Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 16413927454128273981 134849 ChaosMonkey the Severer (level 16, -1/147 HPs) Began as a Minotaur Fighter on Feb 20, 2026. Was an Initiate of Gozag. Impaled on a briar patch's spines (10 damage) ... summoned by a thorn hunter ... on level 4 of the Swamp. The game lasted 01:12:10 (21767 turns). ChaosMonkey the Severer (Minotaur Fighter) Turns: 21767, Time: 01:12:10 Health: -1/147 AC: 31 Str: 27 XL: 16 Next: 63% Magic: 15/15 EV: 20 Int: 5 God: Gozag Gold: 956 SH: 12 Dex: 12 Spells: 15/15 levels left rFire . . . (100%) t - +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} rCold . . . (100%) q - +0 kite shield rNeg . . . (100%) L - +9 plate armour of the Harvest Moon {rPois Slay+3 SInv} rPois + (33%) K - +1 hat {Stlth+} rElec . (100%) m - +2 cloak {rCorr} rCorr + (50%) u - +0 pair of gloves SInv + (no boots) Will ++... e - amulet of regeneration Stlth C - ring of willpower HPRegen 1.24/turn W - ring of the Hare {EV+10} MPRegen 0.14/turn %: no passive effects @: about to teleport, gold aura, flying, studying Maces & Flails A: horns 2, retaliatory headbutt a: Renounce Religion (0%), Potion Petition (0%), Call Merchant (0%), Bribe Branch (0%) You were on level 4 of the Swamp. You worshipped Gozag. Gozag was pleased with you. You visited 4 branches of the dungeon, and saw 26 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Ice Cave. You collected 9062 gold pieces. You spent 6571 gold pieces at shops. You paid 1535 gold pieces to Gozag. Inventory: Hand Weapons t - the +16 obsidian axe (weapon) {drain, demonic, Mesm ^Drain Fly SInv} (You bought it in a shop on level 3 of the Dungeon) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. y - the +10 falchion "Keghaud" {chaos, rN+} (You found it on level 3 of the Lair of Beasts) rN+: It protects you from negative energy. It cannot be enchanted further. z - the +7 battleaxe "Fimagegg" {holy, Fly rPois Str+3} (You found it in the Necropolis) Fly: It grants you flight. rPois: It protects you from poison. Str+3: It affects your strength (+3). It cannot be enchanted further. A - the +5 great sword of the Pyrrhic Victory {venom, rPois Int+4 Dex+4} (You found it on level 3 of the Lair of Beasts) rPois: It protects you from poison. Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. F - the +10 short sword of Dim Light {chaos, rN+ Int+2 Dex-3} (You found it in the Necropolis) rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. G - the +4 mace of Collusion {chaos, rPois rC+ Dex+2} (You found it in the Necropolis) rPois: It protects you from poison. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. H - a +5 quick blade of venom Armour b - a +0 scale mail c - a +0 buckler f - a +3 leather armour of willpower i - the +9 plate armour "Memaoxzien" {Slay+2} (You found it on level 8 of the Dungeon) Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. j - a +1 cloak k - a +3 scale mail m - a +2 cloak of corrosion resistance (worn) o - a +2 chain mail of command q - a +0 kite shield (worn) u - a +0 pair of gloves (worn) E - the +0 hat of Equivocation {Int+3} (You bought it in a shop on level 9 of the Dungeon) Int+3: It affects your intelligence (+3). It cannot be enchanted further. I - the orb "Jotrosi" {Mayhem, +Blink Int+5 Conj} (You found it in the Necropolis) +Blink: It lets you blink. Int+5: It affects your intelligence (+5). Conj: It increases the power of your Conjurations spells. J - the orb of Fuaduel {Mesmerism, rElec Int+2} (You found it in the Necropolis) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). K - a +1 hat of stealth (worn) L - the +9 plate armour of the Harvest Moon (worn) {rPois Slay+3 SInv} (You took it off an orc warrior in the Necropolis) rPois: It protects you from poison. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. It cannot be enchanted further. M - the +3 leather armour "Etymy" {Bane +Blink Stlth+} (You found it on level 13 of the Dungeon) Bane: It inflicts you with a random bane when you equip it. +Blink: It lets you blink. Stlth+: It makes you more stealthy. It cannot be enchanted further. T - the +1 chain mail of Ennui {rC+ Str+3 Int+6} (You found it on level 1 of the Swamp) rC+: It protects you from cold. Str+3: It affects your strength (+3). Int+6: It affects your intelligence (+6). It cannot be enchanted further. V - the +1 pair of boots "Binyut" {rC- Will+ Int+4} (You found it in an ice cave) rC-: It makes you vulnerable to cold. Will+: It increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. Jewellery a - a ring of wizardry e - an amulet of regeneration (worn) l - an amulet of dissipation s - a ring of see invisible w - a +6 ring of intelligence x - a +5 ring of evasion B - a ring of protection from cold C - a ring of willpower (worn) D - a ring of protection from fire N - a ring of flight O - a ring of flight P - an amulet of chemistry Q - the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} (You found it on level 5 of the Lair of Beasts) [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). R - an amulet of magic regeneration S - a ring of wizardry U - a +4 ring of slaying W - the ring of the Hare (worn) {EV+10} (You bought it in a shop on level 3 of the Lair of Beasts) [ring