Callie Level 1 of the Dungeon (0, 0, D:1) a +0 robe (10, 0, D:1) a ball python corpse (skeletalised by now) (13, 10, D:1) a +0 leather armour (14, 16, D:1) a hobgoblin corpse (skeletalised by now) (14, 29, D:1) a jackal corpse (skeletalised by now) a quokka skeleton (16, -2, D:1) a +0 whip a gnoll corpse (skeletalised by now) (17, 28, D:1) a +0 dagger (18, 13, D:1) a +0 hand axe (26, 16, D:1) a staff of cold (28, 1, D:1) a +0 dagger (33, 28, D:1) a rat corpse (skeletalised by now) (33, 29, D:1) a +0 club a goblin corpse (skeletalised by now) (35, -1, D:1) a ball python skeleton (35, 14, D:1) a +0 dagger (39, 25, D:1) a rat corpse (skeletalised by now) (41, -3, D:1) 4 boomerangs (45, 6, D:1) a ball python corpse (skeletalised by now) (45, 40, D:1) a ball python skeleton (54, 11, D:1) a +0 club a goblin corpse (skeletalised by now) (59, 41, D:1) a staff of fire Level 2 of the Dungeon (0, 0, D:2) a +0 robe (8, -29, D:2) a beast talisman (14, -2, D:2) a frilled lizard corpse (skeletalised by now) (19, -30, D:2) a bat skeleton (23, -8, D:2) a +0 robe (26, -8, D:2) a blade talisman (29, -30, D:2) a +0 club (31, -32, D:2) a +0 dagger (31, -6, D:2) a rat skeleton (33, -22, D:2) 2 poisoned darts (33, -7, D:2) a +0 robe (37, -13, D:2) a rat corpse (skeletalised by now) (38, -10, D:2) a +0 dagger (41, -31, D:2) a +0 club a goblin corpse (skeletalised by now) (45, -32, D:2) a +0 dagger (47, -26, D:2) 3 stones Level 3 of the Dungeon (0, 0, D:3) a potion of heal wounds (5, -4, D:3) a +0 dagger (26, 3, D:3) a ball python corpse (skeletalised by now) (32, -2, D:3) 5 stones (42, 26, D:3) a ball python corpse (skeletalised by now) (48, 2, D:3) a +0 kite shield Level 4 of the Dungeon [Shop] Afiwk's Assorted Antiques a +0 halberd (116 gold) a scroll of identify (58 gold) the +0 leather armour of Proximity {*Corrode rPois rN+ Str+5} (646 gold) Str+5: It affects your strength (+5). rPois: It protects you from poison. rN+: It protects you from negative energy. *Corrode: It may corrode you when you take damage. a scroll of identify (58 gold) a scroll of fear (116 gold) the +10 quarterstaff "Zoegre" {freeze, Dex+3} (2044 gold) Dex+3: It affects your dexterity (+3). a scroll of brand weapon (275 gold) the +0 cloak of the Thief {Quiet SInv Stlth+} (536 gold) Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a ring of wizardry (870 gold) a +0 buckler (130 gold) [Shop] Kejiterch's Assorted Antiques a +0 broad axe (112 gold) a potion of invisibility (224 gold) the ring of Eternal Night {Ice MP+10 SInv} (1601 gold) [ring of ice] Ice: It enhances your ice magic. rF-: It makes you vulnerable to fire. rC+: It protects you from cold. MP+10: It affects your magic capacity (+10). SInv: It lets you see invisible. the +11 scimitar of Impermanence {heavy, ^Contam rPois rC+ Dex+9} (2623 gold) Dex+9: It affects your dexterity (+9). rC+: It protects you from cold. rPois: It protects you from poison. ^Contam: It causes magical contamination when unequipped. a +0 ring mail (112 gold) a +0 sling (42 gold) a scroll of brand weapon (266 gold) a potion of curing (84 gold) (0, 0, D:4) a quokka corpse (skeletalised by now) (2, 0, D:4) a +0 dagger a stone a kobold corpse (skeletalised by now) (3, -4, D:4) a +0 whip a +0 leather armour (6, -6, D:4) a +2 whip of electrocution (6, -5, D:4) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (12, 2, D:4) a scroll of identify (20, -44, D:4) a +0 war axe (22, 11, D:4) a +0 scale mail (24, -23, D:4) a +0 hand axe (34, 10, D:4) a +0 spear (37, 7, D:4) a +0 whip a +0 leather armour (41, -11, D:4) a +0 spear (41, -10, D:4) a +0 club a gnoll skeleton (42, -14, D:4) a +0 club a +0 sling a goblin skeleton (42, 2, D:4) a +0 dagger (50, 1, D:4) a +0 flail a gnoll skeleton (50, 2, D:4) a +0 flail (51, -32, D:4) a +0 whip a kobold skeleton (54, -34, D:4) a +0 dagger of freezing the Ecumenical Temple