Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 7577712128543129987 826 Caesar the Conjurer (level 7, -1/50 HPs) Began as a Demigod Conjurer on June 30, 2025. Slain by a centaur (6 damage) ... on level 5 of the Dungeon. The game lasted 00:37:55 (4144 turns). Caesar the Conjurer (Demigod Conjurer) Turns: 4144, Time: 00:37:56 Health: -1/50 AC: 2 Str: 8 XL: 7 Next: 37% Magic: 14/17 EV: 12 Int: 34 God: Gold: 364 SH: 0 Dex: 12 Spells: 12/15 levels left rFire . . . s - +3 dagger (protect) rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ r - +6 ring of intelligence HPRegen 0.28/turn w - ring of positive energy MPRegen 0.15/turn %: no passive effects @: quill-form A: quills, high MP 1, forlorn, divine attributes a: Begin Untransformation You were on level 5 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 364 gold pieces. Inventory: Hand Weapons h - a +2 heavy sling p - a +0 short sword s - a +3 dagger of protection (weapon) D - the +8 dagger of the Onslaught {flame, rC+ Will+} (You found it on level 4 of the Dungeon) rC+: It protects you from cold. Will+: It increases your willpower. Missiles m - 3 silver javelins q - 25 stones v - 3 atropa-tipped darts G - 2 javelins J - 6 poisoned darts Armour a - a +0 robe (worn) Jewellery r - a +6 ring of intelligence (worn) w - a ring of positive energy (worn) Wands B - a wand of light (10) (quivered) C - a wand of flame (26) I - a wand of paralysis (9) Scrolls c - a scroll of noise {unknown} e - 12 scrolls of identify {unknown} f - 3 scrolls of amnesia {unknown} g - 2 scrolls of immolation {unknown} i - a scroll of revelation {unknown} l - a scroll of poison {unknown} u - a scroll of fog {unknown} y - a scroll of silence {unknown} z - a scroll of enchant weapon {unknown} E - a scroll of fear {unknown} H - a scroll of vulnerability {unknown} Potions b - a potion of magic d - a potion of haste {unknown} k - a potion of cancellation {unknown} n - a potion of curing {unknown} t - 2 potions of berserk rage {unknown} x - a potion of enlightenment {unknown} A - a potion of lignification {unknown} F - 2 potions of brilliance {unknown} Talismans j - a storm talisman o - a quill talisman (active) Skills: + Level 3.4 Dodging - Level 2.2 Stealth * Level 4.5 Spellcasting * Level 5.9 Conjurations + Level 2.2 Shapeshifting You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 96% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 14% N/A 4% 1 Kinetic Grapnel Frge 28% 1d5 4% 1 Poisonous Vapours Alch/Air 28% 1d1 4% 1 Soul Splinter Necr 28% N/A 4% 1 Summon Small Mammal Summ 28% N/A 4% 1 Blink Tloc 14% N/A 7% 2 Call Imp Summ 14% N/A 7% 2 Grave Claw Necr 14% 2d8 7% 2 Call Canine Familiar Summ 7% N/A 14% 3 Sigil of Binding Hex 7% N/A 14% 3 Vampiric Draining Necr 7% 2d6 14% 3 Fulminant Prism Conj/Alch 13% 3d8 14% 4 Iskenderun's Mystic Bla Conj/Tloc 27% 2d7 (+2d3 14% 4 Dimensional Bullseye Hex/Tloc 3% N/A 43% 4 Conjure Ball Lightning Conj/Air 13% 3x3d6 91% 6 Discord Hex 3% N/A 100% 8 Disjunction Tloc 3% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Shops: D:4 !(?*! Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (asleep, 100% to hit) The magic dart hits the shadow imp. The shadow imp is heavily wounded. The shadow imp shouts, "Crawl home, thou infectious hedge-born scavenger!" Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (heavily wounded, 100% to hit) The magic dart hits the shadow imp. The shadow imp is severely wounded. The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. The arrow hits you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (severely wounded, 100% to hit) The magic dart hits the shadow imp. The shadow imp is almost dead. The centaur shoots an arrow. The arrow barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a shadow imp (almost dead, 100% to hit) The magic dart hits the shadow imp. You kill the shadow imp! The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Okay, then. This spell is dangerous to cast! You start memorising the spell. You continue memorising. x2 The centaur unwields a +0 shortbow. The centaur hits you. Your memorisation is interrupted. You die... ................# ................# ................# ................# ................# ###.####.##.##..######## ..######.##+####.....c.. ..#.........#...c#...... ..#.........#...@# ..... ..#.........#....# .... ..#.........#....+ ... ..'.........#....# .. ..#.........#....# . ..################ ### You could see a centaur. Vanquished Creatures An ice beast (D:5) A black bear (D:4) A kobold brigand (D:5) A bullfrog (D:5) 2 scorpions (D:5) A marrowcuda (D:4) 2 bombardier beetles 3 hounds A jelly (D:5) 7 adders A shadow imp (D:5) 2 ufetubi (D:5) 2 dart slugs A ribbon worm (D:2) 10 endoplasms 6 giant cockroaches 5 hobgoblins 7 jackals 5 orcs (D:3) 5 quokkas 6 ball pythons 3 bats (D:2) 6 frilled lizards 5 goblins 11 kobolds 5 rats 100 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Caesar the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 232 | D:1 | Reached XP level 2. HP: 7/20 MP: 0/7 424 | D:1 | Learned a level 2 spell: Searing Ray 876 | D:2 | Reached skill level 4 in Conjurations 876 | D:2 | Reached XP level 3. HP: 22/26 MP: 1/9 1931 | D:3 | Reached XP level 4. HP: 33/33 MP: 4/10 2264 | D:4 | Found Jodgh's Distillery. 2439 | D:4 | Noticed a black bear 2444 | D:4 | Killed a black bear 2445 | D:4 | Reached XP level 5. HP: 38/38 MP: 3/12 2582 | D:4 | Found Ronuveow's General Store. 2601 | D:4 | Found Ibrasoek's Magic Scroll Shop. 2628 | D:4 | Found Mefrieh's Distillery. 2711 | D:4 | Reached skill level 1 in Shapeshifting 2921 | D:4 | Reached skill level 5 in Conjurations 2937 | D:4 | Identified the +8 dagger of the Onslaught {flame, rC+ | Will+} 2976 | D:4 | Found Zosekk's Antique Weapon Shoppe. 3043 | D:4 | Reached XP level 6. HP: 45/45 MP: 10/14 3298 | D:5 | Entered Level 5 of the Dungeon 3583 | D:5 | Reached XP level 7. HP: 50/50 MP: 5/16 4144 | D:5 | Slain by a centaur Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_ceremonial_halls, layout_basic D:2: layout_basic D:3: layout_rooms, mainiacjoe_overflow_tiny_flanked, nicolae_wu_jian_glorious_leap D:4: layout_loops_cross, serial_shops, shop, kennysheep_mini_moat, nicolae_shop_behind_doors, nicolae_shop_temple_entry_statues_fountains, nicolae_shop_stone, minmay_cupped D:5: layout_gridville, nicolae_overflow_crystal_walls, kiku_gazebo_garden_becter, mainiacjoe_overflow_concentric_impassable, chequers_garden Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 2 3 4 | 4.5 Stealth | 2 | 2.2 Dodging | 2 3 | 3.4 Conjurations | 4 5 | 5.9 Shapeshifting | 1 2 | 2.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Club | 21 | | || 21 Unarmed | 5 | | || 5 Short sword | 2 | | || 2 Dagger | | 27 | 7 || 34 Cast: Magic Dart | 81 | 78 | 22 || 181 Searing Ray | 9 | 5 | 4 || 18 Evoke: Wand | | 1 | 1 || 2 Armour: Robe | 20 | 9 | 16 || 45 Dodge: Dodged | 29 | 24 | 2 || 55 Form: Quill | 1 | | || 1