CacheMeOutside the Dungeon [Shop] Ujebel's Distillery a potion of brilliance (56 gold) a potion of degeneration (14 gold) [Shop] Zexkemid's Assorted Antiques a +5 heavy war axe (965 gold) a +3 hand axe of flaming (649 gold) a scroll of identify (58 gold) a +0 plate armour of cold resistance (870 gold) a wand of flame (3) (60 gold) [Shop] Xaysiwasm's Jewellery Emporium a ring of poison resistance (240 gold) the ring of Sutwucs {Fly rPois Will+ rCorr Dex+3} (542 gold) [ring of resist corrosion] Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Will+: It increases your willpower. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. a ring of see invisible (180 gold) a dragon-blood talisman (720 gold) a +4 ring of protection (432 gold) the ring "Dalyer" {rF+ rN+++ rCorr Slay-6} (400 gold) [ring of protection from fire] Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). rF+: It protects you from fire. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. an amulet of guardian spirit (360 gold) the ring of the Hare {EV+10} (1536 gold) [ring of evasion] EV+10: It affects your evasion (+10). the ring of Iton {+Blink rC+ rN+ Will+ Dex-2} (535 gold) [ring of protection from cold] Dex-2: It affects your dexterity (-2). rC+: It protects you from cold. rN+: It protects you from negative energy. Will+: It increases your willpower. +Blink: It lets you blink. [Shop] Opagoso's General Store a scroll of identify (22 gold) [Shop] Eseah's Assorted Antiques a +0 chain mail of willpower (333 gold) a +1 dagger of holy wrath (307 gold) a +8 chain mail of ponderousness (623 gold) a +0 lajatang of venom (580 gold) a +3 great sword of holy wrath (832 gold) 2 scrolls of enchant weapon (435 gold) [Shop] Qacucs's Magic Scroll Boutique a scroll of identify (30 gold) a scroll of silence (142 gold) a scroll of identify (30 gold) a scroll of torment (142 gold) a scroll of fog (60 gold) a scroll of identify (30 gold) a scroll of identify (30 gold) [Shop] Enkoeg's Antique Armour Emporium the +6 chain mail of Protective Custody {rPois rF++ rN+++ Str-3} (2414 gold) Str-3: It affects your strength (-3). rF++: It greatly protects you from fire. rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. the +0 helmet of Yredelemnul's Pride {rCorr Dex-4 Slay+5 SInv} (1050 gold) Dex-4: It affects your dexterity (-4). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. a +0 crystal plate armour (2480 gold) a +0 ring mail of positive energy (248 gold) a +2 ring mail of cold resistance (651 gold) the +10 Black Knight's barding {ponderous, rPois rN+} (1965 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. a +2 ring mail of willpower (651 gold) [Shop] Joircheiss's General Store a +5 ring of evasion (648 gold) a scroll of identify (36 gold) a +0 halberd of freezing (165 gold) a scroll of identify (36 gold) 5 stones (9 gold) a wand of paralysis (3) (129 gold) a +4 spectral lajatang (1071 gold) [Shop] Uru Kodux's Assorted Antiques the +4 rapier of the Candelabrum {venom, +Blink Fly rCorr} (1348 gold) Fly: It grants you flight. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. [Shop] Ahaxta's Magic Scroll Emporium a scroll of identify (32 gold) a scroll of amnesia (64 gold) a scroll of identify (32 gold) a scroll of identify (32 gold) a scroll of poison (64 gold) a scroll of identify (32 gold) [Shop] Muemie's General Store a +0 robe of fire resistance (100 gold) a +2 pair of boots of stealth (279 gold) a staff of fire (325 gold) a scroll of enchant weapon (97 gold) a wand of warping (7) (218 gold) a wand of warping (6) (187 gold) the +8 quarterstaff of the Dead {spect, Str+5 Int-3 SInv Stlth+} (886 gold) Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +2 sling of freezing (191 gold) a +3 spear of