Dungeon Crawl Stone Soup version 0.35-a0-46-ga667b5b5df (webtiles) character file. Game seed: 5696389018364714791 27 Canight the Sneak (level 3, -2/21 HPs) Began as an Octopode Enchanter on Feb 6, 2026. Slain by an orc wizard ... wielding a +0 dagger (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:20 (721 turns). Canight the Sneak (Octopode Enchanter) Turns: 721, Time: 00:01:21 Health: -2/21 AC: 1 Str: 7 XL: 3 Next: 10% Magic: 1/6 EV: 12 Int: 19 God: Gold: 69 SH: 0 Dex: 12 Spells: 1/6 levels left rFire . . . (100%) a - +1 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: confused, confusing by touch A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Missiles b - 10 poisoned darts Jewellery c - a ring of flight Scrolls c - a scroll of noise {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of teleportation {unknown} Potions i - 2 potions of invisibility d - a potion of curing {unknown} Skills: + Level 1.6 Short Blades - Level 2.0 Dodging + Level 4.4 Stealth + Level 2.3 Spellcasting + Level 3.3 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 16% N/A 12% 2 b - Confusing Touch Hex 14% N/A 13% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Tukima's Dance Hex 14% N/A 13% 3 Gloom Hex/Necr 16% N/A 24% 3 Call Canine Familiar Summ 2% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You encounter an orc. It is wielding a +0 whip. The orc shouts! The orc wizard shouts! You see here a ring of flight. c - a ring of flight The bat hits you. The bat hits you but does no damage. You closely miss the bat. Your grab misses the bat. The bat barely misses you. You barely miss the bat. Your grab misses the bat. The bat closely misses you. The bat hits you but does no damage. The bat barely misses you. The bat misses you. The bat barely misses you. The bat hits you but does no damage. The orc misses you. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The bat hits you. You hit the bat. You kill the bat! The orc looks drowsy... You encounter an orc. It is wielding a +0 hand axe. The helpless orc fails to defend itself. You impale the orc!! You kill the orc! Casting: Ensorcelled Hibernation (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Your tentacles begin to glow red. Something hits you. You closely miss something. You hear some strange, mumbled words. You are confused. You closely miss something. Your squeeze misses something. Something hits you. You bump into the rock wall. You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! You miss something. Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Something hits you. You die... #..#.......#.####### #...[.............. ##..........##.#.# # #.#........##..# .## #..........#..## #.. #.########o#...###..# #.. #......#.#.# #. ##..........# #. #.@......######## #........# .....# #........##.....# ........##........# .###........#.....# # #..#.##..#.....# #..#.##.>####### ###.....#..# #..........# You could see an orc. Vanquished Creatures A dart slug (D:1) 5 endoplasms (D:1) 5 hobgoblins (D:1) An orc (D:2) 5 ball pythons (D:1) 4 bats A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) 2 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Canight the Octopode Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 89 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 92 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 543 | D:1 | Reached XP level 3. HP: 21/21 MP: 6/6 547 | D:1 | Learned a level 3 spell: Confusing Touch 670 | D:2 | Encountered Sigmund 720 | D:2 | HP: 1/21 [something (4)] 721 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pentagon, layout_basic D:2: layout_loops_cross, serial_bayou_pond_c, uniq_sigmund Action || total ---------------------------++------- Attack: Normal || 38 Melee: Dagger || 38 Constrict || 4 Tentacles || 7 Cast: Confusing Touch || 1 Ensorcelled Hiber || 1 Stab: Sleeping || 16 Armour: None || 20 Dodge: Dodged || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 719 | 692 | 27 | 0 | 502 | 2 | 359.5 | Dungeon | 719 | 692 | 27 | 0 | 502 | 2 | 359.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 668 daAuts D:2: 50 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+