Seeded DCSS version 0.34-a0-143-g404a8c3a75 (webtiles) character file. Game seed: 20250611 (custom seed) 0 Bystandard the Conjurer (level 1, 14/14 HPs) Began as an Armataur Conjurer on June 11, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:57 (0 turns). Bystandard the Conjurer (Armataur Conjurer) Turns: 0, Time: 00:00:58 Health: 14/14 AC: 4 Str: 12 XL: 1 Next: 0% Magic: 3/3 EV: 8 Int: 18 God: Gold: 0 SH: 0 Dex: 8 Spells: 2/3 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: roll @: no status effects A: large, deformed body, tough skin 3, armoured tail 2, rollpage 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 1.3 Dodging + Level 2.1 Stealth + Level 1.7 Spellcasting + Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 6% 2 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a heavy armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History Welcome, Bystandard the Armataur Conjurer. Game seed: 20250611 (custom seed); Press ? for a list of commands and other information. Found 2 flux baubles and 9 stones. Found a staircase leading out of the dungeon. Your movement speed is average. Your attack delay is about 1.0. Your damage rating with unarmed combat is about 3 (Base [3 + 0 (UC)] x 105% (Str) x 100% (Fight)). Okay, then. Welcome back, Bystandard the Armataur Conjurer. Game seed: 20250611 (custom seed) Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##+++## ##.#(....#.#.. #..#.0@..#.... #..#.....#.... ....#.....#.... ..# ##+++## ... . . There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bystandard the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 0 | D:1 | Upgraded the game from 0.34-a0-142-g6c38aea23f to | 0.34-a0-143-g404a8c3a75 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_loops_ring, basic_ecumenical_altar, nrook_campfire, dk_noncrumbling_4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+