Bystandard Level 1 of the Dungeon (0, 0, D:1) a +0 spear (5, -3, D:1) a +0 whip a kobold skeleton (7, 12, D:1) a +0 spear (14, 33, D:1) a +0 dagger (15, 33, D:1) a quokka corpse (skeletalised by now) (17, -1, D:1) a ball python skeleton (24, 4, D:1) a +0 club a goblin skeleton (26, 25, D:1) a +0 short sword (27, 47, D:1) a rat corpse (skeletalised by now) (33, 13, D:1) a +0 mace (40, 29, D:1) a +0 robe (41, 23, D:1) a +0 club (44, -8, D:1) a +2 short sword of freezing a kobold corpse (skeletalised by now) (47, 2, D:1) a +0 whip a kobold corpse (skeletalised by now) (64, -8, D:1) a +0 short sword Level 2 of the Dungeon (2, 6, D:2) an adder corpse (skeletalised by now) (5, 4, D:2) a rat skeleton (10, -7, D:2) a rat corpse (skeletalised by now) (10, 37, D:2) a +0 club (16, 6, D:2) a frilled lizard corpse (skeletalised by now) (17, 28, D:2) a medusa talisman (18, 50, D:2) a +0 short sword a kobold skeleton (22, 31, D:2) a +0 robe (24, 10, D:2) a jackal skeleton (30, 25, D:2) a +0 club (31, 25, D:2) a bat corpse (skeletalised by now) (33, 16, D:2) a +0 spear a gnoll skeleton (43, 9, D:2) a +0 club a gnoll corpse (44, 27, D:2) a +0 leather armour (47, -4, D:2) a +0 halberd a gnoll corpse (50, -6, D:2) a potion of heal wounds