CacheMeOutside the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (8, 0, D) a +0 robe a +0 kite shield a +0 flail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) the ring "Seppub" {Ice rElec Will+ Stlth+} [ring of ice] Ice: It enhances your ice magic. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth+: It makes you more stealthy. (61, 10, D) a +0 club (61, 16, D) a staff of fire (unseen) (61, 26, D) the +2 dire flail "Tovvuall" {pain, rN++ MP-5 Str+4} Str+4: It affects your strength (+4). rN++: It greatly protects you from negative energy. MP-5: It affects your magic capacity (-5). (unseen) (62, 8, D) a +2 chain mail of cold resistance (62, 10, D) a +0 club (62, 11, D) a +0 flail a +0 whip 2 boomerangs (62, 16, D) a ring of protection from fire (62, 21, D) a +0 dagger a +0 robe a +0 buckler (62, 26, D) a +1 morningstar of venom (unseen) (62, 27, D) a +2 heavy hand axe (unseen) (62, 31, D) 27 gold pieces a +0 hand axe (63, 16, D) a staff of earth (63, 20, D) a +1 spectral quarterstaff a +0 robe (63, 26, D) a ring of resist corrosion (63, 27, D) the +1 leather armour of Foolhardiness {rPois rC+} rC+: It protects you from cold. rPois: It protects you from poison. (63, 29, D) 72 gold pieces a +0 club (63, 30, D) 54 gold pieces a +0 battleaxe (63, 32, D) 45 gold pieces a +0 short sword (64, 16, D) a +2 orcbow of electrocution (unseen) (64, 17, D) the +2 halberd "Quent" {elec, rF- rN+++ Str-2 Dex+3} Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). rF-: It makes you vulnerable to fire. rN+++: It renders you almost immune to negative energy. (unseen) (64, 22, D) a +0 short sword a +0 robe a +0 buckler (64, 26, D) Lenuor's Directory of the Dead and Damage Spells Type Level a - Sting Conjuration/Alchemy 1 b - Searing Ray Conjuration 2 c - Cigotuvi's Putrefaction Necromancy/Air 4 d - Spellforged Servitor Conjuration/Summoning 7 (unseen) (64, 27, D) a +3 leather armour of fire resistance (64, 31, D) 81 gold pieces a +0 falchion of electrocution a +0 battleaxe (64, 32, D) 54 gold pieces a +0 club (65, 26, D) a +2 mace of protection (unseen) (66, 3, D) a +0 rapier a +0 chain mail (67, 0, D) the +0 pair of gloves "Keuceole" {-Cast Str+4} Str+4: It affects your strength (+4). -Cast: It prevents spellcasting. (68, 0, D) a +1 ring mail of fire resistance (68, 2, D) a +0 rapier a +0 ring mail (68, 4, D) a +0 long sword (69, 0, D) the +0 scale mail of Damp the Good {rF+} rF+: It protects you from fire. (70, 9, D) an orb of light (unseen) (71, 8, D) a staff of death (71, 16, D) a staff of alchemy (unseen) (71, 17, D) a +2 robe of cold resistance (unseen) (71, 19, D) a +2 morningstar a +0 robe (71, 26, D) a +2 plate armour of willpower (71, 27, D) a ring of willpower (71, 29, D) a +0 trident (72, 8, D) the quicksilver dragon scales of Ofetih {Will+ Regen+ Stlth+} Will+: It increases your willpower. Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. (72, 16, D) a +2 plate armour of poison resistance (72, 17, D) the +0 pair of boots of Ohalleum {rN+} rN+: It protects you from negative energy. (72, 26, D) a +5 ring of evasion (72, 27, D) the +10 Black Knight's barding {ponderous, rPois rN+} rPois: It protects you from poison. rN+: It protects you from negative energy. (72, 29, D) a +0 hand axe 2 boomerangs (72, 30, D) a +0 short sword 3 boomerangs a +0 plate armour a +0 short sword a +0 chain mail a +0 hand axe (73, 1, D) a ring of see invisible (73, 2, D) a +0 trident (73, 17, D) a +2 long sword of draining (73, 27, D) a staff of alchemy (73, 28, D) a +0 scimitar a +0 arbalest a +0 chain mail (74, 2, D) a +0 trident