Seeded DCSS version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 20250631 (custom seed) 0 Bystandard the Cutter (level 1, 14/14 HPs) Began as a Kobold Monk on June 30, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:20 (0 turns). Bystandard the Cutter (Kobold Monk) Turns: 0, Time: 00:00:22 Health: 14/14 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 1/1 EV: 15 Int: 11 God: Gold: 0 SH: 0 Dex: 17 Spells: 0/0 levels left rFire . . . a - +0 short sword rCold . . . d - orb {light} rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.07/turn %: no passive effects @: glowing A: small, no large weapons, nightstalker 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 robe (worn) d - an orb of light (worn) Potions c - a potion of ambrosia Skills: + Level 3.2 Fighting + Level 4.0 Short Blades + Level 3.6 Dodging You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are small and have problems with some larger weapons. You are completely attuned to the shadows. Message History Welcome, Bystandard the Kobold Monk. Game seed: 20250631 (custom seed); Press ? for a list of commands and other information. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ####### ......# ....@.# ......# .>.#### ... ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bystandard the Kobold Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_basic, serial_forest, infiniplex_forest_clump_medium, infiniplex_forest_split, infiniplex_forest_join, infiniplex_forest_end_3, infiniplex_forest_corner_1, infiniplex_forest_straight_5