Seeded DCSS version 0.34-a0-753-g9fc263de82 (webtiles) character file. Game seed: 6745133763201535820 (custom seed) 16 Bystandard the Conjurer (level 2, -3/20 HPs) Began as a Revenant Conjurer on Sept 10, 2025. Slain by Terence ... wielding a +0 flail (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:04 (1199 turns). Bystandard the Conjurer (Revenant Conjurer) Turns: 1199, Time: 00:03:04 Health: -3/20 AC: 2 Str: 10 XL: 2 Next: 41% Magic: 4/5 EV: 10 Int: 23 God: Gold: 70 SH: 0 Dex: 7 Spells: 3/6 levels left rFire . . . (100%) - Claws rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... c - amulet of regeneration Stlth ++ b - ring of wizardry HPRegen 1.03/turn d - +6 ring of intelligence MPRegen 0.09/turn %: wizardry (x1) @: brilliant A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of wizardry (worn) c - an amulet of regeneration (worn) d - a +6 ring of intelligence (worn) Scrolls I - a scroll of immolation Potions j - a potion of moonshine Skills: - Level 1.7 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting + Level 3.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 21% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 21% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History Terence hits you with a +0 flail. You scratch Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 flail! Terence screams, "I want to be left alone!" Things that are here: a +0 club; a goblin corpse Terence attacks as he pursues you! Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (moderately wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is moderately wounded. You scratch Terence but do no damage. Terence is moderately wounded. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Magic courses through your body. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * You feel clever all of a sudden. Terence barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (66% to hit) You feel a surge of power! You focus your ray upon the adder. The searing ray hits Terence! Terence is almost dead. The searing ray hits the adder. The adder is heavily wounded. (Press . to maintain the ray.) You scratch Terence but do no damage. Terence is almost dead. Terence hits you with a +0 flail! You die... Terence says, "And stay out!" ...... #.. ....##.. ### ..... #§# #####..# #<#### ..##S# §§§.§# #.##.# #§##.# #.##)# ..##.#### #.@S.# #.......# #@#### #.......# #.# #######.# #.# #.# ####.# #.# #....# #.# #.#### #.#####.# #.......# ######### You could see Terence and an adder. Vanquished Creatures A dart slug (D:1) 4 hobgoblins A quokka (D:1) A ball python (D:1) 3 bats A frilled lizard (D:1) 3 goblins A kobold (D:1) 2 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bystandard the Revenant Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 488 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 1118 | D:2 | Learned a level 2 spell: Searing Ray 1183 | D:2 | Noticed Terence 1199 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxes_within_box, layout_loops_ring D:2: layout_basic, dreamdust_ecumenical_altar_statues, minmay_small_reverse_x, uniq_terence Action || total ---------------------------++------- Attack: Normal || 7 Spellclaws || 2 Melee: Unarmed || 9 Cast: Magic Dart || 30 Searing Ray || 3 Drink: Brilliance || 1 Magic || 1 Read: Identify || 2 Immolation || 1 Fog || 1 Armour: Robe || 7 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1196 | 1161 | 35 | 0 | 1064 | 2 | 598.0 | Dungeon | 1196 | 1161 | 35 | 0 | 1064 | 2 | 598.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1102 daAuts D:2: 94 daAuts