CatKingKG Level 1 of the Dungeon (1, 10, D:1) a +0 short sword (2, 12, D:1) a bat skeleton (6, -9, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (6, 3, D:1) a +1 whip of venom (6, 13, D:1) a +0 dagger a stone a kobold skeleton (8, 21, D:1) a +0 club (10, 0, D:1) a rat skeleton (11, 0, D:1) a +0 club (13, 4, D:1) a +0 club (17, 3, D:1) a +0 dagger a jackal skeleton (28, 10, D:1) a +0 robe (33, 19, D:1) a +0 mace (33, 29, D:1) a bat corpse (skeletalised by now) (34, 22, D:1) a +0 scimitar (38, 1, D:1) a +0 dagger (40, 13, D:1) a ball python corpse (skeletalised by now) (41, 10, D:1) a +0 dagger (46, -1, D:1) a quokka corpse (skeletalised by now) (50, -6, D:1) a +0 leather armour an inkwell talisman (57, 47, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 hand axe (1, -5, D:2) a +0 dagger a goblin skeleton (2, -4, D:2) an adder skeleton (8, 18, D:2) a +0 whip 5 stones a kobold corpse (skeletalised by now) (9, -5, D:2) a +0 short sword a kobold corpse (skeletalised by now) (10, 27, D:2) a +0 club (14, -26, D:2) a +0 dagger (14, 15, D:2) a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (18, -14, D:2) a frilled lizard skeleton (21, 0, D:2) a +0 quarterstaff (22, 7, D:2) a +0 club a gnoll skeleton (22, 9, D:2) a +0 flail a +0 club a gnoll skeleton (22, 10, D:2) an adder skeleton an adder skeleton (30, -8, D:2) a +0 leather armour (46, -19, D:2) a +0 helmet Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (3, 13, D:3) a bat corpse (skeletalised by now) (4, 5, D:3) a +0 club (6, -3, D:3) a +0 spear (8, -7, D:3) a +0 whip a gnoll skeleton (9, -7, D:3) a +0 whip a bat skeleton (12, -4, D:3) a +0 club (22, -3, D:3) a hobgoblin skeleton (23, 13, D:3) 3 poisoned darts (32, 2, D:3) 2 stones a +0 dagger a kobold skeleton (32, 9, D:3) a +0 dagger (33, 8, D:3) a ball python skeleton (40, 15, D:3) a hobgoblin corpse (skeletalised by now) (41, -9, D:3) a +0 club a kobold skeleton (41, 14, D:3) a frilled lizard corpse (skeletalised by now) an adder corpse (skeletalised by now) (47, -9, D:3) a frilled lizard skeleton (50, -12, D:3) a jackal skeleton (51, -12, D:3) a jackal skeleton (53, -10, D:3) a jackal skeleton (53, -6, D:3) 4 stones a +0 club Level 4 of the Dungeon (3, 19, D:4) a +0 glaive (7, 23, D:4) a +0 falchion (15, -24, D:4) a hobgoblin skeleton (17, -26, D:4) an adder skeleton a hound skeleton (18, 8, D:4) a parchment of Static Discharge (28, -19, D:4) a +0 club (28, -14, D:4) a +0 pair of gloves (33, 8, D:4) a +0 leather armour a +0 rapier the human skeleton of Eustachio (35, -18, D:4) a quokka corpse (skeletalised by now) (35, -15, D:4) a +0 club 2 stones (35, 14, D:4) a quokka skeleton (40, -15, D:4) a +0 short sword (40, -5, D:4) a +0 leather armour Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 ring mail of Farfalle {Harm rC++ Will+ SInv} (3830 gold) Harm: It increases damage dealt and taken. rC++: It greatly protects you from cold. Will+: It increases your willpower. SInv: It lets you see invisible. It cannot be enchanted further. the ring of Moodiness {Str+3 Slay+4} (4930 gold) [ring of slaying] Str+3: It affects your strength (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the +0 robe of Pandemonium {Str+3 Int+5} (2470 gold) Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). It cannot be enchanted further. the conjuration staff "Eplogaw" {Int+2 Conj Forge} (4180 gold) [staff of conjuration] Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. Forge: It increases the power of your Forgecraft spells. the earth staff of the Gazing Gods {*Slow rF+++ Dex-4 Stlth+ Earth} (5580 gold) [staff of earth] *Slow: It may slow you when you take damage. rF+++: It renders you almost immune to fire. Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. the ring of Pourghiu {MP+4 Slay+4} (5140 gold) [ring of slaying] MP+4: It affects your magic capacity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). the ring of Hogh {Dex+9} (4930 gold) [ring of dexterity] Dex+9: It affects your dexterity (+9). the eel talisman of Toew {rCorr Int+3 Dex-4 Slay+2} (5550 gold) [eel talisman] rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the +2 pair of boots of Parlour Games {rN+ Will- Regen+ Int+3} (2780 gold) rN+: It protects you from negative energy. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +1 short sword of Ytipp {venom, rPois rC++} (3730 gold) rPois: It protects you from poison. rC++: It greatly protects you from cold. It cannot be enchanted further. the conjuration staff of Niul {rC+ Conj Tloc} (4460 gold) [staff of conjuration] rC+: It protects you from cold. Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. the lupine talisman of Ravioli {rF++} (6750 gold) [lupine talisman] rF++: It greatly protects you from fire. the +9 sling of Ceorch {freeze, Bane ^Fragile rPois Str+8} (7010 gold) Bane: It inflicts you with a random bane when you equip it. ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. Str+8: It affects your strength (+8). It cannot be enchanted further. the ring "Limeb" {^Contam +Blink rC+ AC+4 Str+6 Stlth+} (6680 gold) [ring of protection] ^Contam: It causes magical contamination when unequipped. +Blink: It lets you blink. rC+: It protects you from cold. AC+4: It affects your AC (+4). Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. the cold staff "Lipy" {^Fragile rF+ rC+ rN++ Dex-5 Ice} (3340 gold) [staff of cold] ^Fragile: It will be destroyed if unequipped. rF+: It protects you from fire. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Dex-5: It affects your dexterity (-5). Ice: It increases the power of your Ice spells. the +1 robe "Nyras" {-Tele rN+ Str+4 Int+2} (2270 gold) -Tele: It prevents most forms of teleportation. rN+: It protects you from negative energy. Str+4: It affects your strength (+4). Int+2: It affects your intelligence (+2). It cannot be enchanted further. the ring "Leitealle" {*Slow rPois rC+ Int+3} (3690 gold) [ring of protection from cold] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). the amulet "Jiojeuton" {Faith Dex+4} (5540 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. Dex+4: It affects your dexterity (+4). the storm talisman "Dezefel" {Harm rN+ Str-5} (4400 gold) [storm talisman] Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Str-5: It affects your strength (-5). the ring of Catogiysch {MP+9 Int+3} (3330 gold) [ring of magical power] MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). (0, 0, D:5) 6 poisoned darts (17, -10, D:5) 3 poisoned darts (22, 23, D:5) a +0 plate armour (27, -3, D:5) a +0 short sword (33, -7, D:5) a +0 war axe (35, -18, D:5) a +0 flail a +0 scale mail a +0 short sword a +0 ring mail an orc skeleton (35, -6, D:5) a +1 hand cannon of electrocution (36, -17, D:5) a +1 whip of venom an orc skeleton (36, -15, D:5) a +0 club an orc skeleton (37, -16, D:5) a +0 mace an orc skeleton (37, -3, D:5) a quokka skeleton (37, 10, D:5) a +0 robe a +1 whip of freezing the kobold skeleton of Pikel (38, 1, D:5) a +0 ring mail (40, -9, D:5) an iguana skeleton (41, -7, D:5) a quokka skeleton Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (0, 3, D:6) a +0 hand axe a +0 chain mail (1, 5, D:6) a +0 hand axe a +0 scale mail (2, 6, D:6) a +0 short sword (3, 6, D:6) a +0 dagger (8, 4, D:6) a +0 giant club (10, 28, D:6) a +0 dagger (10, 29, D:6) a +0 short sword 8 poisoned darts (11, 5, D:6) a +1 sling of draining (11, 28, D:6) a +0 short sword a curare-tipped dart a +0 hand axe (12, 29, D:6) a +0 dagger 4 poisoned darts (13, 28, D:6) a +0 chain mail (13, 29, D:6) a +2 dagger of freezing (13, 30, D:6) a +0 short sword (16, 10, D:6) a +0 robe (35, 23, D:6) a +0 spear a +0 robe (38, 25, D:6) a +0 flail a +0 scale mail (38, 35, D:6) a +0 giant spiked club (39, 12, D:6) a +0 falchion (40, 5, D:6) a +0 spear (40, 28, D:6) a +0 spear (40, 29, D:6) a +0 club (41, 28, D:6) a +0 club a +0 leather armour (41, 29, D:6) a +0 club a +0 club (42, 29, D:6) a +1 whip of venom Level 7 of the Dungeon (6, -25, D:7) a +0 club (6, 0, D:7) a human skeleton (10, -14, D:7) a +0 whip (11, 0, D:7) a human skeleton (18, 8, D:7) a +0 spear a +0 whip a +0 spear a +0 club a +0 leather armour a +0 dagger a +0 robe (19, 8, D:7) a +0 whip (20, 8, D:7) a +0 short sword (21, 8, D:7) a +0 spear a +0 ring mail a +0 kite shield (22, 8, D:7) a +0 whip a +0 scale mail (31, -8, D:7) a +0 leather armour (43, -35, D:7) a +0 plate armour a +0 war axe (45, -36, D:7) a +0 short sword (45, -33, D:7) a +0 leather armour a +0 hand axe (48, -33, D:7) a +0 chain mail a +0 hand axe Level 8 of the Dungeon (0, 0, D:8) 5 gold pieces a +0 dagger a +0 robe (2, -1, D:8) 16 gold pieces (4, -10, D:8) 16 gold pieces (6, 16, D:8) a +0 robe (11, 17, D:8) a +0 club (20, 2, D:8) a +0 dagger a +0 robe (21, -14, D:8) a +0 morningstar (21, -1, D:8) a +0 hand axe (22, 0, D:8) a +0 dagger (23, 9, D:8) a +0 robe (24, -2, D:8) a +0 dagger a +0 robe (51, -7, D:8) a +0 tower shield