of evasion] EV+10: It affects your evasion (+10). X - a +6 ring of strength Y - a ring of poison resistance Talismans n - a serpent talisman v - a maw talisman Z - a lupine talisman Wands p - a wand of polymorph (12) e - a wand of charming (22) a - a wand of flame (62) f - a wand of mindburst (33) c - a wand of iceblast (12) b - a wand of quicksilver (5) d - a wand of digging (6) Scrolls V - 7 scrolls of vulnerability g - 5 scrolls of fog i - 15 scrolls of identify r - 6 scrolls of revelation p - 4 scrolls of poison N - 2 scrolls of noise x - 4 scrolls of amnesia t - 12 scrolls of teleportation s - 3 scrolls of summoning f - 4 scrolls of fear w - 5 scrolls of enchant weapon b - 3 scrolls of blinking W - 2 scrolls of brand weapon I - 5 scrolls of immolation S - 2 scrolls of silence a - 3 scrolls of enchant armour T - a scroll of torment Potions m - 2 potions of might d - 2 potions of ambrosia {unknown} c - 7 potions of curing j - a potion of invisibility {unknown} L - 7 potions of lignification n - 5 potions of moonshine M - 5 potions of mutation b - 5 potions of brilliance w - 4 potions of heal wounds e - 6 potions of enlightenment k - 2 potions of cancellation {unknown} x - a potion of haste {unknown} f - 2 potions of attraction {unknown} r - 4 potions of resistance o - a potion of magic {unknown} l - a potion of berserk rage {unknown} Miscellaneous g - a +2 condenser vane Skills: - Level 14.8 Fighting - Level 19.7 Axes - Level 13.3 Throwing - Level 14.6 Armour + Level 9.5 Dodging - Level 14.6 Shields You had 15 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 99% 1 Magic Dart Conj 0% 1d3 99% 1 Poisonous Vapours Alch/Air 0% 1d1 99% 1 Sandblast Erth 0% 2d4 99% 1 Shock Conj/Air 0% 1d3 99% 1 Ensorcelled Hibernation Hex/Ice 0% N/A 100% 2 Jinxbite Hex 0% 2d2 100% 2 Lesser Beckoning Tloc 0% N/A 100% 2 Mercury Arrow Conj/Alch 0% 2d5 100% 2 Searing Ray Conj 0% 2d4 100% 2 Sublimation of Blood Necr 0% N/A 100% 2 Call Canine Familiar Summ 0% N/A 100% 3 Frozen Ramparts Ice 0% 1d1 100% 3 Launch Clockwork Bee Frge 0% N/A 100% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 100% 3 Ozocubu's Armour Ice 0% N/A 100% 3 Passwall Erth 0% N/A 100% 3 Stone Arrow Conj/Erth 0% 3d7 100% 3 Summon Ice Beast Ice/Summ 0% N/A 100% 3 Vampiric Draining Necr 0% 2d6 100% 3 Airstrike Air 0% 2d(0-16) 100% 4 Anguish Hex/Necr 0% N/A 100% 4 Awaken Armour Erth/Frge 0% N/A 100% 4 Brom's Barrelling Bould Conj/Erth 0% 2d4 100% 4 Cause Fear Hex 0% N/A 100% 4 Forge Lightning Spire Air/Frge 0% 3d4 100% 4 Fulminant Prism Conj/Alch 0% 3d5 100% 4 Ignite Poison Fire/Alch 0% N/A 100% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 100% 4 Leda's Liquefaction Alch/Erth 0% N/A 100% 4 Martyr's Knell Necr/Summ 0% N/A 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Passage of Golubria Tloc 0% N/A 100% 4 Rending Blade Conj/Frge 0% 2d6 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 100% 4 Vhi's Electric Charge Tloc/Air 0% N/A 100% 4 Curse of Agony Necr 0% N/A 100% 5 Summon Mana Viper Hex/Summ 0% N/A 100% 5 Enfeeble Hex 0% N/A 100% 7 Haunt Necr/Summ 0% N/A 100% 7 Sphinx Sisters Hex/Summ 0% N/A 100% 7 Death's Door Necr 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:7 Lair (5/5) D:9 Swamp (4/4) Lair:3 Snake (0/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 IceCv (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Elyvilon Fedhas Gozag Kikubaaqudgha Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Yredelemnul Zin Shops: D:3 ( D:5 = D:9 *[*?( Orc:2 [*?( Lair:3 = Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You reflexively headbutt those who attack you in melee. Message History You hit the briar patch. The briar patch crumbles away. Trunks creak and shift. The thorn hunter fires a volley of thorns at you. The volley of thorns hits you!! * * * LOW HITPOINT WARNING * * * Your rust devil hits the eleionoma! The eleionoma seems to be corroded for longer. The eleionoma closely misses you. You furiously retaliate! You headbutt the eleionoma! The goliath frog barely misses you. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The swamp dragon is no longer dazed. The briar patch crumbles away. The thorn hunter fires a volley of thorns at you. The volley of thorns hits you!! * * * LOW HITPOINT WARNING * * * Your rust devil splashes around in the water. The goliath frog is distracted by your dazzling golden aura. You encounter a four-headed hydra. The eleionoma hurls a spray of splinters at you. The spray of wooden splinters hits you but does no damage. You feel much better. The four-headed hydra roars! The briar patch crumbles away. Branches wave dangerously above you. The thorn hunter fires a volley of thorns at you. The volley of thorns hits you! * * * LOW HITPOINT WARNING * * * Your rust devil splashes around in the water. x3 The eleionoma hurls a spray of splinters at you. The spray of wooden splinters hits you!! * * * LOW HITPOINT WARNING * * * The thorn hunter is distracted by your dazzling golden aura. The spriggan druid hits your rust devil with a +3 quarterstaff! You slice the eleionoma!! You are no longer mesmerised. You kill the eleionoma! You are struck by the briar patch's thorns. You die... 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