venom (267 gold) [Shop] Elamiosk's Distillery a potion of enlightenment (90 gold) a potion of enlightenment (90 gold) 2 potions of enlightenment (180 gold) 2 potions of lignification (108 gold) a potion of lignification (54 gold) [Shop] Oveorieq's Assorted Antiques a staff of death (575 gold) a scroll of enchant weapon (172 gold) a scroll of identify (46 gold) a +7 heavy spear (975 gold) a wand of paralysis (4) (220 gold) the +3 trident of Dishonour {flame, Dex+5} (892 gold) Dex+5: It affects your dexterity (+5). a +2 battleaxe of draining (545 gold) [Shop] Hoshanu's Assorted Antiques an orb of guile (312 gold) the +0 ring mail of the Sailor {+Blink rPois} (532 gold) rPois: It protects you from poison. +Blink: It lets you blink. a scroll of identify (48 gold) a potion of degeneration (24 gold) a +3 leather armour of fire resistance (576 gold) a +3 scale mail of cold resistance (624 gold) a +4 battleaxe of distortion (916 gold) a wand of flame (6) (100 gold) (0, 52, D) the amulet of Qategyab {rC- RegenMP+ rCorr Int+4 Dex-5} [amulet of magic regeneration] It increases your rate of magic regeneration. Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). rC-: It makes you vulnerable to cold. rCorr: It protects you from acid and corrosion. RegenMP+: It increases your rate of magic regeneration. (1, 32, D) a +1 hand axe of electrocution (unseen) (1, 33, D) a +1 broad axe of electrocution (1, 34, D) the scarf of Kogas {harm, rF+ rC- Will+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. rC-: It makes you vulnerable to cold. Will+: It increases your willpower. (1, 51, D) the ring of the Harvest {Int+2 Dex+2 Slay+4} [ring of slaying] Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (1, 52, D) a +4 halberd of venom (unseen) (2, 14, D) a +4 plate armour of fire resistance (2, 15, D) a +2 robe of positive energy (2, 32, D) the staff of the Assorted Orbs {rPois Dex+5 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+5: It affects your dexterity (+5). rPois: It protects you from poison. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (2, 33, D) an amulet of faith (2, 52, D) the staff "Voqixtya" {rF+ rC+ rN+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (3, 16, D) a +0 quarterstaff (3, 34, D) the ring "Foub" {Will+ EV+5 Int-5 Dex+7} [ring of evasion] EV+5: It affects your evasion (+5). Int-5: It affects your intelligence (-5). Dex+7: It affects your dexterity (+7). Will+: It increases your willpower. (3, 52, D) the +9 orcbow of Massacring {heavy, rElec rF+} rF+: It protects you from fire. rElec: It insulates you from electricity. (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) +5 fire dragon scales a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (4, 14, D) the staff "Hotem" {rElec rN+ Str-3 Summ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str-3: It affects your strength (-3). rElec: It insulates you from electricity. rN+: It protects you from negative energy. Summ: It increases the power of your Summonings spells. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (4, 15, D) 4 potions of haste the +4 robe of Folly {Brill Will-∞ Int+8} Brill: It increases the power of your magical spells and halves their MP cost (rounding up). Will-∞: It reduces your willpower to zero. Int+8: It affects your intelligence (+8). (4, 32, D) a +2 battleaxe of freezing (4, 33, D) a +2 leather armour of poison resistance (4, 51, D) a staff of death (4, 52, D) a book of Blood (5, 14, D) the +0 pair of fencer's gloves {Riposte Dex+3} Riposte: It allows the wearer to riposte with melee weapons, swiftly retaliating against missed or blocked melee attacks. Dex+3: It affects your dexterity (+3). (5, 15, D) the ring of Necvaih {rF+ Int+4} [ring of protection from fire] Int+4: It affects your intelligence (+4). rF+: It protects you from fire. the ring "Raaxum" {rElec rF- rCorr AC+4 Stlth+} [ring of protection] AC+4: It affects your AC (+4). rF-: It makes you vulnerable to fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. the ring of Patience {Ice Will++} [ring of ice] Ice: It enhances your ice magic. