CacheMeOutside the Dungeon (3, 1, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight a +0 kite shield a +0 robe a +0 flail (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) the ring of Caramas {Ice Int+6} [ring of ice] Ice: It enhances your ice magic. Int+6: It affects your intelligence (+6). rF-: It makes you vulnerable to fire. rC+: It protects you from cold. (unseen) (49, 37, D) a wand of mindburst (4) (50, 36, D) an amulet of guardian spirit (50, 37, D) a staff of earth (unseen) (50, 40, D) 45 gold pieces (50, 41, D) 72 gold pieces (51, 36, D) a book of Callings (51, 37, D) 54 gold pieces (still there?) a +0 war axe of venom (still there?) (51, 39, D) 45 gold pieces (51, 40, D) 72 gold pieces (52, 36, D) the +3 rapier "Nutwyof" {heavy, Will+ Int+3} Int+3: It affects your intelligence (+3). Will+: It increases your willpower. (unseen) (52, 37, D) 54 gold pieces (still there?) a +0 flail of protection (still there?) (52, 39, D) 99 gold pieces (52, 41, D) 63 gold pieces (53, 36, D) the ring of the Hare {EV+10} [ring of evasion] EV+10: It affects your evasion (+10). (unseen) (53, 37, D) 72 gold pieces a manual of Dodging (54, 36, D) a +3 scale mail of cold resistance (58, 39, D) the staff "Spiderslayer" {Will++ Dex+3 Stlth+ Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a one-handed weapon. a +1 robe of fire resistance (59, 36, D) a +0 dagger (59, 37, D) a +1 dire flail of protection (unseen) (60, 39, D) a +0 battleaxe a +0 chain mail (60, 41, D) a +0 halberd a +0 chain mail (61, 0, D) the ring of the Mage {Wiz Archmagi} [ring of wizardry] It improves your spell success rate. Archmagi: It increases the power of your magical spells. Wiz: It increases the success rate of your magical spells. (61, 8, D) the ring "Niogynt" {rN+ Int+4} [ring of positive energy] Int+4: It affects your intelligence (+4). rN+: It protects you from negative energy. (61, 10, D) a +0 trident (61, 16, D) a staff of death (unseen) (61, 26, D) a staff of alchemy (unseen) (61, 36, D) the +0 helmet "Issopset" {Will- Regen+ Str+3 Stlth+} Str+3: It affects your strength (+3). Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (61, 40, D) a +0 giant spiked club (61, 41, D) 4 large rocks a +0 short sword a +0 chain mail (62, 0, D) the +5 mace "Wuydydi" {freeze, rPois rC+} rC+: It protects you from cold. rPois: It protects you from poison. (62, 1, D) a +2 leather armour of cold resistance (62, 3, D) a +0 long sword (62, 8, D) a staff of earth (62, 9, D) a staff of cold (unseen) (62, 10, D) a +0 trident 2 boomerangs (62, 17, D) a maw talisman (62, 20, D) a +0 dagger a +0 robe (62, 21, D) a +0 rapier a +0 robe a +0 buckler (62, 26, D) a staff of air (unseen) (62, 27, D) a staff of earth (unseen) (62, 31, D) a +0 long sword (62, 32, D) a +0 short sword a +0 shortbow a +0 leather armour (62, 37, D) the amulet of Paranoia {Will+ Regen+ Int+7} [amulet of regeneration] Int+7: It affects your intelligence (+7). Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. (62, 41, D) a +0 scimitar a +0 plate armour (62, 42, D) a +0 battleaxe a +0 plate armour (63, 10, D) a +0 trident (63, 12, D) a +0 trident (63, 16, D) a +2 flail of protection (63, 17, D) a ring of protection from cold (63, 19, D) a +0 spear (63, 21, D) a +0 dagger a +0 robe (63, 27, D) a ring of wizardry the amulet "Adudezef" {Spirit Str+2} [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+2: It affects your strength (+2). (63, 31, D) a +0 shortbow a +0 long sword a +0 chain mail (64, 16, D) a +4 chain mail of cold resistance (64, 26, D) a +6 hand axe of venom (unseen) (64, 32, D) a +0 rapier a +0 leather armour (65, 26, D) a +1 shortbow of freezing (unseen) (65, 31, D) a +0 long sword (67, 0, D) a +2 short sword of draining (68, 2, D) a +0 long sword a +0 short sword (69, 4, D) a +0 rapier a +0 leather armour (69, 36, D) a +4 heavy spear (unseen) (69, 39, D) a +0 arbalest a +0 flail a +0 chain mail (70, 8, D) a +2 whip of freezing (unseen) (70, 9, D) the +6 arbalest "Damnation" {damnation} (70, 36, D) a staff of death (70, 37, D) the ring of Rawiap {rC++ AC+4 Int+3 Dex-3} [ring of protection] AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). Dex-3: It affects your dexterity (-3). rC++: It greatly protects you from cold. (70, 38, D) a +0 mace (70, 40, D) a +0 dagger a +0 robe (71, 8, D) a +2 spear of distortion (71, 16, D) a +2 sling of flaming (unseen) (71, 17, D) a ring of willpower (71, 27, D) a +2 leather armour of positive energy (71, 31, D) a +0 short sword a +0 robe (71, 37, D) the staff of the Dull God {rPois rN+ Necro} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rPois: It protects you from poison. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (71, 38, D) a +0 dagger a +0 robe a +0 dagger (71, 39, D) a +0 mace (72, 9, D) a +2 dagger of electrocution (unseen) (72, 26, D) the ring "Edwom" {rF++ MP+9} [ring of magical power] rF++: It greatly protects you from fire. MP+9: It affects your magic capacity (+9). (72, 36, D) a staff of conjuration (unseen) (72, 37, D) the +3 pair of gloves of Winter {rF+ rC+ rN+} rF+: It protects you from fire. rC+: It protects you from cold. rN+: It protects you from negative energy. (72, 39, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (72, 40, D) a +2 whip of venom a +0 scale mail (73, 1, D) a +4 mace of protection (unseen) (73, 16, D) a +3 leather armour of positive energy (73, 17, D) the +3 leather armour of the Echidna {rN+ MP+7 Str+2} Str+2: It affects your strength (+2). rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). (73, 21, D) a +0 scimitar a +1 shortbow of draining a +0 chain mail (73, 22, D) a +0 long sword (73, 26, D) the +4 hand axe "Xapneeme" {heavy, Int+3} Int+3: It affects your intelligence (+3). (unseen) (73, 27, D) the +4 sling of Pride {drain, ^Fragile rElec rF+ Dex+4} Dex+4: It affects your dexterity (+4). rF+: It protects you from fire. rElec: It insulates you from electricity. ^Fragile: It will be destroyed if unequipped. (73, 36, D) a +3 hand axe of venom (unseen) (73, 37, D) a +2 heavy orcbow (unseen) (75, 1, D) a +6 ring of strength