CapPunchy Level 1 of the Dungeon (2, -32, D:1) a +0 dagger (2, -10, D:1) a +0 trident (7, 11, D:1) a +0 dagger a goblin skeleton (8, -33, D:1) a +0 whip a kobold corpse (skeletalised by now) (9, 4, D:1) a maw talisman (15, -14, D:1) a +0 club (24, 3, D:1) a +0 club a goblin skeleton (24, 8, D:1) a frilled lizard skeleton (35, -1, D:1) a +0 short sword (43, -13, D:1) a +0 dagger Level 2 of the Dungeon (5, 15, D:2) a +0 dagger a kobold skeleton (10, 23, D:2) a +0 chain mail (11, 24, D:2) a ball python skeleton (14, -7, D:2) a ball python skeleton (16, 29, D:2) a +0 war axe a +0 dagger (24, 27, D:2) a rat skeleton an adder skeleton (33, -7, D:2) a +0 dagger (33, -3, D:2) a +0 robe (34, -13, D:2) a bat corpse (skeletalised by now) (34, -5, D:2) a bat skeleton (35, 24, D:2) a +0 dagger (36, -4, D:2) the +3 plate armour of the Moon {+Inv Slay+3} +Inv: It lets you turn invisible. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). It cannot be enchanted further. (38, -14, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe an orc skeleton (29, -2, D:3) a ball python corpse (29, 2, D:3) a parchment of Shock (29, 6, D:3) a +0 club a +0 short sword a +0 leather armour a +0 club an orc corpse (skeletalised by now) (29, 7, D:3) a +0 trident an adder corpse (32, -4, D:3) a +0 short sword (still there?) a +0 leather armour (still there?) a +0 whip of draining (still there?) a +0 leather armour (still there?) an orc corpse (still there?) (34, 17, D:3) a +0 whip a +0 robe a gnoll skeleton (44, 16, D:3) a +0 club (45, 16, D:3) a +0 flail the +3 leather armour of Divine Compulsion {Fly} Fly: It grants you flight. It cannot be enchanted further. (46, 15, D:3) a +0 dagger a +0 leather armour a +0 whip an orc skeleton a kobold skeleton (48, 22, D:3) a +0 dagger (49, 9, D:3) a +0 club a gnoll corpse (skeletalised by now) (49, 13, D:3) a +0 spear a +0 dagger a +0 robe a gnoll corpse (skeletalised by now) an orc skeleton