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. Will++: It greatly increases your willpower. the ring of Moqint {rN++ Will+ Int-5 Dex+6} [ring of dexterity] Int-5: It affects your intelligence (-5). Dex+6: It affects your dexterity (+6). rN++: It greatly protects you from negative energy. Will+: It increases your willpower. a ring of see invisible the ring of Woat {rF- rC+ Str+5 Dex+6} [ring of dexterity] Str+5: It affects your strength (+5). Dex+6: It affects your dexterity (+6). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. the +0 cloak "Leuffuov" {Int+6} Int+6: It affects your intelligence (+6). (5, 16, D) a +2 scimitar of flaming (unseen) (5, 33, D) a +3 scale mail of poison resistance (5, 50, D) an amulet of the acrobat (5, 51, D) an amulet of regeneration (5, 52, D) a +0 antimagic sling (unseen) (6, 15, D) a +1 vampiric rapier (6, 18, D) a +0 hand axe of flaming a +0 robe (6, 32, D) a +1 morningstar of protection (6, 34, D) a +4 scimitar of flaming (6, 51, D) the +0 fire dragon scales of the World {rPois rF++ rC- rCorr Str-4 Int+4} Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (6, 52, D) a +4 dagger of venom (7, 14, D) a +0 buckler (7, 15, D) the +5 bardiche "Jokut" {heavy, rC+ Int+3 Dex-5} Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). rC+: It protects you from cold. (unseen) (7, 16, D) the +1 leather armour of Day {Regen+ MP+6} MP+6: It affects your magic capacity (+6). Regen+: It increases your rate of health regeneration. (7, 17, D) a +0 war axe a +0 animal skin an amulet of faith (7, 32, D) the +3 leather armour of Sif Muna's Castigation {Dex+4 SInv} Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. (7, 50, D) a staff of death (7, 51, D) a +2 long sword of distortion (unseen) (7, 52, D) the +3 pair of seven-league boots {Rampage+∞} Rampage+∞: When moving toward enemies, its wearer moves as far as possible, alerting their target en route. (8, 0, D) a +0 robe a +0 kite shield a +0 flail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (8, 14, D) a book of Winter (8, 17, D) a +0 quarterstaff a +0 robe (8, 32, D) a staff of alchemy (8, 51, D) a staff of conjuration (unseen) (9, 14, D) a serpent talisman (9, 16, D) the +2 arbalest of Lanorudd {heavy, rC- Str+5} Str+5: It affects your strength (+5). rC-: It makes you vulnerable to cold. a +1 demon whip of venom a +0 robe Maxwell's Memoranda (9, 20, D) a +2 flail of protection a +0 animal skin (9, 34, D) the staff of the Morning {rPois rF+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (9, 53, D) the +5 war axe of Eternal Harmony {heavy, Str+5} Str+5: It affects your strength (+5). (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 17, D) a staff of earth a +0 robe (10, 18, D) a +0 spectral lajatang a +0 robe a +2 rapier of draining a +0 robe a +0 buckler (10, 20, D) a +0 lajatang of electrocution a +0 robe (10, 32, D) a +1 battleaxe of freezing (10, 33, D) a ring of the Octopus King {HP+2 Wiz AC+2 EV+2 SH+2} [ring of wizardry] It improves your spell success rate. AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). HP+2: It affects your health (+2). SH+2: It affects your SH (+2). Wiz: It increases the success rate of your magical spells. a ring of ice a ring of protection from fire the ring of Wuyggoutt {Will+ EV+5 Dex+8} [ring of evasion] EV+5: It affects your evasion (+5). Dex+8: It affects your dexterity (+8). Will+: It