CacheMeOutside the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 0, D) a +0 robe a +0 kite shield a +0 flail a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity a ring of flight (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (49, 36, D) a staff of alchemy (unseen) (49, 37, D) the +0 fire dragon scales of Compression {Harm rF++ rC- rN+} rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Harm: It increases damage dealt and taken. (unseen) (49, 43, D) 81 gold pieces (49, 44, D) 180 gold pieces (50, 36, D) a +2 morningstar of protection (unseen) (50, 37, D) a wand of flame (12) (51, 36, D) a staff of earth (unseen) (51, 37, D) a manual of Conjurations (51, 42, D) 54 gold pieces (51, 43, D) 36 gold pieces (51, 44, D) 126 gold pieces (52, 36, D) a staff of conjuration (unseen) (52, 37, D) the +5 great sword "Spiderbane" {venom, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). (unseen) (53, 36, D) a serpent talisman (53, 37, D) the +0 leather armour "Cant" {rElec rPois rC++ MP+4} rC++: It greatly protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. MP+4: It affects your magic capacity (+4). (54, 36, D) a wand of charming (4) (59, 36, D) the +11 falchion "Zirupt" {heavy, *Rage Str+5} Str+5: It affects your strength (+5). *Rage: It berserks you when you make melee attacks (+20% chance). (unseen) (59, 37, D) a +1 heavy broad axe (unseen) (60, 36, D) a +2 plate armour of fire resistance (61, 8, D) a staff of air (unseen) (61, 16, D) a +2 tower shield of cold resistance (61, 18, D) a +1 spectral quarterstaff a +0 robe (61, 30, D) a +0 war axe (61, 31, D) a +0 club (62, 9, D) a staff of conjuration (62, 16, D) the staff "Gueti" {rF+ rC+ Fire} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF+: It protects you from fire. rC+: It protects you from cold. Fire: It increases the power of your Fire spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 17, D) a +2 demon blade of electrocution (62, 21, D) a +0 spear (62, 26, D) a +2 leather armour of cold resistance (62, 27, D) a staff of alchemy (62, 30, D) a +0 mace a +0 halberd (62, 32, D) a +0 falchion (62, 37, D) a +5 ring of evasion (63, 8, D) a +2 dagger of protection (unseen) (63, 16, D) a +0 rapier of venom (63, 17, D) a +2 kite shield of positive energy (63, 21, D) a +0 spear (63, 26, D) the +0 pair of gloves of Heimevul {rC+ Will+ Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). rC+: It protects you from cold. Will+: It increases your willpower. (63, 28, D) a +0 glaive (63, 30, D) a +0 trident (63, 31, D) a +0 club (63, 37, D) a +1 hand axe of electrocution (unseen) (64, 16, D) a +0 spear of freezing (unseen) (64, 20, D) a +2 spear of venom (64, 26, D) a +0 heavy arbalest (unseen) (64, 27, D) a +2 robe of fire resistance (unseen) (65, 26, D) a +7 shortbow of flaming (unseen) (69, 0, D) a +2 war axe of distortion (unseen) (69, 36, D) a serpent talisman (70, 8, D) a staff of air (unseen) (70, 9, D) a +3 ring mail of positive energy (70, 11, D) a +0 morningstar a +0 ring mail (70, 12, D) a +0 heavy war axe a +0 chain mail (70, 37, D) a +4 ring of protection (70, 41, D) a +0 short sword (71, 8, D) a +1 lajatang of speed (71, 11, D) a +0 arbalest (71, 16, D) the +8 mace "Orb Guardian's Regret" {flame, rElec MP+11} rElec: It insulates you from electricity. MP+11: It affects your magic capacity (+11). (71, 17, D) quicksilver dragon scales (71, 21, D) a +0 battleaxe a +0 hand axe (71, 26, D) a staff of fire (unseen) (71, 27, D) the +2 leather armour "Lumufei" {rElec rPois Str+3 Stlth-} Str+3: It affects your strength (+3). rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth-: It makes you less stealthy. (71, 30, D) a +0 dagger a +0 robe (71, 36, D) the staff of Karma {^Contam Dex+3 SInv Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 37, D) a +3 plate armour of fire resistance (71, 40, D) a +0 dagger (71, 41, D) a +0 falchion a +0 short sword a +0 battleaxe a +0 short sword (71, 42, D) a +0 hand axe (72, 11, D) a +0 long sword a +0 ring mail (72, 12, D) a +0 flail a +0 ring mail (72, 16, D) a +2 glaive of freezing (72, 20, D) a +0 battleaxe (72, 21, D) a +0 club a +0 halberd (72, 30, D) a +0 rapier a +0 robe a +0 buckler (72, 36, D) a +2 leather armour of cold resistance (72, 40, D) a +0 dagger (72, 41, D) a +0 mace (73, 1, D) a +6 ring of strength (73, 22, D) a +0 club (73, 30, D) a +0 dagger a +0 robe (73, 36, D) an Everburning Encyclopedia (73, 37, D) a +2 hand axe of flaming (unseen) (75, 1, D) a +5 double sword of holy wrath (unseen)