Caesar the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman a blade talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) an amulet of dissipation (60, 37, D) a +0 arbalest of flaming (unseen) (60, 43, D) an elephant corpse (60, 44, D) a +2 mace of protection (still there?) a +0 animal skin (still there?) a spriggan corpse (still there?) (61, 0, D) a staff of cold (61, 8, D) a +0 cloak of willpower (unseen) (61, 16, D) a +0 whip of electrocution (unseen) (61, 26, D) a parchment of Magnavolt (61, 37, D) a staff of cold (unseen) (61, 41, D) a +0 flail of protection (still there?) a +0 robe (still there?) a spriggan corpse (still there?) (61, 43, D) a +0 hand axe a +0 animal skin a ring of positive energy a spriggan corpse a komodo dragon corpse (61, 44, D) a +2 quick blade (62, 0, D) a staff of alchemy (62, 1, D) a parchment of Hellfire Mortar (62, 8, D) a staff of earth (62, 11, D) a +0 short sword of draining a +0 robe (62, 16, D) the +4 shortbow "Jalinergh" {freeze, Will+ Str+3} Will+: It increases your willpower. Str+3: It affects your strength (+3). (62, 26, D) a parchment of Anguish (62, 30, D) a sky beast corpse (63, 0, D) a +2 scale mail of fire resistance (63, 11, D) a black bear corpse (skeletalised by now) (63, 17, D) a staff of air (63, 27, D) a parchment of Ensorcelled Hibernation (63, 32, D) a sky beast corpse (63, 33, D) a +1 antimagic great sword (63, 37, D) the amulet "Pidompol" {Alch+ rElec rC+} [amulet of alchemy] Alch+: It enhances your alchemy spells and restores some MP when you drink potions. rElec: It insulates you from electricity. rC+: It protects you from cold. (unseen) (64, 16, D) a +1 trident of freezing (unseen) (64, 17, D) a +0 mace of protection (unseen) (64, 21, D) a jackal corpse (64, 26, D) a +3 chain mail of willpower (64, 27, D) the +4 sling of Ebbeufegg {drain, rElec rF+ Int-5} rElec: It insulates you from electricity. rF+: It protects you from fire. Int-5: It affects your intelligence (-5). (65, 30, D) a wind drake corpse (66, 30, D) a wind drake corpse (67, 0, D) a +0 long sword (67, 2, D) a +0 long sword a +0 ring mail (67, 29, D) a hippogriff corpse (68, 0, D) a staff of earth (68, 4, D) a +3 bardiche of freezing (still there?) a +0 robe (still there?) an elf corpse (skeletalised by now) (still there?) (69, 0, D) a parchment of Dispel Undead (70, 8, D) the +2 helmet "Caanlydo" {rF+ Str+3 Dex+2 SInv} rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (70, 9, D) a +3 scale mail of positive energy (70, 36, D) a +0 heavy falchion (70, 37, D) a +0 robe (70, 41, D) a wolf corpse (71, 8, D) a staff of conjuration (71, 11, D) a water moccasin corpse (skeletalised by now) (71, 16, D) a +4 battleaxe of venom (unseen) (71, 17, D) a staff of cold (unseen) (71, 26, D) a +1 heavy bardiche (71, 27, D) a +1 broad axe of flaming (71, 36, D) a +4 heavy orcbow (71, 37, D) a parchment of Disjunction (71, 42, D) a +3 war axe (72, 8, D) a +1 broad axe of flaming (unseen) (72, 9, D) a parchment of Summon Mana Viper (72, 11, D) a +0 scimitar a +0 robe a naga corpse (skeletalised by now) (72, 16, D) a parchment of Metabolic Englaciation (72, 17, D) a +1 short sword of protection (72, 20, D) a hell hound corpse (72, 26, D) a parchment of Vampiric Draining (72, 27, D) a staff of conjuration (72, 30, D) a +0 scimitar (72, 31, D) a hell hound corpse (72, 37, D) a staff of air (unseen) (72, 41, D) a water moccasin corpse (72, 42, D) a yak corpse a bullfrog corpse (73, 1, D) a +1 leather armour of fire resistance (73, 16, D) a staff of conjuration (unseen) (73, 21, D) a +4 giant club of flaming (73, 26, D) a +0 sling of freezing (unseen) (73, 29, D) a +0 halberd (73, 30, D) a hell hound corpse (73, 31, D) a +4 heavy quarterstaff (73, 36, D) a parchment of Chain Lightning (73, 37, D) a +0 plate armour of cold resistance (74, 2, D) a hell hound corpse (skeletalised by now) (75, 1, D) a +0 morningstar of pain