CacheMeOutside the Dungeon [Shop] Kaunucuph's General Store 3 stones (4 gold) a +2 scale mail of positive energy (270 gold) a ring of resist corrosion (300 gold) a scroll of identify (30 gold) a scroll of vulnerability (60 gold) 3 darts of dispersal (40 gold) a potion of curing (45 gold) the macabre finger necklace {Finger+ rN+} (600 gold) [amulet of nothing] Finger+: It enables you to equip an extra ring. rN+: It protects you from negative energy. a scroll of identify (30 gold) [Shop] Idolukla's General Store 5 stones (8 gold) a scroll of identify (34 gold) a scroll of identify (34 gold) a +1 dagger of freezing (180 gold) a potion of brilliance (68 gold) a staff of death (425 gold) a potion of attraction (51 gold) (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 0, D) a +0 robe a +0 kite shield a +0 flail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a staff of earth (unseen) (49, 37, D) a book of Power (50, 36, D) a wand of paralysis (2) (50, 37, D) the +6 flail of the Sea {drain, *Rage rC+ rN+++ Dex+3} Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (50, 39, D) 135 gold pieces (50, 40, D) 108 gold pieces (50, 41, D) 171 gold pieces (51, 36, D) a wand of warping (5) (51, 37, D) the +0 scale mail of the Evening Star {Str+2} Str+2: It affects your strength (+2). (51, 39, D) 126 gold pieces (51, 40, D) 72 gold pieces a +0 morningstar (52, 36, D) a staff of death (unseen) (52, 37, D) a ring of protection from fire (52, 39, D) 54 gold pieces a +0 mace a +0 morningstar (52, 40, D) 162 gold pieces (53, 36, D) a wand of warping (3) (53, 37, D) a +1 antimagic orcbow (unseen) (54, 36, D) a +3 dagger of holy wrath (unseen) (59, 36, D) a +1 broad axe of venom (unseen) (60, 17, D) a +0 trident 3 boomerangs (60, 36, D) a +4 mace of protection (unseen) (60, 37, D) a staff of earth (60, 43, D) a +0 dire flail a +0 chain mail a +1 great mace of pain (61, 0, D) a +1 spectral giant spiked club (unseen) (61, 2, D) a +0 short sword (61, 8, D) a staff of death (unseen) (61, 10, D) a +0 trident a boomerang (61, 11, D) a +0 trident a boomerang (61, 26, D) a wand of warping (4) (61, 37, D) the +1 ring mail "Xiqocul" {rElec rPois Will+++ Str+4} Str+4: It affects your strength (+4). rElec: It insulates you from electricity. rPois: It protects you from poison. Will+++: It greatly increases your willpower. (62, 0, D) a staff of fire (62, 3, D) a +0 mace (62, 8, D) a ring of flight (62, 9, D) a +0 trident (62, 18, D) a ring of positive energy (62, 20, D) a +0 shortbow (62, 26, D) a wand of paralysis (3) (62, 27, D) a staff of cold (unseen) (62, 42, D) a +0 chain mail a +1 great sword of draining (63, 2, D) a +0 whip (63, 3, D) a +0 hand axe a +0 scale mail (63, 8, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. (63, 10, D) a +0 trident (63, 16, D) a +3 leather armour of fire resistance (63, 26, D) a staff of conjuration (unseen) (63, 27, D) a +0 orcbow of flaming (unseen) (63, 36, D) a +6 heavy triple crossbow (63, 37, D) a staff of alchemy (unseen) (63, 43, D) a +0 chain mail a +0 great sword of pain (63, 44, D) a +0 battleaxe of draining a +0 plate armour (64, 16, D) a +2 short sword of venom (unseen) (64, 17, D) a staff of alchemy (64, 26, D) a +2 great sword of holy wrath (unseen) (64, 27, D) a staff of death (unseen) (65, 19, D) a +0 trident (65, 21, D) a +0 shortbow (65, 26, D) a book of Beasts (67, 0, D) a +5 vampiric glaive (68, 1, D) a +3 scythe a +0 robe (68, 2, D) a +0 club a +0 robe (69, 2, D) a +0 scimitar a +0 robe (70, 8, D) a staff of death (unseen) (70, 9, D) a +3 chain mail of fire resistance (71, 8, D) a +3 lajatang of electrocution (71, 17, D) a staff of death (unseen) (71, 20, D) a +0 trident (71, 29, D) a +0 hand axe a +0 leather armour (71, 36, D) a staff of death (71, 37, D) the amulet of the Cursing Madman {rF+ RegenMP+ Str-2 Dex+5} [amulet of magic regeneration] It increases your rate of magic regeneration. Str-2: It affects your strength (-2). Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. RegenMP+: It increases your rate of magic regeneration. (72, 8, D) a +4 spear of venom (72, 16, D) a +2 robe of cold resistance (72, 17, D) a staff of cold (72, 20, D) a +0 trident 3 boomerangs (72, 26, D) a storm talisman (72, 28, D) a +0 short sword (72, 29, D) a +0 short sword (72, 30, D) a +0 dagger a +0 robe a +0 dagger a +0 robe (72, 36, D) a +3 scale mail of cold resistance (72, 37, D) a +4 sling of flaming (73, 1, D) a staff of conjuration (unseen) (73, 2, D) a +3 quarterstaff of chaos (73, 16, D) a ring of protection from cold (73, 17, D) a +2 kite shield of positive energy (73, 21, D) 6 large rocks a +0 orcbow (73, 26, D) the +7 spear "Pepin" {venom, *Rage rN+++ Int-2 Dex+2} Int-2: It affects your intelligence (-2). Dex+2: It affects your dexterity (+2). rN+++: It renders you almost immune to negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (73, 27, D) a +1 orcbow of flaming (unseen) (73, 29, D) a +0 club (73, 37, D) the ring "Mome" {Fire rN++} [ring of fire] Fire: It enhances your fire magic. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. (74, 2, D) a +0 dagger a +0 robe