Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 20250320 (custom seed) 514 Bystandard the Chopper (level 7, -3/52 (55) HPs) Began as a Coglin Monk on Mar 20, 2025. Slain by a wight ... wielding a +4 spear (10 damage) ... on level 5 of the Dungeon. The game lasted 00:06:53 (4173 turns). Bystandard the Chopper (Coglin Monk) Turns: 4173, Time: 00:06:54 HP: -3/52 (55) AC: 6 Str: 14 XL: 7 Next: 20% MP: 7/7 EV: 13 Int: 13 God: Gold: 357 SH: 0 Dex: 16 Spells: 6/6 levels left rFire . . . k - +3 hand axe of Turmoil {drain, rC- rN+ Will+ Int+4} rCold x . . a - +0 hand axe {Enrique} rNeg + . . b - +0 robe rPois . w - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . x - +2 pair of boots Will +.... (amulet unavailable) Stlth + (ring unavailable) HPRegen 0.28/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: lightly drained, revving A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 357 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (offhand) {Enrique} k - the +3 hand axe of Turmoil (weapon) {drain, rC- rN+ Will+ Int+4} (You found it on level 2 of the Dungeon) Int+4: It affects your intelligence (+4). rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. Missiles m - 3 atropa-tipped darts (quivered) p - 5 poisoned darts Armour b - a +0 robe (worn) d - an orb of light w - a +0 helmet (worn) x - a +2 pair of boots (worn) Wands r - a wand of polymorph (7) t - a wand of charming (8) Scrolls e - 2 scrolls of identify {unknown} g - a scroll of amnesia {unknown} i - 4 scrolls of teleportation {unknown} j - a scroll of blinking {unknown} q - a scroll of vulnerability {unknown} y - a scroll of enchant armour {unknown} Potions c - a potion of ambrosia f - 5 potions of curing {unknown} h - a potion of attraction {unknown} l - a potion of mutation {unknown} n - a potion of might {unknown} o - 2 potions of enlightenment {unknown} s - a potion of cancellation {unknown} u - 2 potions of magic {unknown} v - 2 potions of haste {unknown} z - a potion of brilliance {unknown} Skills: + Level 4.8 Fighting + Level 4.8 Axes + Level 2.7 Armour + Level 4.3 Dodging You had 6 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 0% 2d5 30% 1 Magic Dart Conj 0% 1d3 30% 1 Searing Ray Conj 0% 2d4 43% 2 Confusing Touch Hex 0% N/A 67% 3 Tukima's Dance Hex 0% N/A 67% 3 Dispel Undead Necr 0% 3d6 97% 4 Fulminant Prism Conj/Alch 0% 3d5 97% 4 Passage of Golubria Tloc 0% N/A 97% 4 Yara's Violent Unravell Hex/Alch 0% 3d3 100% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The wight misses you. The wight throws a stone. The stone hits you. You barely miss the wight with the +3 hand axe of Turmoil. The wight is severely damaged. You barely miss the wight with your +0 hand axe. The wight hits you with a +3 trident. * * * LOW HITPOINT WARNING * * * You partially resist. You feel drained. * * * LOW HITPOINT WARNING * * * You barely miss the wight with the +3 hand axe of Turmoil. The wight is severely damaged. You hit the wight but do no damage. The wight misses you. You hit the wight but do no damage. The wight is severely damaged. You slash the wight with your +0 hand axe! You destroy the wight! The wight throws a stone. The stone misses you. Things that are here: a +3 trident; a +0 robe The wight throws a stone. The stone hits you but does no damage. The wight throws a stone. The stone barely misses you. You start resting. A wight is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! A wight comes into view. It is wielding a +3 battleaxe. The wight hits you with a +4 spear! * * * LOW HITPOINT WARNING * * * You partially resist. You feel drained. You hit the wight with the +3 hand axe of Turmoil. The wight is moderately damaged. You hit the wight but do no damage. A wight comes into view. It is wielding a +3 mace. The wight hits you with a +4 spear. * * * LOW HITPOINT WARNING * * * You partially resist. You feel drained. You hit the wight but do no damage. The wight is moderately damaged. You closely miss the wight with your +0 hand axe. The wight hits you with a +4 spear! You die... #.# #.# #.# #.#####.####.# #..........#.# ##############.##.#.# ......). ..##.#.# .################.#.# ..............###.#.## .#.............†.....# ...............z@.#### ............†..z#.# ..>##....#.z#.#.### ............#.#.# #...#.##....#.#.# #...#.........#.# #...###.##.####.# ................# .....###.#.###### You could see 3 wights. Vanquished Creatures An ogre (D:3) A gnoll sergeant (D:3) A wight (D:5) 2 bombardier beetles 2 hounds (D:5) 11 adders 2 ufetubi (D:4) 3 ribbon worms (D:3) 3 dart slugs 7 orcs 7 ball pythons 3 endoplasms 6 hobgoblins 4 kobolds 7 quokkas 7 bats 3 frilled lizards (D:1) 7 goblins 6 rats 83 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bystandard the Coglin Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 296 | D:1 | Reached XP level 2. HP: 20/24 MP: 2/2 1042 | D:2 | Reached XP level 3. HP: 22/29 MP: 3/3 1172 | D:2 | Identified the +3 hand axe of Turmoil {drain, rC- rN+ Will+ | Int+4} 1682 | D:3 | Found a faded altar of an unknown god. 1726 | D:3 | Reached XP level 4. HP: 27/36 MP: 4/4 1802 | D:3 | Noticed an ogre 1809 | D:3 | Killed an ogre 1810 | D:3 | Reached skill level 1 in Armour 1810 | D:3 | Reached XP level 5. HP: 37/42 MP: 5/5 2827 | D:3 | Reached XP level 6. HP: 40/49 MP: 6/6 3891 | D:5 | Entered Level 5 of the Dungeon 4068 | D:5 | Reached XP level 7. HP: 53/55 MP: 7/7 4173 | D:5 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_loops_ring D:2: layout_basic D:3: minmay_razor_zed, layout_basic, ebering_ecumenical_altar_rust, minmay_fractal_squares_gapless_5 D:4: layout_loops_ring, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_room_a, chequers_serial_rivers_small_b, chequers_serial_rivers_small_3, chequers_serial_rivers_small_3 D:5: layout_basic, mainiacjoe_overflow_tiny_flanked, serial_library_regret_index_double_sided, uniq_duvessa Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 3 4 | 4.3 Fighting | 4 | 4.8 Axes | 4 | 4.8 Armour | 1 2 | 2.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Hand axe | 80 | 172 | 38 || 290 Stab: Sleeping | 1 | 1 | || 2 Armour: Robe | 36 | 65 | 14 || 115 Dodge: Dodged | 37 | 61 | 6 || 104