increases your willpower. (10, 34, D) a +0 war axe of electrocution (10, 50, D) a ring of positive energy (10, 51, D) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (unseen) (10, 52, D) a +5 arbalest (unseen) (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (11, 14, D) a staff of fire (unseen) (11, 15, D) a +2 robe of cold resistance (11, 17, D) a +0 robe (11, 32, D) a +3 hand axe of draining (11, 51, D) a +2 pair of boots of stealth (12, 16, D) a +3 hand axe of flaming (unseen) (12, 18, D) a +0 quarterstaff a +0 robe (12, 20, D) a +0 quarterstaff a +0 robe (12, 32, D) a +0 quarterstaff of draining (12, 33, D) a +0 spectral quarterstaff (12, 39, D) the +4 morningstar of Causality {flame, ^Drain Int+3 Dex+3 SInv} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. ^Drain: It drains your maximum health when unequipped. (12, 41, D) a +4 glaive of venom (12, 50, D) a staff of alchemy (12, 51, D) an amulet of the acrobat (13, 17, D) a +0 quarterstaff a +0 animal skin (13, 32, D) a +2 cloak of stealth (13, 33, D) a +0 leather armour of cold resistance (13, 50, D) a ring of wizardry (13, 51, D) a staff of fire (unseen) (13, 52, D) a +0 battleaxe of flaming (14, 50, D) a ring of magical power (14, 51, D) a +2 dire flail of draining (unseen) (18, 40, D) a +0 robe a +0 robe (18, 42, D) a staff of conjuration a +0 robe (19, 0, D) a staff of death (unseen) (19, 42, D) a +2 heavy flail a +0 robe (19, 43, D) a +0 robe (20, 0, D) a book of Chaos (20, 32, D) a +2 mace of holy wrath (unseen) (20, 42, D) a +0 robe a staff of death a +0 robe (21, 1, D) a +0 rapier (21, 16, D) a +2 buckler of protection (21, 32, D) a +2 glaive of freezing (unseen) (21, 33, D) the staff "Gaer Cis" {rC+ rN+ Tloc Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC+: It protects you from cold. rN+: It protects you from negative energy. Tloc: It increases the power of your Translocations spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (21, 34, D) the +1 robe "Uperphaj" {rCorr} rCorr: It protects you from acid and corrosion. (22, 0, D) the +0 mace of Qearchas {freeze, ^Contam rF+ Str+3} Str+3: It affects your strength (+3). rF+: It protects you from fire. ^Contam: It causes magical contamination when unequipped. (unseen) (22, 1, D) a staff of air (22, 33, D) a +2 arbalest of freezing (unseen) (22, 34, D) a +3 scimitar of draining (23, 0, D) a +2 trident of protection (unseen) (23, 1, D) a +2 plate armour of fire resistance (23, 2, D) a +0 trident a +0 robe a +0 antimagic demon trident a +0 leather armour (23, 3, D) a +1 trident of freezing a +0 robe an orb of wrath (23, 17, D) a +3 long sword of protection (unseen) (23, 32, D) the staff of Dim Light {Int+3 Dex+3 Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (24, 1, D) the staff "Iklo Haivi" {rPois rF+ Summ Tloc Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rPois: It protects you from poison. Summ: It increases the power of your Summonings spells. Tloc: It increases the power of your Translocations spells. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (24, 3, D) a +0 spear 5 large rocks (24, 16, D) the +6 orcbow "Neblaajexe" {chaos, rN+ Int+3} Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. (24, 17, D) a staff of death (24, 18, D) a staff of air (24, 33, D) the +4 arbalest of Sapimiem {heavy, Str+4} Str+4: It affects your strength (+4). (24, 34, D) a ring of resist corrosion (25, 0, D) a +3 plate armour of willpower (25, 1, D) a +0 spear 3 javelins a +0 leather armour a +2 rapier of venom (25, 4, D) a +1 war axe of electrocution a +0 robe (25, 5, D) a +3 battleaxe (25, 17, D) a +0 plate armour of cold resistance (25, 18, D) the Omnibus of the Congregation and the Plateau Spells Type Level a - Brom's Barrelling Boulder Conjuration/Earth 4 b - Summon Blazeheart Golem Fire/Summoning 4 c - Bombard Conjuration/Earth 6 (25, 20, D) a +2 demon whip of draining (25, 32, D) a ring of flight (26, 0, D) a +6 ring of strength (26, 1, D) a +1 demon whip of electrocution (unseen) (26, 4, D) a +0 spear (26, 16, D) a +1 demon whip of venom (26, 20, D) a +0 scimitar of flaming (26, 32, D) a +1 scale mail of cold resistance (26, 34, D) the ring "Zextiula" {AC+4 Str+2 Stlth+} [ring of protection] AC+4: It affects your AC (+4). Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. (26, 50, D) the +8 flail "Zesmau" {freeze, rPois rCorr Str-2 Stlth+} Str-2: It affects your strength (-2). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. (unseen) (27, 4, D) a +2 spear of venom 2 javelins a +0 leather armour (27, 16, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. SH+8: It affects your SH (+8). (27, 17, D) a +0 pair of gloves of stealth (27, 21, D) a +0 demon whip of venom (27, 22, D) the +8 spear "Modamergh" {freeze, Int+2} Int+2: It affects your intelligence (+2). a +2 great sword of flaming (27, 23, D) a +1 great sword of flaming (27, 24, D) a +2 scimitar of flaming (27, 34, D) a +4 heavy halberd (unseen) (27, 50, D) Sif Muna's Textbook on Last Rites and Relocation Spells Type Level a - Fugue of the Fallen Necromancy 3 b - Teleport Other Translocation 3 (27, 52, D) 45 gold pieces (28, 0, D) a +1 long sword of electrocution (unseen) (28, 1, D) a +4 falchion of holy wrath (unseen) (28, 3, D) a +4 rapier of venom a +0 robe (28, 4, D) a +0 rapier of speed a +0 robe (28, 17, D) a staff of cold (28, 32, D) a staff of conjuration (unseen) (28, 33, D) the +6 hand axe of the Tent {flame, rF++ rCorr Str-3} Str-3: It affects your strength (-3). rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. (unseen) (28, 50, D) a +3 plate armour of cold resistance (28, 53, D) 117 gold pieces (29, 0, D) +0 shadow dragon scales (29, 1, D) a staff of conjuration (unseen) (29, 3, D) a +0 trident (29, 16, D) a +0 dagger of speed (unseen) (29, 17, D) the +6 spear of Spite {drain, ^Fragile rC+ rN+ Dex+5} Dex+5: It affects your dexterity (+5). rC+: It protects you from cold. rN+: It protects you from negative energy. ^Fragile: It will be destroyed if unequipped. (unseen) (29, 33, D) a +3 shortbow of flaming (unseen) (29, 50, D) a +1 giant club (unseen) (30, 3, D) a +1 trident of venom a +0 robe (30, 45, D) a potion of degeneration a scroll of vulnerability (30, 50, D) a +2 hand axe of electrocution (unseen) (31, 50, D) the +6 hand axe "Qixtoe" {venom, *Rage rF+ rC+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rC+: It protects you from cold. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (31, 64, D) 63 gold pieces (31, 65, D) 63 gold pieces (31, 66, D) 63 gold pieces (32, 50, D) a +1 plate armour of fire resistance (32, 61, D) 63 gold pieces (32, 63, D) 171 gold pieces (32, 66, D) the ring "Hesucv Hikh" {rC+++ Int-4 Dex+4 SInv} [ring of see invisible] Int-4: It affects your intelligence (-4). Dex+4: It affects your dexterity (+4). rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. (33, 50, D) a ring of flight (33, 62, D) 198 gold pieces (33, 63, D) 72 gold pieces a +0 great mace (33, 64, D) 333 gold pieces (still there?) a +0 battleaxe of flaming (still there?) a +0 chain mail (still there?) a +0 giant spiked club (still there?) (33, 65, D) 324 gold pieces (33, 66, D) 333 gold pieces a +0 giant club (34, 28, D) a +1 falchion of draining (unseen) (34, 50, D) a staff of fire (unseen) (34, 60, D) 153 gold pieces (34, 64, D) 36 gold pieces (still there?) a +2 morningstar of holy wrath (still there?) (34, 65, D) 864 gold pieces (still there?) a +1 battleaxe of draining (still there?) a +0 plate armour (still there?) (34, 66, D) a +3 great mace of freezing a +0 plate armour (35, 0, D) the staff "Hirucuc" {^Drain rElec Int-2 Dex+4 Stlth+ Air} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. ^Drain: It drains your maximum health when unequipped. Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (35, 14, D) the staff of the Trees {rC++ rN+ Dex-3 SInv Necro Tloc} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex-3: It affects your dexterity (-3). rC++: It greatly protects you from cold. rN+: It protects you from negative energy. SInv: It lets you see invisible. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (35, 15, D) a +1 sling of draining (unseen) (35, 29, D) a +6 ring of strength (35, 62, D) 180 gold pieces a +0 giant club (35, 64, D) 630 gold pieces (still there?) a +0 giant club (still there?) a +1 flail of holy wrath (still there?) (35, 65, D) 1053 gold pieces a +0 giant club (36, 14, D) a +5 ring of evasion (36, 28, D) the macabre finger necklace {Finger+ rN+} [amulet of nothing] Finger+: It enables you to equip an extra ring. rN+: It protects you from negative energy. (37, 14, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (37, 29, D) a +2 hand axe of pain (unseen) (38, 1, D) a +0 morningstar of holy wrath (38, 14, D) a ring of magical power (38, 15, D) a +2 spectral giant club (38, 29, D) a +2 scale mail of poison resistance (39, 1, D) a ring of protection from fire (39, 15, D) a staff of cold (39, 29, D) a book of Blood (40, 1, D) a +1 broad axe of electrocution (40, 2, D) a +2 quarterstaff of chaos (40, 4, D) a +0 mace a +0 chain mail (40, 14, D) the Commentary on the Compass Spells Type Level a - Momentum Strike Conjuration/Translocation 2 b - Dispersal Translocation 6 (unseen) (40, 15, D) a +1 ring mail of poison resistance (40, 17, D) a +0 robe (40, 28, D) a ring of willpower (41, 0, D) the +1 dagger "Donno" {vamp, rElec Int+4} Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. (41, 1, D) the staff "Waajazxumoe" {Str+4 Int+2 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (41, 3, D) a +0 quarterstaff a +0 sling a +0 ring mail a +2 scimitar of flaming (41, 17, D) a +0 robe (41, 28, D) a ring of ice (42, 1, D) a +3 antimagic sling (unseen) (42, 3, D) a +4 scimitar of flaming a +0 whip of flaming a +0 robe (42, 14, D) the +0 scale mail "Faroptimp" {rF++ rC- Str+3} Str+3: It affects your strength (+3). rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. (42, 19, D) a +0 robe (42, 29, D) a +4 shortbow of draining (43, 5, D) a +2 demon trident of draining a +0 chain mail a +0 tower shield (43, 15, D) the +1 dagger "Beph" {speed, ^Contam Dex+6} Dex+6: It affects your dexterity (+6). ^Contam: It causes magical contamination when unequipped. (unseen) (43, 28, D) a book of Touch (43, 29, D) a staff of fire (43, 39, D) a +0 cloak a ring of ice a ring of positive energy a ring of protection from fire an amulet of magic regeneration a ring of poison resistance the ring of Teosu {rF+ Will+} [ring of willpower] rF+: It protects you from fire. Will+: It increases your willpower. (44, 5, D) a +0 long sword a +0 chain mail a +0 kite shield (44, 6, D) a +1 short sword of draining a +2 leather armour of fire resistance (44, 20, D) a +0 robe (44, 21, D) a +0 robe a +0 robe a staff of fire (44, 28, D) a +3 war axe of draining (unseen) (45, 6, D) a +1 lajatang of pain a +0 robe (45, 20, D) a +0 robe (45, 36, D) the +1 great sword "Z" {protect, Fly rPois Int+2} Int+2: It affects your intelligence (+2). rPois: It protects you from poison. Fly: It grants you flight. (49, 0, D) a +1 rapier of protection (49, 24, D) a +3 quarterstaff of draining (unseen) (49, 36, D) the +5 pearl dragon scales "Neegaloz" {rN+ MP+8 Str+4 Dex-4 SInv} Str+4: It affects your