Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 468848099644105559 310 Bystandard the Grave Robber (level 6, -5/51 HPs) Began as a Revenant Necromancer on Aug 18, 2026. Slain by an ogre ... wielding a +0 giant club (27 damage) ... on level 4 of the Dungeon. The game lasted 00:29:59 (2667 turns). Bystandard the Grave Robber (Revenant Necromancer) Turns: 2667, Time: 00:29:59 Health: -5/51 AC: 8 Str: 18 XL: 6 Next: 17% Magic: 7/9 EV: 9 Int: 16 God: Gold: 127 SH: 0 Dex: 9 Spells: 4/11 levels left rFire + . . (50%) e - +9 sling of the Bedighting Gods {elec, rElec rPois rF+} rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +2 scale mail {Death} rPois ∞ (0%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + c - +6 ring of strength HPRegen 0.28/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursed a: Enkindle (0%) You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 127 gold pieces. Inventory: Hand Weapons d - a +0 trident e - the +9 sling of the Bedighting Gods (weapon) {elec, rElec rPois rF+} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. It cannot be enchanted further. k - the +9 quarterstaff of Ippang {spect, *Corrode rF+ Stlth+} (You found it on level 4 of the Dungeon) *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Stlth+: It makes you more stealthy. It cannot be enchanted further. Missiles g - 3 atropa-tipped darts j - 3 datura-tipped darts Armour a - a +2 scale mail of death (worn) Jewellery c - a +6 ring of strength (worn) Wands e - a wand of charming (6) Scrolls c - 2 scrolls of fear {unknown} e - a scroll of revelation {unknown} h - a scroll of enchant armour {unknown} k - 3 scrolls of identify {unknown} m - a scroll of noise {unknown} u - a scroll of summoning {unknown} v - a scroll of vulnerability {unknown} y - a scroll of fog {unknown} z - a scroll of brand weapon {unknown} B - a scroll of blinking {unknown} Potions g - a potion of magic d - 2 potions of curing {unknown} f - 2 potions of brilliance {unknown} j - 2 potions of heal wounds {unknown} l - 4 potions of lignification {unknown} n - 3 potions of enlightenment {unknown} o - a potion of mutation {unknown} p - a potion of berserk rage {unknown} q - a potion of cancellation {unknown} s - 2 potions of haste {unknown} t - a potion of moonshine {unknown} Skills: - Level 3.0 Fighting + Level 1.7 Ranged Weapons - Level 2.1 Dodging - Level 2.7 Stealth + Level 3.3 Spellcasting + Level 5.0 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 1% 1 b - Poisonous Vapours Alch/Air 8% 1d1 52% 1 c - Grave Claw Necr 56% 2d11 1% 2 d - Vampiric Draining Necr 28% 2d8 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 28% N/A 9% 4 Apportation Tloc 4% N/A 52% 1 Shock Conj/Air 8% 1d3 52% 1 Awaken Armour Erth/Frge 4% N/A 99% 4 Forge Lightning Spire Air/Frge 2% 3d4 99% 4 Fulminant Prism Conj/Alch 1% 3d5 99% 4 Petrify Alch/Erth 1% N/A 99% 4 Curse of Agony Necr 28% N/A 22% 5 Disjunction Tloc 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 ? Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You feel a surge of power! Nothing appears to happen. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (chance to affect: 50%) You feel a surge of power! The ogre resists with significant effort. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (chance to affect: 50%) You feel a surge of power! The ogre resists with significant effort. You shoot a sling bullet. The sling bullet completely misses the ogre. The ogre hits you with a +0 giant club! You shoot a sling bullet. The sling bullet hits the ogre! The ogre is moderately wounded. The ogre hits you with a +0 giant club! You are too injured to fight recklessly! Fire: e) +9 sling of the Bedighting Gods {elec, rElec rPois rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 78% to hit) You shoot a sling bullet. The sling bullet hits the ogre. The ogre is moderately wounded. The ogre hits you with a +0 giant club. Fire: e) +9 sling of the Bedighting Gods {elec, rElec rPois rF+} Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 78% to hit) You shoot a sling bullet. The sling bullet hits the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... #.##.####.####.# ######.##.##.....##.# #......##.##.###.##.# # #............# #..... ..##......##.##.###.##.# ..........##.##.....##.# .#.....[.##.####.####.# ##......##.# #.# #.# ####@..##.. ... ..# .......O..#### ##.## ### ..........# #.# ............ ... .#.#!........ .## .. #.###....... # # #. ....... .. ###...# You could see an ogre. Vanquished Creatures An ogre (D:3) Ijyb (D:4) Terence (D:3) 2 orc wizards (D:3) 4 adders A shadow imp (D:3) 3 dart slugs (D:1) 3 ribbon worms 8 orcs (D:3) 8 endoplasms 8 hobgoblins A jackal (D:1) 5 quokkas 5 ball pythons 2 bats 5 frilled lizards 4 goblins 3 kobolds 5 rats 70 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) A hobgoblin (D:1) A jackal (D:1) A ball python (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 3 rats (D:1) 12 creatures vanquished. Grand Total: 82 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Bystandard the Revenant Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 223 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/5 499 | D:1 | Reached skill level 1 in Fighting 695 | D:1 | Learned a level 1 spell: Poisonous Vapours 695 | D:1 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 695 | D:1 | Reached XP level 3. HP: 26/28 MP: 4/6 705 | D:1 | Learned a level 2 spell: Grave Claw 987 | D:2 | Identified the +9 sling of the Bedighting Gods {elec, rElec | rPois rF+} 1335 | D:2 | Reached XP level 4. HP: 35/35 MP: 7/7 1421 | D:3 | Encountered Terence 1700 | D:3 | Reached skill level 1 in Ranged Weapons 1789 | D:3 | Encountered Grinder 1943 | D:3 | Reached XP level 5. HP: 41/41 MP: 8/8 2041 | D:3 | Encountered an ogre 2050 | D:3 | Killed an ogre 2203 | D:3 | Found Naat Dir's Magic Scroll Shoppe. 2261 | D:3 | Killed Terence 2298 | D:3 | Reached XP level 6. HP: 50/50 MP: 9/9 2300 | D:3 | Reached skill level 5 in Necromancy 2452 | D:4 | Encountered Ijyb 2551 | D:4 | Killed Ijyb 2573 | D:4 | Learned a level 3 spell: Vampiric Draining 2652 | D:4 | Identified the +9 quarterstaff of Ippang {spect, *Corrode | rF+ Stlth+} 2667 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_rooms, columned_hall_lemuel D:2: layout_rooms D:3: layout_loops_ring, serial_rivers, chequers_serial_rivers_small_a, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_b, chequers_serial_rivers_micro_b, chequers_serial_rivers_marsh, serial_shops, shop, chequers_serial_rivers_marsh, solitary_fountain, fountainhead, uniq_grinder, uniq_terence D:4: layout_basic, roderic_nine_men_s_morris, uniq_ijyb Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 2 | 2.1 Fighting | 1 2 3 | 3.0 Ranged Weapons | 1 | 1.7 Spellcasting | 3 | 3.3 Necromancy | 5 | 5.0 Stealth | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 66 | 1 || 67 Melee: Dagger | 65 | || 65 Trident | 1 | || 1 Sling | | 1 || 1 Fire: Sling | 24 | 86 || 110 Cast: Soul Splinter | 30 | 6 || 36 Armour: Robe | 44 | 10 || 54 Leather armour | | 11 || 11 Scale mail | | 6 || 6 Dodge: Dodged | 49 | 6 || 55