Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 11125236639309456699 37 CTPittman the Chiller (level 3, 11/26 HPs) Began as a Revenant Ice Elementalist on June 8, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:06:46 (1378 turns). CTPittman the Chiller (Revenant Ice Elementalist) Turns: 1378, Time: 00:06:46 Health: 11/26 AC: 4 Str: 11 XL: 3 Next: 23% Magic: 4/6 EV: 11 Int: 16 God: Gold: 85 SH: 0 Dex: 9 Spells: 5/7 levels left rFire . . . (100%) d - staff of cold rCold + + . (33%) (no offhand) rNeg + + + (0%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) b - +0 cloak rCorr . (100%) (no gloves) SInv . e - +0 pair of boots Will +.... (no amulet) Stlth ++ c - ring of willpower HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, mnemnophage, spellclaws, accursed a: Enkindle (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak (worn) e - a +0 pair of boots (worn) Magical Staves d - a staff of cold (weapon) Jewellery c - a ring of willpower (worn) Scrolls c - 2 scrolls of teleportation {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic d - 2 potions of mutation {unknown} f - 3 potions of heal wounds {unknown} Skills: + Level 2.3 Dodging - Level 2.2 Stealth - Level 0.5 Unarmed Combat * Level 2.5 Spellcasting + Level 4.6 Ice Magic * Level 0.6 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 100% 1d10 3% 1 b - Shock Conj/Air 8% 1d3 21% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 50% 1d8 9% 3 Ozocubu's Armour Ice 25% N/A 9% 3 Summon Ice Beast Ice/Summ 14% N/A 22% 3 Awaken Armour Erth/Frge 4% N/A 89% 4 Irradiate Conj/Alch 1% 3d12 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can enhance your damage-dealing spells by burning harvested memories. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You remember electricity coursing through you. (You can now cast Shock.) Spell assigned to 'b'. Your flames flicker hungrily. You see here a +0 flail. You see here a +0 flail. You encounter 2 gnolls. The gnoll shouts! Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You can't go down here! This spell is quite dangerous to cast! You start memorising the spell. You continue memorising. The gnoll misses you. You continue memorising. The gnoll hits you with a +0 club. Your memorisation is interrupted. You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. The gnoll misses you. The gnoll barely misses you. The gnoll hits you with a +0 spear. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 21% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (moderately wounded, 69% to hit) The zap hits the gnoll. The gnoll is moderately wounded. You barely miss the gnoll. The gnoll closely misses you. x2 Casting: Shock (safe; 21% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 21% risk of failure) Press: ? - help, Shift-Dir - straight line Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #...............### #####.. #................)### ### #.##.............^..# ...........#...##.#.# %##.....#.##..##.#.# #.##.##.###.#..# # #. .. ..# #.#.##.# ##.j....# #.@j....# #........# #..#.##..# #..#..# .# #..##.# # ...# .# .... .. #.### ## You could see 2 gnolls. Vanquished Creatures A gnoll (D:2) A ribbon worm (D:2) 2 dart slugs (D:1) 2 endoplasms (D:1) 6 hobgoblins 4 ball pythons A bat (D:1) A frilled lizard (D:1) 4 goblins A kobold (D:1) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | CTPittman the Revenant Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 207 | D:1 | Reached XP level 2. HP: 13/20 MP: 1/5 1360 | D:2 | Learned a level 1 spell: Shock 1360 | D:2 | Gained mutation: You can enhance your damage-dealing spells | by burning harvested memories. [Revenant growth] 1360 | D:2 | Reached XP level 3. HP: 15/26 MP: 3/6 1378 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_basic D:2: layout_loops_cross Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.3 Stealth | | 2.2 Unarmed Combat | | 0.5 Spellcasting | | 2.5 Ice Magic | | 4.6 Evocations | | 0.6 Action || total ---------------------------++------- Attack: Normal || 46 Spellclaws || 12 Melee: Unarmed || 40 Punch || 1 Staff || 18 Cast: Freeze || 23 Shock || 1 Stab: Sleeping || 3 Armour: Robe || 43 Dodge: Dodged || 33