strength (+4). Dex-4: It affects your dexterity (-4). rN+: It protects you from negative energy. MP+8: It affects your magic capacity (+8). SInv: It lets you see invisible. (49, 37, D) the +8 orcbow of Law {flame, rPois rN+++ Will- Stlth-} rPois: It protects you from poison. rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. Stlth-: It makes you less stealthy. (unseen) (50, 12, D) a +0 flail (50, 24, D) the +5 Force Lance {heavy, knockback} (50, 25, D) a staff of fire (50, 36, D) a +3 leather armour of cold resistance (50, 37, D) a +2 heavy mace (unseen) (51, 1, D) a staff of alchemy (51, 12, D) a staff of earth (51, 13, D) the +5 short sword of the Crypt {heavy, Dex+5} Dex+5: It affects your dexterity (+5). (51, 25, D) the staff of Crusades {rPois rN+ Will+ Int+4 Conj Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+4: It affects your intelligence (+4). rPois: It protects you from poison. rN+: It protects you from negative energy. Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (51, 36, D) a +2 helmet of see invisible (51, 37, D) the +7 chain mail of Hedge Wizardry {Regen+} Regen+: It increases your rate of health regeneration. (52, 0, D) the staff "Keuhauj" {rC+ rN++ Int-3 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-3: It affects your intelligence (-3). rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a one-handed weapon. (52, 1, D) a staff of fire (52, 12, D) a +3 flail of protection (52, 13, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} Int+3: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. (52, 24, D) a +2 rapier of speed (52, 25, D) the ring "Woufyh" {Fly Int+3} [ring of flight] Int+3: It affects your intelligence (+3). Fly: It grants you flight. (52, 36, D) a staff of earth (unseen) (52, 37, D) a staff of alchemy (unseen) (53, 1, D) the ring "Epats" {^Drain Fly rC+ rCorr Str+6 Dex+3} [ring of strength] Str+6: It affects your strength (+6). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. (53, 13, D) a staff of earth (unseen) (53, 19, D) a +0 halberd (53, 24, D) the +5 scythe "Finisher" {speed, execute} (53, 25, D) a staff of death (unseen) (53, 36, D) a +1 spear of flaming (unseen) (53, 37, D) a staff of alchemy (unseen) (54, 0, D) a staff of conjuration (54, 13, D) the +4 skin of Zhor {*Englaciate rC+++ SInv} *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. (unseen) (54, 18, D) a +0 halberd (54, 21, D) a +0 dire flail the +2 scimitar of the Eleven Interlopers {spect, rF+ SInv} rF+: It protects you from fire. SInv: It lets you see invisible. (54, 24, D) a +3 dire flail of protection (54, 25, D) an amulet of reflection (54, 36, D) a +0 scale mail of cold resistance (55, 0, D) a ring of flight (55, 1, D) an amulet of regeneration the ring of Niar {Int+2 Dex+6} [ring of dexterity] Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). (55, 12, D) a +0 scimitar (55, 13, D) a +3 longbow of freezing (56, 18, D) a +0 scimitar (57, 18, D) a +0 glaive (57, 19, D) a +2 spectral quarterstaff a +2 arbalest of freezing a +0 battleaxe a +0 long sword a +0 halberd a +0 scimitar (57, 20, D) a +0 glaive a +0 trident (57, 31, D) a +1 battleaxe of freezing (59, 36, D) the +7 whip of Dullness {holy, rPois Int+6} Int+6: It affects your intelligence (+6). rPois: It protects you from poison. (unseen) (59, 37, D) a +3 arbalest of flaming (unseen) (60, 36, D) the +5 long sword of the Unliving {freeze, Str+5} Str+5: It affects your strength (+5). (unseen) (60, 37, D) a +1 chain mail of willpower (61, 0, D) a +1 falchion of electrocution (unseen) (61, 3, D) a +0 dagger a +0 robe (61, 8, D) a +2 plate armour of poison resistance (61, 16, D) a +2 morningstar of venom (unseen) (61, 26, D) a Compendium of Siegecraft (61, 36, D) the +0 plate armour of the Monk {^Drain rC++ Will+ rCorr} rC++: It greatly protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. (61, 37, D) the staff of Wuvust {Fly rF+ Str+2 Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str+2: It affects your strength (+2). rF+: It protects you from fire. Fly: It grants you flight. