CacheMeOutside the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) a ring of flight a +0 kite shield a +0 robe a +0 flail the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 37, D) a wand of polymorph (4) (50, 37, D) the +8 trishula "Condemnation" {holy, anguish, *Noise Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. *Noise: It may make a loud noise when swung. (unseen) (51, 36, D) 4 potions of haste (51, 37, D) a wand of paralysis (4) (52, 36, D) a +2 scale mail of cold resistance (52, 37, D) a book of Hexes (53, 36, D) a staff of air (unseen) (53, 37, D) a wand of paralysis (6) (54, 36, D) the Atlas of the Escort Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Summon Cactus Giant Summoning 6 (59, 19, D) a +0 trident a boomerang (59, 37, D) the +2 robe of the Beginning {+Blink Regen+} +Blink: It lets you blink. Regen+: It increases your rate of health regeneration. (60, 18, D) a +0 shortbow (60, 36, D) the +3 plate armour of the Guild-Master {MP+6 Int+3 Dex+3} Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). MP+6: It affects your magic capacity (+6). (60, 37, D) a +0 pair of boots of rampaging (61, 8, D) a +0 ring mail of cold resistance (61, 26, D) a +1 scale mail of poison resistance (61, 36, D) a staff of cold (62, 0, D) a staff of earth (62, 8, D) a +3 scimitar of distortion (62, 17, D) a staff of death (unseen) (62, 19, D) 4 large rocks (62, 26, D) a +0 helmet of see invisible (62, 27, D) a ring of ice (62, 36, D) a +2 spectral quarterstaff (63, 0, D) a +2 robe of positive energy (unseen) (63, 8, D) a +2 heavy shortbow (unseen) (63, 16, D) a +1 heavy bardiche (63, 17, D) a +4 heavy orcbow (unseen) (63, 18, D) a +0 orcbow (63, 19, D) a +0 trident (63, 26, D) a staff of air (63, 27, D) a staff of cold (63, 30, D) a +3 flail a +0 robe (64, 16, D) a +0 whip of venom (64, 20, D) a +0 shortbow (64, 27, D) a +5 giant club (65, 26, D) the +4 triple sword "Newtbane" {heavy, rCorr Int+3} Int+3: It affects your intelligence (+3). rCorr: It protects you from acid and corrosion. (67, 0, D) the staff of Topie {rC+ MP+8 Dex+2 Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. MP+8: It affects your magic capacity (+8). Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a two-handed weapon. (unseen) (68, 0, D) a +0 vampiric long sword (69, 0, D) a +10 plate armour of ponderousness (70, 36, D) the +1 orcbow of Hokkexuj {elec, rF- rN+ Str+4 Int+2} Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. (71, 8, D) the +3 greatsling "Punk" {acid, rCorr} rCorr: It protects you from acid and corrosion. (71, 17, D) a +4 hand axe of electrocution (unseen) (71, 26, D) the staff of Eternal Vigilance {rC+ Dex+6 Summ Ice} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+6: It affects your dexterity (+6). rC+: It protects you from cold. Summ: It increases the power of your Summonings spells. Ice: It increases the power of your Ice spells. It falls into the 'Staves' category. It is a two-handed weapon. (unseen) (71, 27, D) a book of Movement (71, 36, D) the +6 demon blade of Hupuess {flame, rC++} rC++: It greatly protects you from cold. (71, 37, D) the +0 leather armour "Foobre Repo" {Str+3 Slay+3} Str+3: It affects your strength (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). (72, 8, D) a staff of fire (unseen) (72, 9, D) a +4 rapier of venom (unseen) (72, 17, D) the +9 long sword of Meager Innocence {freeze, rElec Dex+4} Dex+4: It affects your dexterity (+4). rElec: It insulates you from electricity. (unseen) (72, 26, D) a +3 mace of draining (72, 36, D) a staff of fire (72, 37, D) a +0 rapier of flaming (unseen) (73, 1, D) the staff "Quled" {Int+2 Earth} [staff of earth] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int+2: It affects your intelligence (+2). Earth: It increases the power of your Earth spells. It falls into the 'Staves' category. It is a two-handed weapon. (unseen) (73, 17, D) the +0 pair of boots "Uharoide" {-Tele Harm +Inv rCorr} +Inv: It lets you turn invisible. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. Harm: It increases damage dealt and taken. (73, 37, D) a staff of earth