wiz} (4260 gold) [ring of wizardry] rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. the +1 mace of Hatred {distort, *Rage +Blink rN+ Int+3 Stlth+} (3770 gold) *Rage: It berserks you when you make melee attacks (+20% chance). +Blink: It lets you blink. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the earth staff of Starshine {rElec rPois Dex+5 Stlth+ Earth} (5650 gold) [staff of earth] rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. the amulet "Tiululobb" {Chemistry Dex+3 Slay-2 SInv} (3910 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Dex+3: It affects your dexterity (+3). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). SInv: It lets you see invisible. the +0 spear of Jazieg {speed, rPois rF+ Int-3} (2090 gold) rPois: It protects you from poison. rF+: It protects you from fire. Int-3: It affects your intelligence (-3). It cannot be enchanted further. the earth staff of Paper {Conj Earth} (3760 gold) [staff of earth] Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. the +6 sling of Courage {antimagic, *Corrode rElec rF+ Dex+3} (5620 gold) *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +6 spear "Arbiter" {entangle, rN+ Str+6} (5680 gold) rN+: It protects you from negative energy. Str+6: It affects your strength (+6). It cannot be enchanted further. the +3 mace "Voplamon" {concuss, Int+3} (3130 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. the amulet of Voaj Fai {Wildshape Harm rN++ Int-4 SInv} (4330 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Harm: It increases damage dealt and taken. rN++: It greatly protects you from negative energy. Int-4: It affects your intelligence (-4). SInv: It lets you see invisible. the alchemy staff "Haaguh" {rPois rF+ Int+2 Alch} (4320 gold) [staff of alchemy] rPois: It protects you from poison. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). Alch: It increases the power of your Alchemy spells. the earth staff of the Secret Xalams {Will+ Dex+4 Tloc Earth} (5160 gold) [staff of earth] Will+: It increases your willpower. Dex+4: It affects your dexterity (+4). Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. the +0 leather armour of Enyuw {*Corrode Regen+ Str+3 Dex+6} (2230 gold) *Corrode: It may corrode you when you take damage. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the ring of Mutualism {Will++ Str+6 Int+3} (6330 gold) [ring of strength] Will++: It greatly increases your willpower. Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). the ring "Athrepier" {rC+ rCorr Str+2 Dex+3} (4450 gold) [ring of resist corrosion] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). the riddle talisman "Miomaire" {Int+3} (8700 gold) [riddle talisman] Int+3: It affects your intelligence (+3). the +8 spear of Ehouruwn {flame, rF- Dex+6} (5800 gold) rF-: It makes you vulnerable to fire. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the +4 sling of Conformity {drain, rCorr SInv} (3950 gold) rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (0, 0, D:3) a +0 short sword 2 boomerangs an orc corpse (skeletalised by now) (1, 0, D:3) a +0 flail a +0 ring mail an orc corpse (skeletalised by now) (2, 0, D:3) a +0 club (19, -32, D:3) a dart slug corpse (20, -32, D:3) a hobgoblin corpse (33, -8, D:3) 11 gold pieces (38, -11, D:3) a +0 spear a gnoll corpse (44, -33, D:3) a +0 leather armour (52, -17, D:3) a +0 dagger (63, -13, D:3) a +0 dagger a kobold corpse