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 0, D) a +1 quarterstaff of speed (62, 1, D) the staff of Compound Interest {rPois rCorr Dex+3 Stlth- Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Stlth-: It makes you less stealthy. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (62, 2, D) a +0 scythe a +0 robe (62, 8, D) a +1 glaive of protection (62, 16, D) a staff of conjuration (62, 18, D) a +0 dagger a +0 shortbow a +0 leather armour (62, 26, D) a ring of magical power (62, 27, D) a staff of air (unseen) (62, 36, D) a +2 long sword of holy wrath (62, 37, D) the ring "Fievoc" {rPois Wiz Dex+3} [ring of wizardry] It improves your spell success rate. Dex+3: It affects your dexterity (+3). rPois: It protects you from poison. Wiz: It increases the success rate of your magical spells. (63, 0, D) the +0 pair of gloves of the gadgeteer {Gadgeteer Wandboost ^Fragile} Gadgeteer: Your evocable items recharge 30% faster and wands have a 30% chance to not spend a charge. Wandboost: Your wands are more powerful. ^Fragile: It will be destroyed if unequipped. (63, 4, D) a +5 scimitar of venom a +0 robe a +0 dagger of speed a +0 robe (63, 8, D) a +3 mace of holy wrath (unseen) (63, 17, D) a +4 great mace of holy wrath (63, 20, D) a +0 short sword (63, 26, D) the +3 dagger "Faeheth" {spect, rElec Stlth+} rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (63, 27, D) a +4 chain mail of positive energy (64, 16, D) the ring of Jylob {Wiz Dex+4} [ring of wizardry] It improves your spell success rate. Dex+4: It affects your dexterity (+4). Wiz: It increases the success rate of your magical spells. (64, 26, D) a staff of cold (65, 26, D) a +3 mace of protection (unseen) (67, 0, D) the +10 plate armour of the King of the Hill {Str+4} Str+4: It affects your strength (+4). (68, 0, D) a +0 leather armour of positive energy (69, 0, D) the ring of Vodwum {rCorr Str+2 Int-2 Dex+6 SInv} [ring of dexterity] Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (70, 8, D) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (unseen) (70, 9, D) the +1 trident "Zenganol" {spect, rC- Dex+6} Dex+6: It affects your dexterity (+6). rC-: It makes you vulnerable to cold. (unseen) (70, 36, D) a +1 great mace of protection (71, 8, D) a +1 dagger of protection (71, 17, D) a +0 vampiric scimitar (unseen) (71, 26, D) the +0 orcbow of the Hidden Hells {elec, rElec rCorr} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. (unseen) (71, 27, D) a +0 sling of electrocution (71, 28, D) a +0 battleaxe a +0 robe (71, 36, D) a ring of positive energy (72, 16, D) a +6 chain mail of ponderousness (72, 25, D) a ring of ice (72, 26, D) a +3 leather armour of cold resistance (72, 28, D) a +0 club (72, 29, D) a +0 mace (72, 36, D) a +0 dagger of freezing (unseen) (72, 37, D) a +3 giant spiked club (unseen) (72, 41, D) a +1 dagger a +0 robe (73, 1, D) a +2 longbow of flaming (unseen) (73, 17, D) a staff of cold (unseen) (73, 26, D) a +2 pair of gloves of infusion (73, 27, D) a +3 scale mail of cold resistance (73, 29, D) a +0 dire flail a +0 robe (73, 36, D) the +1 dagger of Xaoded {protect, Fly rC+ Int+2 SInv} Int+2: It affects your intelligence (+2). rC+: It protects you from cold. SInv: It lets you see invisible. Fly: It grants you flight. (unseen) (73, 37, D) the +10 long sword of Radicalism {freeze, Dex+3} Dex+3: It affects your dexterity (+3). (unseen) (75, 3, D) a +1 dagger of venom